Junior Spellweaver
- Joined
- Jan 26, 2023
- Messages
- 156
- Reaction score
- 349
Persistent Holy Cross
(HC Stays on the Target for it's duration, instead of vanishing after a hit + AoE)
In the Source file "AttackArbiter.cpp", we search for "CHS_DOUBLE"
We find this entry
Either Comment it out or make a #define for it, in case you want a quick access
OR
Don't forget to define it in your ServerCommon (or similar file)
Turn HC into an AoE spell
In the Resource "propSkill.txt"
1. Change
into
2. Change
into
In "propSkill.txt.csv"
Change
into
You can do lots of fun things, with just a few changes here and there
for example
Enjoy! ♥
(HC Stays on the Target for it's duration, instead of vanishing after a hit + AoE)
In the Source file "AttackArbiter.cpp", we search for "CHS_DOUBLE"
We find this entry
Code:
pDefender->RemoveChrStateBuffs( CHS_DOUBLE );
Either Comment it out or make a #define for it, in case you want a quick access
Code:
#ifndef __BETTER_HOLYCROSS
pDefender->RemoveChrStateBuffs( CHS_DOUBLE );
#endif //__BETTER_HOLYCROSS
Code:
// pDefender->RemoveChrStateBuffs( CHS_DOUBLE );
Don't forget to define it in your ServerCommon (or similar file)
Code:
#define __BETTER_HOLYCROSS //: HC stays on the Target for it's duration, instead of vanishing after a hit
Turn HC into an AoE spell
In the Resource "propSkill.txt"
Code:
6 SI_RIN_SUP_HOLYCROSS IDS_PROPSKILL_TXT_000104 1 1 JTYPE_PRO JOB_RINGMASTER DIS_HOLY JOB_RINGMASTER = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 60 = = = = SR_BEFORE 0 = = XI_SKILL_RIN_SUP_CASTING01 = XI_SKILL_RIN_SUP_HOLYCROSS01 = = MTI_RIN_SUP_CASTING01 = = EXT_ANOTHER WUI_TARGETINGOBJ SRO_DIRECT = = = = = = = KT_MAGIC 0 0 0 0 0 = 1 1 2625 1 CT_GENERAL = = = = = = = = = = = """skill_RinSupCross.dds""" 0 """""" IDS_PROPSKILL_TXT_000105
1. Change
Code:
EXT_ANOTHER WUI_TARGETINGOBJ SRO_DIRECT
Code:
EXT_ANOTHER WUI_TARGETINGOBJ SRO_REGION
2. Change
Code:
XI_SKILL_RIN_SUP_CASTING01 = XI_SKILL_RIN_SUP_HOLYCROSS01 = = MTI_RIN_SUP_CASTING01
Code:
XI_SKILL_RIN_SUP_CASTING01 XI_SKILL_RIN_SUP_HOLYCROSS01 XI_SKILL_RIN_SUP_HOLYCROSS01 = = MTI_RIN_SUP_CASTING01
Code:
6 SI_RIN_SUP_HOLYCROSS IDS_PROPSKILL_TXT_000104 1 1 JTYPE_PRO JOB_RINGMASTER DIS_HOLY JOB_RINGMASTER = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 60 = = = = SR_BEFORE 0 = = XI_SKILL_RIN_SUP_CASTING01 XI_SKILL_RIN_SUP_HOLYCROSS01 XI_SKILL_RIN_SUP_HOLYCROSS01 = = MTI_RIN_SUP_CASTING01 = = EXT_ANOTHER WUI_TARGETINGOBJ SRO_REGION = = = = = = = KT_MAGIC 0 0 0 0 0 = 1 1 2625 1 CT_GENERAL = = = = = = = = = = = """skill_RinSupCross.dds""" 0 """""" IDS_PROPSKILL_TXT_000105
In "propSkill.txt.csv"
Code:
SA_HOLYCROSS_L01,SI_RIN_SUP_HOLYCROSS,1,=,=,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_DOUBLE,=,=,=,=,=,=,=,=,=,30,=,=,1000,=,=,=,5000,=,1,20,600
Change
Code:
1000,=
Code:
1000,6
Code:
SA_HOLYCROSS_L01,SI_RIN_SUP_HOLYCROSS,1,=,=,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_DOUBLE,=,=,=,=,=,=,=,=,=,30,=,=,1000,6,=,=,5000,=,1,20,600
You can do lots of fun things, with just a few changes here and there
for example
Changed a few things to some underwhelming/unsatisfying skills.
In addition, the Jester has a new AoE, which can be a DoT or not.
Enemies now have the AoE effect/Animation on them, which makes it a lot more satisfying to use skills.
Notable things to adjust:
Power and scaling type: DST_STR = RT_ATTACK = 150
Attack type, AoE: WUI_NOW SRO_AROUND
Cooldown: SR_AFTER 2000 and SR_BEFORE 0
Range, duration and attack interval:
In addition, the Jester has a new AoE, which can be a DoT or not.
Enemies now have the AoE effect/Animation on them, which makes it a lot more satisfying to use skills.
Notable things to adjust:
Power and scaling type: DST_STR = RT_ATTACK = 150
Attack type, AoE: WUI_NOW SRO_AROUND
Cooldown: SR_AFTER 2000 and SR_BEFORE 0
Range, duration and attack interval:
Code:
...
- Nocolicious
- aoe dot flyff jester skill
- Replies: 0
- Forum: FlyFF Releases

