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- Sep 30, 2013
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- 77
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- 19
good ,lets not bump the thread with more of this. if you need help just ask ill be happy to assistthats fair, I just never gave it thought about it. I'll learn it when I'm not busy.
good ,lets not bump the thread with more of this. if you need help just ask ill be happy to assistthats fair, I just never gave it thought about it. I'll learn it when I'm not busy.
never had this issue so i don't really know the cause of itHas anyone else experienced a black screen bug at certain moments after reloading the weapon, after compiling and using this source? I compiled it exactly as it was released, without adding anything, and it still doesn't work properly. Does anyone know what to do? majortom1, do you know what it could be?
more than welcomethanks for sharing
I have an issue when running the client in Windows 10 any solutions?more than welcome
what kind of issue?I have an issue when running the client in Windows 10 any solutions?
In windows 10 the client won't run but I saw your post about CrashRpt.dll, so the issue already fixed.what kind of issue?
I have a same issueHas anyone else experienced a black screen bug at certain moments after reloading the weapon, after compiling and using this source? I compiled it exactly as it was released, without adding anything, and it still doesn't work properly. Does anyone know what to do? majortom1, do you know what it could be?
good for youi got files and source official korea![]()
I have a same issue
I have a same issue
I have a same issue @
if (!bForce)
{
//prevent reload anim if fire anim is still active
uint32 dwAni = g_pLTClient->GetModelAnimation(m_hObject);
if (IsFireAni(dwAni) || IsPreFireAni(dwAni) || IsPostFireAni(dwAni))
{
return;
}
// Already reloading...
if (m_hObject && (W_RELOADING == GetState()))
{
return;
}
//....rest of code
}
thanks!mnetwork iguinho123 sorry i had to reproduce the issue on my end to find a solution , the black screen issue is due to animation race condition
to fix it you can do it in your own way , but as a quick hotfix you can do it like this , ClientWeapon.cpp CClientWeapon::ReloadClip function :
C++:if (!bForce) { //prevent reload anim if fire anim is still active uint32 dwAni = g_pLTClient->GetModelAnimation(m_hObject); if (IsFireAni(dwAni) || IsPreFireAni(dwAni) || IsPostFireAni(dwAni)) { return; } // Already reloading... if (m_hObject && (W_RELOADING == GetState())) { return; } //....rest of code }
you are welcomethanks!
you are welcome
the fix posted is simply so you can understand whats going on , you'll need to do it your own way , the actual fix is a bit annoying yet easy
have fun coding
hello do you have latest update for it i having a problem on d3dx8you are welcome
the fix posted is simply so you can understand whats going on , you'll need to do it your own way , the actual fix is a bit annoying yet easy
have fun coding
what is the problem exactlyhello do you have latest update for it i having a problem on d3dx8
i cant find dx8 sdk hahahawhat is the problem exactly
i cant find dx8 sdk hahaha
thanks but i finally manage it and im now getting some error on bomb mode but still the code works well and i change the crash handler and use bugtrap instead so no more problem on windows 10 hope it also work on windows 11. btw do you have discord?To view the content, you need to sign in or registeris it