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New Maps for lower seasons(S6)

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Hi guyz, i'm looking for these maps to use in season 6, can any one help?

Old Kethotum
Burning Kethotum
Ignis Volcano
Arkania
Boss Battle Together
Bloody Tarkan
Kanturu
 
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BY myheart :
this is original ex maps for lower version, include new Devias, Raklion,..
and TerrainHeight is converted for low version so some maps like the uruk mountain may have some problems, you could hook at 0x005D7A10 (1.04.05) if you want to use original TerrainHeight

link:

the rest newer maps maybe have to find them individually like

Volcan Ignis



Boss Battle



not sure for the others yet, if archive has passsword in .rar try:
tuservermu.com.ve

plus read this thread on how to do it or so
 
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KarLi, i can't understand. I use GFxDec.exe to convert volcan ignis from client s18. But when i put it in my server files i couldn't move correctly in map.
When i use your files above every thing working just fine.
Is there any way the .att file i create for server to be wrong?
Basically, i open world130 .att file and save .att for server.
 
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KarLi, i can't understand. I use GFxDec.exe to convert volcan ignis from client s18. But when i put it in my server files i couldn't move correctly in map.
When i use your files above every thing working just fine.
Is there any way the .att file i create for server to be wrong?
Basically, i open world130 .att file and save .att for server.
i havent experimented with that map and its unclear for me to give u a precise answer, all u can do is try to convert the .att with pentium tools instead or other tools that can change map number for server side, other thing that can be wrong is the .att file size thing like 64kb or 128kb, try both maybe. I havent experimented yet but if u want me to i can try, u are trying to just make that 130 map work for client and server side simply?
 
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I add Battle Together but i notice that map i add has time in the bottom right corner!

After that, i add other map but


My Gate.txt
//================================================================================================================================================
// Test
//================================================================================================================================================
//Index Flag Map X Y TX TY TargetGate TargetDir MinLevel MaxLevel MinReset MaxReset AccountLevel
777 0 97 125 155 125 155 0 0 400 400 * * 0
474 1 97 126 017 129 017 0 0 400 400 * * 0 //gate A
475 2 97 125 188 125 188 0 0 400 400 * * 0 //gate B
476 1 97 125 192 127 192 0 0 400 400 * * 0 //gate B
477 2 97 127 021 127 021 0 0 400 400 * * 0 //gate A
//================================================================================================================================================
// Test
//================================================================================================================================================
//Index Flag Map X Y TX TY TargetGate TargetDir MinLevel MaxLevel MinReset MaxReset AccountLevel
558 0 98 65 36 64 36 0 0 400 400 * * 0
474 1 98 126 017 129 017 475 0 400 400 * * 0 //gate A
475 2 98 125 188 125 188 0 0 400 400 * * 0 //gate B
476 1 98 125 192 127 192 477 0 400 400 * * 0 //gate B
477 2 98 127 021 127 021 0 0 400 400 * * 0 //gate A

My Move.txt
82 "Test" 45000 50 1000 * * * 777
83 "Test" 45000 50 1000 * * * 558

Definitely i have make a mistake somewhere! :)
 
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or30n means that ur files have already a custom battle event and in that map number it shows activated? cuz the map by it self has no timer, that cant be true, map is just a design, seems more custom like it says in ur map name ancient battlefield, maybe u can disable that event ? not sure about the other mini castle siege eventt map, that map looks fine.
 
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