The 'Show Off' topic

Just wanted to show off something I’ve been working on for a while. The first image shows the new lighting engine with normal maps and specular lighting. The second shows my latest addition which includes parallax mapping. Eventually will be made available to all.

Here’s another example. The first image is what the original gunz renderer would look like.
 

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Yahallo

Been working on a new 'enchant' system where you apply permanent enchants to your items. Eventually, I will convert the existing elements to enchants. These enchants can include new effects that alter gameplay like On Slash, On Block, and On Flip triggers. You can replace an enchant by just applying another one. Enchant items are now considered consumables that are applied in the Inventory UI scene. I've spent little time on this lol but it has been fun. I've also fixed up the minor issues with the blood effects when receiving a bullet lol idk how I feel about the blood effects tho lol

Phoenix - The 'Show Off' topic - RaGEZONE Forums


In this example, there is a 50% chance to gain a massive charge on every slash(still wip, so character hit is not considered yet. This proc also has it's own charged execution effect using meteor).
Phoenix - The 'Show Off' topic - RaGEZONE Forums


Due to it not being finished, I wont reveal the structures behind this system rn, but ill probably release it later lol I need a lot more time with it.
This was all done in a separate server mode as well, cause server admins yelled at me
 
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Yahallo

Been working on a new 'enchant' system where you apply permanent enchants to your items. Eventually, I will convert the existing elements to enchants. These enchants can include new effects that alter gameplay like On Slash, On Block, and On Flip triggers. You can replace an enchant by just applying another one. Enchant items are now considered consumables that are applied in the Inventory UI scene. I've spent little time on this lol but it has been fun. I've also fixed up the minor issues with the blood effects when receiving a bullet lol idk how I feel about the blood effects tho lol

Phoenix - The 'Show Off' topic - RaGEZONE Forums


In this example, there is a 50% chance to gain a massive charge on every slash(still wip, so character hit is not considered yet. This proc also has it's own charged execution effect using meteor).
Phoenix - The 'Show Off' topic - RaGEZONE Forums


Due to it not being finished, I wont reveal the structures behind this system rn, but ill probably release it later lol I need a lot more time with it.
This was all done in a separate server mode as well, cause server admins yelled at me
I have made a system using the existing modules, but its pretty rough, if you need some insight, just ask.
 
Customizable player outlines as part of a larger effort to make the game playable without archetype.


Example of being used while actually playing (1280x960).


I definitely need to adjust how the vertex buffer is expanded relative to the resolution that's being used. Lower resolutions = a silhouette that appears much thicker, obviously. In the above clip, I'd not done this yet, so it's quite thick.
 
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Would be nice to see a language selection client side and all chats get autotranslated into your native speech.
The idea was to leave it up to the sender. It's less about broad communication and more about "if you need it, it's there".
 
New UI for GunZ I've been working on over the past month. Still rudimentary, but coming together. Part of a broader effort to replace Mint2.


Hey, that's a really cool and interesting idea!
Could you share some information about this implementation?
What UI engine was used for this?
 
Customizable player outlines as part of a larger effort to make the game playable without archetype.


Example of being used while actually playing (1280x960).


I definitely need to adjust how the vertex buffer is expanded relative to the resolution that's being used. Lower resolutions = a silhouette that appears much thicker, obviously. In the above clip, I'd not done this yet, so it's quite thick.

I personally always wished this was in the game by default as in-game option with hex value color adjustment that could be applied to archetype config as well.
 
I personally always wished this was in the game by default as in-game option with hex value color adjustment that could be applied to archetype config as well.
I thought I'd seen this in the source code, but it's incomplete and it seems like they've stopped working on it.

If we search for `USE_TOON_RENDER`, it should appear, and we should remove the `//` so we can activate it and create definitions for it to be used.
 
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