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Recent content by GFGLegendary

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    Web [Request]v83 character wz images

    Billy, if you're still here I'm having a problem. The characters files aren't being created properly. Just check out my rankings. You must be registered for see element. Some are creating properly while most aren't. Any ideas?
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    [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

    Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 115 well, for one the aran_combo handler doesn't work properly. Combo's don't disappear. The text goes away, but the combo and it's buffs don't. You can cc and still have the combo.
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    Web [Request]v83 character wz images

    I added you to MSN. I'm looking for the GM Hat animation sprite so I can use it as an avatar for my game master forum group.
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    Web [Request]v83 character wz images

    LOL oh my. Thank you. Okay, now the only problem is when I highlight rank #5, it breaks You must be registered for see element. check it out for yourself ;3 Edit: fixed, the character image file wasn't there.
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    Web [Request]v83 character wz images

    Okay, if I run into any issues I'll let you know. The ranking page itself works. You must be registered for see element. However, main-rank doesn't fully work. On mouseover the characters disappear and never to return. I fear I have lost my characters, and I will never find them until I...
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    Web [Request]v83 character wz images

    Thank you for the link, will it read the default files normally or do I have to rename each file? =x
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    Web [Request]v83 character wz images

    Hello. I'm using Cype, and unfortunately it only supports up to v62 images, and I need the v83. However, I've no idea how to go about getting them. Could somebody supply them? Or the means of how to get them
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    [Tools]ihatehaxor's hex editing service

    Colors does. Or claims to.
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    [Tools]ihatehaxor's hex editing service

    I too have a request what version : v83 localhost here : Clean your server's IP : 74.201.57.58 additional things : suber tubi, fast stat/skill adding Thanks, guy.
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    [Mini add-on]Fixing MoopleDev rev 107's cm.haveItem

    According to Kevin it doesn't work at all.
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    [Mini add-on]Fixing MoopleDev rev 107's cm.haveItem

    It's fairly simple. For those who don't have it "broken", that's kinda weird. I SVN updated..two days ago, and the cm.haveItem was broken. Anyways, here's the fix. MapleCharacter.java find public boolean haveItem(int itemid) { return getItemQuantity(itemid, false) > 0; } add...
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    [Add-On]GMS-like Maple Upgrade System.

    I would, and I understand how you did your arrays. I learned from it, trust me. I went ahead and read through it just to make sure I understood it. Instead of having say, maple sword in there twice for the level 64 1h and 2h you just put [lv641h, lvl642h], etc. It's not a very complicated way of...
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    [Add-On]GMS-like Maple Upgrade System.

    Thanks Sharky, finally, positive feedback. Anyway, in my old script the level 35 weapons were upgrading to level 64 weapons not level 43 ones. That's all.
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    [Add-On]GMS-like Maple Upgrade System.

    To the guys that can't read. It was my first attempt at an Array NPC. To sharky, your NPC doesn't do same action. The level 35 items aren't upgrading to level 43 items. I was trying to achieve this without making the selection page a 5 minute scroll. I wasn't trying to "add to development" and...
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    [Add-On]GMS-like Maple Upgrade System.

    Would you rather too many arrays or a HUGE list ingame? ;p Also, since prices are itemIDs I had to have seperate arrays for the lv35 and lv43. There's a level 64 item in each category (some have 2, e.g. daggers), so I had to switch that up too.
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