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Recent content by ovflowd

  1. ovflowd

    Haven't visited in 6 years. Former admin, super mod, and banned many times... AMA

    When I thought I was an old member, then I realise there are way older people than me here. Hi legends.
  2. ovflowd

    Instinct2 ~ Nitro Compatible CMS

    Well, nice job I guess. Just really didn't understand that monorepo structure you made xD
  3. ovflowd

    Salsa CMS for Arcturus Emulator

    Well, the code is surely not the best, but I'm glad that newcomers are still posting here, and trying to learn and improving their code. I would surely recommend you to give a look on this book, since you speak Portuguese: You must be registered for see element. Also a good look on the PHP...
  4. ovflowd

    Private The General, Sirius and the community [discussion]

    No it's not :) Morningstar is still a thing? Well good for them.
  5. ovflowd

    Private The General, Sirius and the community [discussion]

    Oh god. I stay offline for some months, when I'm back I see the project dead. Congratz community. Once again you didn't surprise me. Instead of y'all working together, you just attack each other. I'm not saying Wesley is a saint, because he ain't, but a lot of you folks also were amazing in...
  6. ovflowd

    Private A special thanks to two people!

    I think it's both wrong attacking individuals and corporations. Corporations also are made by individuals that work for years to accomplish something. Even agreeing with you about the licensing thing, sadly this doesn't apply for this community. The Habbo retro community, it's literally based...
  7. ovflowd

    Private Opensource vs Closed source

    These comments are huge. And I can fairly enough understand the points of each person. I should say that @You must be registered for see element. has good reasons to why hate Open Source. If I may recall correctly, most of the Closed Source projects were actually private and not intended to the...
  8. ovflowd

    Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB]

    After a rough read on this, I'm actually more interested in how are y'all from Cyclone project doing the WebGL layering. It would be really cool having some Developer Documentation portal, or something like that. Since it will be Arcturus compatible, I'm sure it will be actually compatible with...
  9. ovflowd

    Arcturus Morningstar - 2.0.0 Stable - The Arcturus Community Fork

    Thanks for your thoughts. Actually I made that. But it's lot on the internet, since the original repo was deleted. It seems that I found one of the old versions here: You must be registered for see element. Thanks Scott, for having a mirror of it :) This script is almost 4 years old. Still...
  10. ovflowd

    Arcturus Morningstar - 2.0.0 Stable - The Arcturus Community Fork

    I hope y'all really understands how the original Habbo camera works. So well, let's go on over this, and let uncle Claudio explain how the camera system works. Basically in the moment you take the "Selfie" the Habbo Client sends a packet containing a jSON. This jSON basically describes all the...
  11. ovflowd

    Cyclone - HTML5 Engine [ES9, Phaser, React, SocketIO, ArangoDB]

    You. I like you. Wow. These are some pretty numbers. Are you sure you will be able to ship all those UIs? Like.. C'mon there's too much stuff to do. Still, the idea of having a HTML Illumina design, makes me happy. That's cool. Keep the great work, kiddo :blushing:
  12. ovflowd

    Private A special thanks to two people!

    Credits? :blushing: Source: You must be registered for see element.
  13. ovflowd

    Kepler - Java v14+ server (SnowStorm, BattleBall, Camera, Wobble Squabble)

    Re: Kepler - Habbo Hotel v14+ server (BattleBall, Camera, Trax, Rollers) [Java] What a f* nostalgia. Battleball sure is one of the greatest games from Habbo.
  14. ovflowd

    SWF source code - PRODUCTION-201611291003-338511768

    Adding more perspective. That's what he wants to accomplish: You must be registered for see element. dominic did you already enabled all the "illumina" style toggles? Each component or almost every component (visual component) has a "style" enumerator. As far I remember most of them are in 0...
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