[Source] PWI Server files Source code up to 1.5.3

here is a fork,but i don't know if there is no dismatch,cause i'm seeking the code from this forum too.
Can someone reupload 1.5.3 source code
 
So it's just the server? What's the client that would work with this code?
 
Yes, I know about dependencies and placed them (I downloaded Angelica Engine and other tools).

I would write at the first post that you have to be a senior C++ developer if you want to fix these things. The linked documentation doesn't say how to fix error (in the specific case), it just explains what it means, which is not enough at all. Thus, only mature programmer can fix it. So I'm looking for some nice person who can explain it to people who are less confident in programming. This part of forum is not only for programmers, but also for gamers, after all.
If you know what it means and you can read C++ code you can follow your problems and fix them. Sometimes errors can come out that are not even accurate to the problem but they almost always identify a 'problem area'. It just takes a lot of time and learning this particular codebase to know why it's having a problem.

Anyway since you wanted a senior C++ developer to fix these things, here is a fully stock 1.5.2 that compiles but has only a few remaining bugs to fix once the client is launched. Me and others have already fixed these minor bugs, however having a running working client and server example with only a few client bugs can prove as a good exercise to further learn the codebase and it's structure. Here you go, just ping me if we end up needing mirrors:
Baseline 1.5.2 client and server, with only a couple of noted UI related bugs that do not crash the client:
let me know if yall have any questions!



You will have to source your own stock 1.5.2 client though however, I think...

Let me go see if I have one
 
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If you know what it means and you can read C++ code you can follow your problems and fix them. Sometimes errors can come out that are not even accurate to the problem but they almost always identify a 'problem area'. It just takes a lot of time and learning this particular codebase to know why it's having a problem.

Anyway since you wanted a senior C++ developer to fix these things, here is a fully stock 1.5.2 that compiles but has only a few remaining bugs to fix once the client is launched. Me and others have already fixed these minor bugs, however having a running working client and server example with only a few client bugs can prove as a good exercise to further learn the codebase and it's structure. Here you go, just ping me if we end up needing mirrors:
Baseline 1.5.2 client and server, with only a couple of noted UI related bugs that do not crash the client:
let me know if yall have any questions!



You will have to source your own stock 1.5.2 client though however, I think...

Let me go see if I have one
Hello, could you share your client and server? Many links are not downloadable.
 
If you think your private server security is so important to be put at risk by this release then your sense of entitlement is too high.

The real security risk here is to the official servers.
Exploits enabling people to crash/dos/glitch these files have been known since 2009 and have not really been an issue (unless I missed anything in the last 2 years).


Even if there is a problem, you can just fix it now you have the source.
Loving the GFX editor by the way.

The Angelica.chm file is great (requires chinese character set support- or open in 7zip etc)
That's true and sort of what I meant in regards to say official. I wasn't really arguing that the files should not be completely public to everyone, but rather a FURTHER or more dedicated effort will now have to be done to account for any exploits we may not have discovered previously. However since this release has happened my worries have been proven to be unfounded. Its unfortunate in my eyes that only now is there an open source group effort on github to keep the current public known build up to par with current day competition and versions but its much better late than never. Sorry if at the time I did not communicate well enough my English was not as good as it is now.



Also hope you doing well and still around Robbie. :D
 
If you know what it means and you can read C++ code you can follow your problems and fix them. Sometimes errors can come out that are not even accurate to the problem but they almost always identify a 'problem area'. It just takes a lot of time and learning this particular codebase to know why it's having a problem.

Anyway since you wanted a senior C++ developer to fix these things, here is a fully stock 1.5.2 that compiles but has only a few remaining bugs to fix once the client is launched. Me and others have already fixed these minor bugs, however having a running working client and server example with only a few client bugs can prove as a good exercise to further learn the codebase and it's structure. Here you go, just ping me if we end up needing mirrors:
Baseline 1.5.2 client and server, with only a couple of noted UI related bugs that do not crash the client:
let me know if yall have any questions!



You will have to source your own stock 1.5.2 client though however, I think...

Let me go see if I have one

Is this 100% working source code for server 1.5.2? Are there loopholes and backdoors? Source client is not interested
Thanks
How do I install it?
 
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