Platinum Buff

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I hear people reselling this function so might as well share it.
Platinum Buff ( VS2003 )

Keyword : /*Platinum Buff, 2025/03/26 */

happy merging (Merge at your own risk):):)

Updated : icon textures

1754740469268 - Platinum Buff - RaGEZONE Forums
 

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I hear people reselling this function so might as well share it.
Platinum Buff ( VS2003 )

Keyword : /*Platinum Buff, 2025/03/26 */

happy merging (Merge at your own risk):):)

Updated : icon textures

View attachment 286877
Note: If you are using VS2003, it’s better not to use StringFormat.h.
However, it’s still up to you if you want to try fixing its error.
The file is complete, but this note is just for those using VS2003,
because I’ve experienced this issue myself.

btw thanks :)
 
its strange but after relogin the platinumbuff will disappear and the databse expiry will automatically set to 1970-02-01 01:01:01.000, someone have idea/hints on this?

[2025-08-10 02:01:09]Time Error Function:COdbcManager::GetCharacterInfo Variable:sPlatinumExpiryTime Year:0 Month:0 Day:0 Hour:0 Minute:0 Second:0
 
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i dont whats wrong with my s_COdbcGame its keep resetting the platinumbuff once re-login, hope someone
make sure you know what you doing , part of this " COdbcManager::SaveCharacter(LPVOID _pbuffer) "

thank you so much no problem found
GG123 - Platinum Buff - RaGEZONE Forums
 
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what could possibly go wrong? :cry:

HRESULT GLCharacter::FrameMove ( float fTime, float fElapsedTime )
{
/*Platinum Buff, 2025/03/26 */
PLATINUM_BUFF( m_nIndexType, m_dwDuration );

there is no missing on this share thats make sure you know what to do in savecharacter .
 
HRESULT GLCharacter::FrameMove ( float fTime, float fElapsedTime )
{
/*Platinum Buff, 2025/03/26 */
PLATINUM_BUFF( m_nIndexType, m_dwDuration );

there is no missing on this share thats make sure you know what to do in savecharacter .

its already merge that

1755150551331 - Platinum Buff - RaGEZONE Forums
 
irecommend dont use odbc.PlatinumBuff
add Manual in ODBC Get & SAVE
Noted i will exclude that in project and use Get and Save thanks i will feedback later

Edit: Finally its now working! Dev#01010000

HRESULT GLCharacter::FrameMove ( float fTime, float fElapsedTime )
{
/*Platinum Buff, 2025/03/26 */
PLATINUM_BUFF( m_nIndexType, m_dwDuration );

there is no missing on this share thats make sure you know what to do in savecharacter .

I finally managed to make it work! Have you tried Missile Stats? Is it working on your end as well?
 
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