Site Database to create items

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SiteDev - Site Database to create items - RaGEZONE Forums


Hi everyone, I'm developing a website to make it easier to create and edit game items, based on the database I got from this website, so I'd like to share this project with you. I'm updating it every day, so I'd love to hear your feedback and use it to improve the website.

I originally wanted to create this site because I couldn't find any site that listed all the items in the game.

Some items don't have images because I couldn't extract the game files to get these images, so if you notice, they're screenshots that I haven't cropped yet.

The website is in beta, so to speak, so it's still far from being ready, I hope you understand.

I plan to create a tab for creating items from scratch, that is, you will select everything that the item will have, and the site will give you the code for all the files that you will need to edit for this, but I will leave that to do after I have completed the entire database first.
 
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Hi everyone, I'm developing a website to make it easier to create and edit game items, based on the database I got from this website, so I'd like to share this project with you. I'm updating it every day, so I'd love to hear your feedback and use it to improve the website.

I originally wanted to create this site because I couldn't find any site that listed all the items in the game.

Some items don't have images because I couldn't extract the game files to get these images, so if you notice, they're screenshots that I haven't cropped yet.

The website is in beta, so to speak, so it's still far from being ready, I hope you understand.

I plan to create a tab for creating items from scratch, that is, you will select everything that the item will have, and the site will give you the code for all the files that you will need to edit for this, but I will leave that to do after I have completed the entire database first.
I was working on something similar, it turned out really well xD
 
Update (Beta 0.2):
Dev log:

Clicking on a piece of the set will open the selected equipment.
Items that have a description will appear with a description.
Added information about Sealed Fellow Slots.

Added menus with their respective items:
Armor: Helmet, Shoulders, Chest, Gloves, and Boots.
Weapon: Daggers, Sword, Greatsword, Scepter, Staff, Wand, Crossbow, and Lance.

Working in progress:
I still need to do a lot to make it good, but for those who don't have anything, it's already a good start. I'm still a bit confused about some things, for example, the icon file that I have for some reason doesn't list all the items that are in the game, so I'll check if I missed any files.
Tomorrow I want to see if I can get the photos of the missing necklaces, and translate the effects correctly.


If you find any bugs, or want me to add something to the site that might be interesting, post it here, I'm reading it whenever I can.
 
Update (Beta 0.3):

Equipped Effects added.
Skill set translation added.
Untradable, Unsellable added
(But in test).
All Ring and Necklace icon added.

Working in progress:
Some Effects translated

Known bugs:
On my PC this bug does not occur, but when uploading to github it gives this problem. I am still studying a way to solve this.
bug do codigo inicial - Site Database to create items - RaGEZONE Forums

When loading the site, the first code is bugged, but you can change items by clicking on the items in the menu on the left.

The word Ring, in the files I have, the R is always capitalized, even if it is part of a sentence like TempeRing, DuRing, etc.
But I'm already thinking of a way to replace it, don't worry.

If you find any bugs, or want me to add something to the site that might be interesting, post it here, I'm reading it whenever I can.
 
To improve the performance of the site, I decided to unify the html, so when selecting which item you want to see, it will only load the buttons and not the entire site. The search bar continues to work even if you change which item you want to see.

Update (Beta 0.4):

Untradeable, Unsellable working
Growth Type items added
Reverse added
Physical defense and magical defense of Armor added


Work in progress:
Translation of effects.
Image of Items.
Weapon damage.


Bugs fixed:
When loading the site, the first code is no longer bugged.
Ring no longer has its R always capitalized.
Some set effects were not appearing correctly.


Know bugs:
The text above the codes is wrong.
Itemdata_acessory.csv | Code:
When in fact you are seeing armor or weapon.

If you find any bugs or want me to add something interesting to the site, post here. I'm reading it whenever I can.
 
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Did you send it?, where?, I didn't receive anything, but anything you can post here and I'll respond
I sent it to you privately, I did a test of your project to check a way to speed it up, I remade it in python and JS just to test a way, I sent it with images for you to see. It's just an idea.
Note, I didn't focus on adjusting other things, I just did it to test my theory.
 
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It took a while because git wouldn't let me upload a folder with 2.5k imgs hehe

Update (Beta 0.5):
All items has Img (HD)
All accessory, armor, weapon, set effect and skill are translated.

Work in progress:
Weapon damage. (I still haven't figured out which part of the code makes it turn into magic damage)

Bugs fixed:
The text above codes is now Correctly
Some set skills that required 1 piece are now displaying correctly.
Assassin and Idol items are now correct (I had reversed their line, hehe)

Note:
All data and translations are made from the game file that I have, if you have a file with names in English, please share it so I can use it on the site.
If you try to use an effect, and it is not translated, please wait for new updates.

I'm going to start making fellows, so there will probably be a lot of effects that don't have a translation yet.
If you find any bugs or want me to add something interesting to the site, post here. I'm reading it whenever I can.
 
:( There won't be an update today because adding fellows is a lot of work. But I'm working to get them up as soon as possible. :giggle:
 

Update (Beta 0.6)


Changes:

Bracelet Added
Relic Added
Fellow Added
home page update.

Work in progress:

Fellow Bestiary

Note:

I haven't logged into the game yet to check if the equations are correct, and there are still some effects to translate.
Fellows are complex, involving dozens of files working together.
 

Update (Beta 0.6.1) yeah, 0.6.1 - Once again I can't release what I wanted in time.

Changes:
Items sorted by ID
Empire Server Items Added.
Fellow Temporarily Removed.


Work in progress:

Fellow
Fellow Bestiary
Translate Effects - new items, more translations

Note:

I realized that the equations are completely wrong, I'm looking for the place that makes these equations, and I'm going to change from | Fellow > Sealed | to | Fellow > Fellows | it should be easier to show them.
 

I will only post the X.X, I will no longer post X.X.X of the updates, This will be the last one, but they will be on my website, but not here, here I will only post the final versions.​


Beta 0.6.3

Changes:

Fellow Added
Sealed Fellow in Fellows Added.
| Fellow > Sealed | to | Fellow > Fellows |
Fellow Code removed


Work in progress:

Fellows
Fellows Bestiary


Note:

Sealed Fellow: I realized that the equations are completely wrong, I'm looking for the place that makes these equations
I removed the fellows code for now because there are 234 parts that make up the fellows.(More information in the Fellows section)
For comparison, the weapons that were the largest up until now only had 90 parts.
 

I will only post the X.X, I will no longer post X.X.X of the updates, This will be the last one, but they will be on my website, but not here, here I will only post the final versions.​

Beta 0.6.3

Changes:

Fellow Added
Sealed Fellow in Fellows Added.
| Fellow > Sealed | to | Fellow > Fellows |
Fellow Code removed


Work in progress:

Fellows
Fellows Bestiary


Note:

Sealed Fellow: I realized that the equations are completely wrong, I'm looking for the place that makes these equations
I removed the fellows code for now because there are 234 parts that make up the fellows.(More information in the Fellows section)
For comparison, the weapons that were the largest up until now only had 90 parts.
Hey do you know why the mounts/pets Icons brake when i edit something? For example i edit the HP on server and client and when i boot the game all icons are wrong. i even made panos having the poison aura of rodesh the poison one
 
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