Newbie Spellweaver
- Joined
- Jun 29, 2021
- Messages
- 81
- Reaction score
- 4
Random buff is working, anyone encounter Fortune of victory, Retrieval of victory, Luck of victory, this buff not appear on me
thx sirMight as well share this.
DxGlobalStage.cpp
Find:
C++:case NET_MSG_GCTRL_TYRANNY_A2C_RANKINFO_PC:
Add:
C++:case NET_MSG_GCTRL_TYRANNY_A2C_BUFF_REWARD:
GLAgentServerEx.cpp
Find:
C++:netmsgbuff.sRewardBuffMain = GLPVPTyrannyAgent::GetInstance().m_sRewardBuffMain;
Add and replace:
C++:for ( int i=0; i<TYRANNY_REWARD_BUFF_NUM; ++i ) { if ( i <= GLPVPTyrannyAgent::GetInstance().GetTotalBuff() ) { int nPicked = GLPVPTyrannyAgent::GetInstance().GetPicked(i); const SNATIVEID &sID = GLPVPTyrannyAgent::GetInstance().m_sRewardBuff[nPicked].sidSkill; if ( sID != NATIVEID_NULL() && GLPVPTyrannyAgent::GetInstance().m_sRewardBuff->sidSkill.wMainID == 51 ) { PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( sID ); if ( !pSkill ) continue; if ( pSkill->m_sBASIC.sNATIVEID.wMainID != GLPVPTyrannyAgent::GetInstance().m_sRewardBuff->sidSkill.wMainID ) continue; netmsgbuff.sRewardBuff[i] = GLPVPTyrannyAgent::GetInstance().m_sRewardBuff[nPicked]; } } } //netmsgbuff.sRewardBuff[i] = GLPVPTyrannyAgent::GetInstance().m_sRewardBuff[i];
GLPVPTyrannyAgent.cpp
Find:
C++:GLAgentServer::GetInstance().TyrannyResetBuffs();
Add:
C++://every fucking registration time set the new reward buff SetRewardBuff();
Same file add function at the end:
C++:void GLPVPTyrannyAgent::SetRewardBuff() { m_sRewardBuffCount = 0; typedef std::multimap<DWORD,SNATIVEID> MAP_REWARDBUFF; typedef MAP_REWARDBUFF::iterator MAP_REWARDBUFF_ITER; MAP_REWARDBUFF mapREWARDBUFFGET; mapREWARDBUFFGET.clear(); while ( mapREWARDBUFFGET.size() < 4 ) { int nRand = RandomNumber ( 0, 9 ); if ( nRand > 9 ) return; if ( nRand < 0 ) return; //const SNATIVEID &sID = SNATIVEID(m_sRewardBuff[nRand].wMainID,m_sRewardBuff[nRand].wSubID); const SNATIVEID &sID = m_sRewardBuff[nRand].sidSkill; MAP_REWARDBUFF_ITER iter = mapREWARDBUFFGET.find ( sID.dwID ); if ( iter == mapREWARDBUFFGET.end() ) { PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( sID ); if ( pSkill ) { m_nBuffPicked[m_sRewardBuffCount] = nRand; m_sRewardBuffCount++; mapREWARDBUFFGET.insert ( std::make_pair ( sID.dwID, sID ) ); } } } //Send the fucking selected reward buffs to client GLMSG::SNETPC_TYRANNY_A2C_BUFF_REWARD netmsgbuffreward; for( int i=0; i<TYRANNY_REWARD_BUFF_NUM; ++i ) { int nPicked = GetPicked(i); netmsgbuffreward.sRewardBuff[i] = m_sRewardBuff[nPicked].sidSkill; } GLAgentServer::GetInstance().SENDTOALLCLIENT ( &netmsgbuffreward ); GLAgentServer::GetInstance().CONSOLEMSG_WRITE("[Tyranny] Buff Picked: (%d)",m_sRewardBuffCount ); ); CDebugSet::ToFileWithTime( "_PVP_TW.txt", "SetRewardBuff - %d Total Buff Picked", m_sRewardBuffCount ); mapREWARDBUFFGET.clear(); } int GLPVPTyrannyAgent::GetPicked( int i ) { return m_nBuffPicked[i]; }
GLPVPTyrannyAgentMSG.cpp
Find:
C++:case NET_MSG_GCTRL_TYRANNY_F2A_RANKINFO_PC:
Add/replace/compare:
C++:case NET_MSG_GCTRL_TYRANNY_F2A_RANKINFO_PC: { GLMSG::SNETPC_TYRANNY_F2A_RANKINFO_PC* pnetmsg = ( GLMSG::SNETPC_TYRANNY_F2A_RANKINFO_PC* ) nmg; for( int i=0; i<TYRANNY_MINI_RANKING_NUM; ++i ) m_sLastTop[i] = TYRANNY_PLAYER_DATA(); for( int i=0; i<pnetmsg->wRankNum; ++i ) { if ( pnetmsg->sPlayerData[i].wRankAll > 0 && pnetmsg->sPlayerData[i].wRankAll <= TYRANNY_MINI_RANKING_NUM ) { m_sLastTop[pnetmsg->sPlayerData[i].wRankAll-1] = pnetmsg->sPlayerData[i]; } } GLMSG::SNETPC_TYRANNY_A2C_RANKINFO_PC netmsgclient; netmsgclient.wLastWinner = m_wLastWinner; for( int i=0; i<TYRANNY_MINI_RANKING_NUM; ++i ) netmsgclient.sPlayerData[i] = m_sLastTop[i]; for( int i=0; i<TYRANNY_REWARD_BUFF_NUM; ++i ) { int nPicked = GetPicked(i); netmsgclient.sRewardBuff[i] = m_sRewardBuff[nPicked].sidSkill; } GLAgentServer::GetInstance().SENDTOALLCLIENT( &netmsgclient ); }break;
Find:
C++:case NET_MSG_GCTRL_TYRANNY_A2C_RANKINFO_PC:
Add below / replace / compare:
C++:case NET_MSG_GCTRL_TYRANNY_A2C_BUFF_REWARD: { GLMSG::SNETPC_TYRANNY_A2C_BUFF_REWARD* pnetmsg = ( GLMSG::SNETPC_TYRANNY_A2C_BUFF_REWARD* ) nmg; for( int i=0; i<TYRANNY_REWARD_BUFF_NUM; ++i ) m_sRewardBuff[i] = pnetmsg->sRewardBuff[i]; }break; };
[Hidden content]
Credits to the rightful owner.
NO SUPPORT WILL BE GIVEN.
let see how it isMight as well share this.
DxGlobalStage.cpp
Find:
C++:case NET_MSG_GCTRL_TYRANNY_A2C_RANKINFO_PC:
Add:
C++:case NET_MSG_GCTRL_TYRANNY_A2C_BUFF_REWARD:
GLAgentServerEx.cpp
Find:
C++:netmsgbuff.sRewardBuffMain = GLPVPTyrannyAgent::GetInstance().m_sRewardBuffMain;
Add and replace:
C++:for ( int i=0; i<TYRANNY_REWARD_BUFF_NUM; ++i ) { if ( i <= GLPVPTyrannyAgent::GetInstance().GetTotalBuff() ) { int nPicked = GLPVPTyrannyAgent::GetInstance().GetPicked(i); const SNATIVEID &sID = GLPVPTyrannyAgent::GetInstance().m_sRewardBuff[nPicked].sidSkill; if ( sID != NATIVEID_NULL() && GLPVPTyrannyAgent::GetInstance().m_sRewardBuff->sidSkill.wMainID == 51 ) { PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( sID ); if ( !pSkill ) continue; if ( pSkill->m_sBASIC.sNATIVEID.wMainID != GLPVPTyrannyAgent::GetInstance().m_sRewardBuff->sidSkill.wMainID ) continue; netmsgbuff.sRewardBuff[i] = GLPVPTyrannyAgent::GetInstance().m_sRewardBuff[nPicked]; } } } //netmsgbuff.sRewardBuff[i] = GLPVPTyrannyAgent::GetInstance().m_sRewardBuff[i];
GLPVPTyrannyAgent.cpp
Find:
C++:GLAgentServer::GetInstance().TyrannyResetBuffs();
Add:
C++://every fucking registration time set the new reward buff SetRewardBuff();
Same file add function at the end:
C++:void GLPVPTyrannyAgent::SetRewardBuff() { m_sRewardBuffCount = 0; typedef std::multimap<DWORD,SNATIVEID> MAP_REWARDBUFF; typedef MAP_REWARDBUFF::iterator MAP_REWARDBUFF_ITER; MAP_REWARDBUFF mapREWARDBUFFGET; mapREWARDBUFFGET.clear(); while ( mapREWARDBUFFGET.size() < 4 ) { int nRand = RandomNumber ( 0, 9 ); if ( nRand > 9 ) return; if ( nRand < 0 ) return; //const SNATIVEID &sID = SNATIVEID(m_sRewardBuff[nRand].wMainID,m_sRewardBuff[nRand].wSubID); const SNATIVEID &sID = m_sRewardBuff[nRand].sidSkill; MAP_REWARDBUFF_ITER iter = mapREWARDBUFFGET.find ( sID.dwID ); if ( iter == mapREWARDBUFFGET.end() ) { PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( sID ); if ( pSkill ) { m_nBuffPicked[m_sRewardBuffCount] = nRand; m_sRewardBuffCount++; mapREWARDBUFFGET.insert ( std::make_pair ( sID.dwID, sID ) ); } } } //Send the fucking selected reward buffs to client GLMSG::SNETPC_TYRANNY_A2C_BUFF_REWARD netmsgbuffreward; for( int i=0; i<TYRANNY_REWARD_BUFF_NUM; ++i ) { int nPicked = GetPicked(i); netmsgbuffreward.sRewardBuff[i] = m_sRewardBuff[nPicked].sidSkill; } GLAgentServer::GetInstance().SENDTOALLCLIENT ( &netmsgbuffreward ); GLAgentServer::GetInstance().CONSOLEMSG_WRITE("[Tyranny] Buff Picked: (%d)",m_sRewardBuffCount ); ); CDebugSet::ToFileWithTime( "_PVP_TW.txt", "SetRewardBuff - %d Total Buff Picked", m_sRewardBuffCount ); mapREWARDBUFFGET.clear(); } int GLPVPTyrannyAgent::GetPicked( int i ) { return m_nBuffPicked[i]; }
GLPVPTyrannyAgentMSG.cpp
Find:
C++:case NET_MSG_GCTRL_TYRANNY_F2A_RANKINFO_PC:
Add/replace/compare:
C++:case NET_MSG_GCTRL_TYRANNY_F2A_RANKINFO_PC: { GLMSG::SNETPC_TYRANNY_F2A_RANKINFO_PC* pnetmsg = ( GLMSG::SNETPC_TYRANNY_F2A_RANKINFO_PC* ) nmg; for( int i=0; i<TYRANNY_MINI_RANKING_NUM; ++i ) m_sLastTop[i] = TYRANNY_PLAYER_DATA(); for( int i=0; i<pnetmsg->wRankNum; ++i ) { if ( pnetmsg->sPlayerData[i].wRankAll > 0 && pnetmsg->sPlayerData[i].wRankAll <= TYRANNY_MINI_RANKING_NUM ) { m_sLastTop[pnetmsg->sPlayerData[i].wRankAll-1] = pnetmsg->sPlayerData[i]; } } GLMSG::SNETPC_TYRANNY_A2C_RANKINFO_PC netmsgclient; netmsgclient.wLastWinner = m_wLastWinner; for( int i=0; i<TYRANNY_MINI_RANKING_NUM; ++i ) netmsgclient.sPlayerData[i] = m_sLastTop[i]; for( int i=0; i<TYRANNY_REWARD_BUFF_NUM; ++i ) { int nPicked = GetPicked(i); netmsgclient.sRewardBuff[i] = m_sRewardBuff[nPicked].sidSkill; } GLAgentServer::GetInstance().SENDTOALLCLIENT( &netmsgclient ); }break;
Find:
C++:case NET_MSG_GCTRL_TYRANNY_A2C_RANKINFO_PC:
Add below / replace / compare:
C++:case NET_MSG_GCTRL_TYRANNY_A2C_BUFF_REWARD: { GLMSG::SNETPC_TYRANNY_A2C_BUFF_REWARD* pnetmsg = ( GLMSG::SNETPC_TYRANNY_A2C_BUFF_REWARD* ) nmg; for( int i=0; i<TYRANNY_REWARD_BUFF_NUM; ++i ) m_sRewardBuff[i] = pnetmsg->sRewardBuff[i]; }break; };
[Hidden content]
Credits to the rightful owner.
NO SUPPORT WILL BE GIVEN.
Yes.TW Random Reward Buffs?
For this.What is this for?