aoe

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    [Source + Resource] Better HC - Persistent + AoE Holy Cross (HC Stays on the Target for it's duration, instead of vanishing after a hit + AoE)

    Persistent Holy Cross (HC Stays on the Target for it's duration, instead of vanishing after a hit + AoE) In the Source file "AttackArbiter.cpp", we search for "CHS_DOUBLE" We find this entry pDefender->RemoveChrStateBuffs( CHS_DOUBLE ); Either Comment it out or make a #define for it, in case...
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    [Flyff Resource] Proper AoE skill effects, DoT Damage and Jester AoE skill

    Changed a few things to some underwhelming/unsatisfying skills. In addition, the Jester has a new AoE, which can be a DoT or not. Enemies now have the AoE effect/Animation on them, which makes it a lot more satisfying to use skills. You must be registered for see element. Notable things to...
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