R2 Online 1703 Binaries 

The server is set up successfully and I can enter the game normally, but I cannot enter the Demo map. Is there a tutorial?
In short you need another folder with server side for Demojar island, same as for Battle server. Create new service for that secon FieldW. In FNLParm DB, there is TblDSNInfo, and TblDemoFieldConInfo tables for configuration. make copy of FNLBattle DB, rename it to something like FNLDemojar, and link it in your game.dsn in demojar server side folder. then once you finish configuration, you must run SqlAccCryptW.exe in each field folder and try to start. You can't run multiple fields on same IP, so u have to do tricks TblParmSvr, or use virtual machines for second/third field.
 
It seems that I have set it up properly. The Demojar server is now functioning normally. There is still a guild teleportation issue that I will address later. Thank you for your help! Once again, thank you.
 
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It seems that I have set it up properly. The Demojar server is now functioning normally. There is still a guild teleportation issue that I will address later. Thank you for your help! Once again, thank you.
Share the tutorial
 
It seems that I have set it up properly. The Demojar server is now functioning normally. There is still a guild teleportation issue that I will address later. Thank you for your help! Once again, thank you.
If you cannot enter through NPC, then you didn't set it up properly, if server is up, NPC should let teleport you inside, (character must be atleast 60lvl+ and have a guild)
 
Share the process
The process is the same as 1602, replacing the PorteAuthForSvr_x64.dll file to resolve the verification issue. However, I previously paid someone for an HTTP injection DLL to verify the account. After using the client posted by the OP, I successfully entered the game.
1775012859715 - R2 Online 1703 - RaGEZONE Forums
1775012880318 - R2 Online 1703 - RaGEZONE Forums


I am developing a program to synchronize info.dat from the database. If it tests fine, I can share it.
 
The process is the same as 1602, replacing the PorteAuthForSvr_x64.dll file to resolve the verification issue. However, I previously paid someone for an HTTP injection DLL to verify the account. After using the client posted by the OP, I successfully entered the game.
View attachment 298898View attachment 298899

I am developing a program to synchronize info.dat from the database. If it tests fine, I can share it.
No need to write a program to the info file, just download the client directly from the R2online official website:

This server has imposed certain restrictions on the ParmvrOp. The values of experience, treasure drops, and coin drops in Values1 cannot exceed 6. This means that the maximum drop rate of the server is 6 . If it exceeds this limit, the server will crash.
 
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No need to write a program to the info file, just download the client directly from the R2online official website:

This server has imposed certain restrictions on the ParmvrOp. The values of experience, treasure drops, and coin drops in Values1 cannot exceed 6. This means that the maximum drop rate of the server is 6 . If it exceeds this limit, the server will crash.
yes, I will expand on and fix these issues later.
 
The process is the same as 1602, replacing the PorteAuthForSvr_x64.dll file to resolve the verification issue. However, I previously paid someone for an HTTP injection DLL to verify the account. After using the client posted by the OP, I successfully entered the game.
View attachment 298898View attachment 298899

I am developing a program to synchronize info.dat from the database. If it tests fine, I can share it.
"replacing the PorteAuthForSvr_x64.dll" which verification are you talking about? Client asking for update u mean? just turn of RSC in parmsvr table lol. no one is touching this dll
 
"replacing the PorteAuthForSvr_x64.dll" which verification are you talking about? Client asking for update u mean? just turn of RSC in parmsvr table lol. no one is touching this dll
I purchased the system where account and password are verified during login. The rsc in parmsvr is used to check whether files have been modified, right? The user’s account and password are validated separately through an HTTP callback.

I also need to look into this rsc; otherwise, if I modify the info.dat file, it will prompt that the file is corrupted or needs to be updated unless I close it.
 
No need to write a program to the info file, just download the client directly from the R2online official website:

This server has imposed certain restrictions on the ParmvrOp. The values of experience, treasure drops, and coin drops in Values1 cannot exceed 6. This means that the maximum drop rate of the server is 6 . If it exceeds this limit, the server will crash.

I purchased the system where account and password are verified during login. The rsc in parmsvr is used to check whether files have been modified, right? The user’s account and password are validated separately through an HTTP callback.

I also need to look into this rsc; otherwise, if I modify the info.dat file, it will prompt that the file is corrupted or needs to be updated unless I close it.
as far as i know RSC is checking client version specified in minor and major version, modified files are checked by game launcher i think, not by database.
 
I’ve obtained a setup tutorial, though I’m not exactly the brightest person. I hope you find it helpful. If you could make the tutorial a bit more detailed, may God bless you.
 
Server files:
Password: Hasanka+Defenderka+Yebany+Pid0ri

The client can be found here:
Can you share it via Google Drive?
 
Truncated some log tables. Deleted some backup tables. Srink databases for express license. Server is not wiped (dont know how to do it safe). Nothing more is changed. I used a SQL Server 2022 16.0.1170.5

Databases only
 
Truncated some log tables. Deleted some backup tables. Srink databases for express license. Server is not wiped (dont know how to do it safe). Nothing more is changed. I used a SQL Server 2022 16.0.1170.5

Databases only

Is there a tutorial
 
Is there a tutorial
Same as old ones, but Demojaur need to be started as separate instance like guild battles or chaos (on other pc or vm). Too much RAM consumption for me. It is possible to start it on one vm/pc but it did not work for me (no tutorials for that). Thinking about transferring it as standart map on 1602 server. As far as i understand besides Demojaur there is nothing interesting in this server. Rates capped at x6 max. Someone tried to fix it, but silver and quest mob count is still capped

If you need a tutorial for a server setup (without demojaur) i can lift up my notes and arrange them into something
 
Same as old ones, but Demojaur need to be started as separate instance like guild battles or chaos (on other pc or vm). Too much RAM consumption for me. It is possible to start it on one vm/pc but it did not work for me (no tutorials for that). Thinking about transferring it as standart map on 1602 server. As far as i understand besides Demojaur there is nothing interesting in this server. Rates capped at x6 max. Someone tried to fix it, but silver and quest mob count is still capped

If you need a tutorial for a server setup (without demojaur) i can lift up my notes and arrange them into something
I need a service setup tutorial
 
Same as old ones, but Demojaur need to be started as separate instance like guild battles or chaos (on other pc or vm). Too much RAM consumption for me. It is possible to start it on one vm/pc but it did not work for me (no tutorials for that). Thinking about transferring it as standart map on 1602 server. As far as i understand besides Demojaur there is nothing interesting in this server. Rates capped at x6 max. Someone tried to fix it, but silver and quest mob count is still capped

If you need a tutorial for a server setup (without demojaur) i can lift up my notes and arrange them into something
You don't need separate PC or VM, u can setup everthing perfectly right on your computer, just when you launch FiledW for normal server, for guild battle server, and Demojar server just set isValid to 0 in Parmsvr table, to two other fields, then start first, then do the same for for the rest, and they will start from same IP and same machine.

No need to write a program to the info file, just download the client directly from the R2online official website:

This server has imposed certain restrictions on the ParmvrOp. The values of experience, treasure drops, and coin drops in Values1 cannot exceed 6. This means that the maximum drop rate of the server is 6 . If it exceeds this limit, the server will crash.
This files come little modified, someone has put x6 limit for 7 and 8 OP (Drop rates and Exp rates) you have to use programs like Ghidra or IDA pro, find it and change it to 999 or whatever number you want. Here is modified DLL, should fix it. But there is another issue which i don't know how to fix yet (Limited items in Pirate cave Floor 2) (Items and key to open treasure rooms) are not dropping from the monsters, no matter which drop rates u setup. So looks like this files ain't clean 100% and need fixing.
 

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Has anyone run into issues starting guild battles? I launched two guilds in multi-window mode with 10 people each and registered them for a guild battle, but when a match was found and I tried to enter, the main server immediately rejected it. FieldW works, but when I try to reconnect, the connection drops right away. Meanwhile, Team Battle and Ranked Battle work fine.
 
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