Very nice, do you have reupload n2-client-master1.7z?There is no client source code. Only .ipa and .apk. Server assembly, site files, database. Some exe files that I don't want to run.
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Very nice, do you have reupload n2-client-master1.7z?There is no client source code. Only .ipa and .apk. Server assembly, site files, database. Some exe files that I don't want to run.
I think you need to get some knowledge of unity mongodb as well as c# to use itThis project files is completely random and it's impossible to organize in one project
for example the client is in unity 5 but there are 3 GB of data in which they are scatered every where, that it would be difficult for the developer of the project himself to organize them together.
can you help me on how to run the client and server?
Now I'm working on running the client on the latest Unity 2022 LTS
Finally the game is running and compatible with the latest Unity 2022 LTS.
Even after running it on Unity 2022 LTSI am wondering the same thing, I hope someone can guide me so I can apply it to my Toca Life World APK game, many thanks
So you can't decompile it right?Even after running it on Unity 2022 LTS
Reading the AssetBundles doesn't work in production build. I'm still working on that, but if anyone figured it out please PM me on discord
It builds on the latest Unity 2022 lts android using IL2CPP and android api level 33So you can't decompile it right?
Finally an android gameplay using Unity 2022 LTS IL2CPP build.
Did anyone manage to find the English version from this game?
I have fixed it and translated it to a basic english version, also fixed lightmaps and some missing items.Looks great, did you fix the store so you can buy with coins?
I have fixed it and translated it to a basic english version, also fixed lightmaps and some missing items.
Now I'm trying to fix the issue where the ( siege weapons ) building not working, this problem exists in both Unity versions Unity 5.4 and Unity 2022.
Added siege weapons to the game, this feature is missing from the original game.
Now it's fully implemented in the game.
It's already added to the server, the work will only be in the client.How did the server make changes to it?
public void loadProperties() {
try {
logger.info("load properties "+configPath); //41
glsProps = new WProperties();
glsProps.load(new FileInputStream(configPath + File.separator + "gls.properties"));
logicDbProps = new WProperties();
logicDbProps.load(new FileInputStream(configPath + File.separator + "gl_db.properties"));
} catch (IOException e) {
e.printStackTrace();
}
}
[INFO, (ConfigUtil.java:41).loadProperties] load properties ..\data\conf
java.io.FileNotFoundException: ..\data\conf\gls.properties
Java:public void loadProperties() { try { logger.info("load properties "+configPath); //41 glsProps = new WProperties(); glsProps.load(new FileInputStream(configPath + File.separator + "gls.properties")); logicDbProps = new WProperties(); logicDbProps.load(new FileInputStream(configPath + File.separator + "gl_db.properties")); } catch (IOException e) { e.printStackTrace(); } }
I get this error. The file location is correct. How can I fix this error?
public void loadProperties() {
try {
// Load gls.properties
String glsPropertiesPath = configPath + File.separator + "gls.properties";
logger.info("Loading properties from " + glsPropertiesPath);
glsProps = loadPropertiesFromFile(glsPropertiesPath);
// Load gl_db.properties
String glDbPropertiesPath = configPath + File.separator + "gl_db.properties";
logger.info("Loading properties from " + glDbPropertiesPath);
logicDbProps = loadPropertiesFromFile(glDbPropertiesPath);
// Check if properties were loaded successfully
if (glsProps != null && logicDbProps != null) {
logger.info("Properties loaded successfully.");
} else {
logger.error("Failed to load properties.");
}
} catch (IOException e) {
logger.error("Error while loading properties: " + e.getMessage());
}
}
private Properties loadPropertiesFromFile(String filePath) throws IOException {
Properties properties = new Properties();
try (FileInputStream fileInputStream = new FileInputStream(filePath)) {
properties.load(fileInputStream);
}
return properties;
}
[INFO, (ConfigUtil.java:41).loadProperties] load properties ..\data\conf
java.io.FileNotFoundException: ..\data\conf\gls.properties
Java:public void loadProperties() { try { logger.info("load properties "+configPath); //41 glsProps = new WProperties(); glsProps.load(new FileInputStream(configPath + File.separator + "gls.properties")); logicDbProps = new WProperties(); logicDbProps.load(new FileInputStream(configPath + File.separator + "gl_db.properties")); } catch (IOException e) { e.printStackTrace(); } }
I get this error. The file location is correct. How can I fix this error?
Just run the following command in your cmd
java -jar wz-game-logic.jar -c /home/game/data/conf -d /home/game/data