Yahallo
Been working on a new 'enchant' system where you apply permanent enchants to your items. Eventually, I will convert the existing elements to enchants. These enchants can include new effects that alter gameplay like On Slash, On Block, and On Flip triggers. You can replace an enchant by just applying another one. Enchant items are now considered consumables that are applied in the Inventory UI scene. I've spent little time on this lol but it has been fun. I've also fixed up the minor issues with the blood effects when receiving a bullet lol idk how I feel about the blood effects tho lol
In this example, there is a 50% chance to gain a massive charge on every slash(still wip, so character hit is not considered yet. This proc also has it's own charged execution effect using meteor).
Due to it not being finished, I wont reveal the structures behind this system rn, but ill probably release it later lol I need a lot more time with it.
This was all done in a separate server mode as well, cause server admins yelled at me