Hi everyone!
I have been developing my own Blender add-on for importing Aion graphics resources and entire game maps.
The parser itself has been in development for a long time, but another topic on this forum inspired me to prepare a public version of the project:
Main features:
A full map usually takes around 3–5 minutes to build, depending on its size.
The project is already functional, but I am still improving materials, animations, object support, and overall scene accuracy.
Feedback is welcome, especially from anyone interested in Aion resources, CryEngine formats, Blender tooling, or game format reverse engineering.
I have been developing my own Blender add-on for importing Aion graphics resources and entire game maps.
The parser itself has been in development for a long time, but another topic on this forum inspired me to prepare a public version of the project:
To view the content, you need to sign in or register
works with the latest version of Blender and does not depend on io_scene_cgf or other external CGF/CGA import libraries. It uses my own CGF/CGA parser and importer.Main features:
- CGF/CGA model import;
- static and animated geometry;
- animation import;
- materials, textures, and animated textures;
- collision geometry;
- level objects, brushes, and placeables;
- automatic reconstruction of entire Aion maps.
A full map usually takes around 3–5 minutes to build, depending on its size.
The project is already functional, but I am still improving materials, animations, object support, and overall scene accuracy.
Feedback is welcome, especially from anyone interested in Aion resources, CryEngine formats, Blender tooling, or game format reverse engineering.
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