Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Recent content by FateJiki

  1. FateJiki

    Is the private server community dead?

    It's not dead at all. Private server development is booming for those who are surrounded by the right people. In other words, private development is far from being dead. If you meant the public releasing only, then you are right, it's dying.
  2. FateJiki

    cm.teachSkill for XeonMs v97

    Next time , put credits if you aren't the author.
  3. FateJiki

    stat more than 32767

    It could be reversed using OllyDBG.. I'm assuming the same way you can edit the damage cap. Correct me if I'm wrong. :)
  4. FateJiki

    v.109.2 Localhost

    What is a 'Black Cipher'? o.0
  5. FateJiki

    MoopleDev Rev. 107 Stuck Fix

    Wouldn't this cause multiple logins on a character? The "allowLogin" boolean was set to false for a reason. It checks to see if a player is actually in-game..
  6. FateJiki

    Hey Maple fellows.

    What do you mean by engagement?:P
  7. FateJiki

    Hey Maple fellows.

    If you want, I could teach you and probably be your 'mentor'. It's fun when you get the hang of it.
  8. FateJiki

    Hey Maple fellows.

    A moderate amount of it is just experience, (the kind you get by doing things yourself.) Like, which packet does what, how to make new handlers, etc. Another part, which is crucial, is packet construction. Someone can teach you how to do it, but in this case, practice makes perfect. Just like...
  9. FateJiki

    Wierd Green Character Creation Problem

    Did you modify createCharHandler? Because I'm pretty sure your source isn't reading the incoming packet correctly.
  10. FateJiki

    [Add-On]AriantPQ Bombs Fully Working (MoopleDev)

    Re: AriantPQ Bombs Fully Working (MoopleDev) I find that hard to believe. The bombs exploding is client-sided :<. My old v0.75 source has bombs exploding. Unless maybe the damage isn't dealt, but besides that , it's unrelated to your server's programming. @Soulfist You're not helping...
  11. FateJiki

    [Source] | v97 | ZenthosDev

    Oh god. You made this even worse than my source. xd It's probably not your fault since you're probably not a coder, but it can be pretty hard to update, even WITH most packets "given". Good work, although I think you should decide on what you want to focus on! Otherwise your fan club will grow...
  12. FateJiki

    Find Map Crashers

    This cannot work because if there is a map crasher, whether you're hidden or a GM, the client will still try to load the character, thus crashing.
  13. FateJiki

    Feline Bersek fix for xeonms

    There aren't 109 opcodes that need fixing in the source. If you aren't satisfied, then don't post.
  14. FateJiki

    Most stable source code?

    One thing you might want to fix is the ItemSortHandler. It causes crashes. I'm guessing that it somehow does an infinite loop or whatever, thus crashing. Teh profiler told me. f3
  15. FateJiki

    Mob overload > DC

    In response to what 'SuperLol' said : It's true, once I was fiddling with the encryption/decryption, and my changes went wrong. When a map contained too many players or mobs, I would randomly disconnect too. Try using a clean Encryption/Decryption method.
Back
Top