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Recent content by or30n

  1. or30n

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Great, what about new master skill tree and mu helper? Not asking for full source, just a help, I’m new coder and practicing with these files. I used to work with c# and unity where things are much easier than OpenGL but cause I really love mu i decide to turn to c++ and try to learn and...
  2. or30n

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Where can we find the rest of the tutorials?
  3. or30n

    [Release] GFxDec one click decrypt latest wz client

    I know that some effects maybe dont work, that ok, or objects appear like cubs, this can be fixed. What about white textures? They need to add new tiles?
  4. or30n

    New Maps for lower seasons(S6)

    I add Battle Together but i notice that map i add has time in the bottom right corner! You must be registered for see element. After that, i add other map but You must be registered for see element. My Gate.txt...
  5. or30n

    New Maps for lower seasons(S6)

    KarLi, i can't understand. I use GFxDec.exe to convert volcan ignis from client s18. But when i put it in my server files i couldn't move correctly in map. When i use your files above every thing working just fine. Is there any way the .att file i create for server to be wrong? Basically, i open...
  6. or30n

    [Release] GFxDec one click decrypt latest wz client

    What’s the problem?
  7. or30n

    [Release] GFxDec one click decrypt latest wz client

    You are right my friend. I convert from s18 client volgan ignis map and add it to my server. Map works, some effects are missing and some objects are cubes but I couldn’t move correctly so I supposed the problem is that you mention about terrain height. I didn’t try to open it with world editor...
  8. or30n

    [Release] GFxDec one click decrypt latest wz client

    myheart, if I convert new maps from s18, I can use them in s6? Don’t care if I don’t have effect in maps, I will fix it but I need new maps for my project.
  9. or30n

    [Release] MuClientTools Season 16 part 1.1

    You have to convert them first in .smd and then import them in blender. Now, if you want to add them in a terrain, use EncTerrain19 of the world you want, export the content as .txt This files contains all objects coordinates. I create a script to place them automatically in a terrain.
  10. or30n

    New Maps for lower seasons(S6)

    Hi guyz, i'm looking for these maps to use in season 6, can any one help? Old Kethotum Burning Kethotum Ignis Volcano Arkania Boss Battle Together Bloody Tarkan Kanturu
  11. or30n

    [Release] MuClientTools Season 16 part 1.1

    What you mean?
  12. or30n

    [Release] MuClientTools Season 16 part 1.1

    You can not convert maps to blender! Maps, are a complicated thing. What i have done as you can see in photos above? I convert terrainheight file from client and import it in unity terrain BUT, the conversion is not exactly as good as the same map in unity. I mean, the ground is not the same as...
  13. or30n

    Blue eye effect

    Guyz, does any one know how to disable blue eyes effect? You must be registered for see element. Fixed, anyone who looking for it,
  14. or30n

    Emu pyke source s6

    Can someone explain me if this is visual bug or bad files? You must be registered for see element. You must be registered for see element. You must be registered for see element. As far as I remember this was when the agility had very high value. But now, agility is about 1000. Fixed, problem...
  15. or30n

    Mu Core

    I fix it. Now is working in local mode. The problem was that there was no column in database, in MEMB_INFO to store the mails.
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