- Joined
- Mar 12, 2009
- Messages
- 6,531
- Reaction score
- 1,814
These are pretty awesome sets if you ask me. The "Shadow" set is in Avatar item.
What's an Avatar item?
The avatar item feature is a feature of GunZ 1.5 where all 5 parts of the set are classified as 1 type and 1 slot. It basically masks your character with that set even if you're using some other armor. It's just like a mask or disguise, to make your character look cooler. Unfortunately, we can't use it since private servers don't have GunZ 1.5 options yet.
Zitem part for an Avatar item:
We can still try to use this by separating the parts or something. I'll give it a try.
EDIT : It works! Just add the set normally!
Add the following to your zitem.xml:
Halem Set (Male & Female):
jHunter Set (Male & Female):
Note: Ijji hasn't released this yet so I don't know the exact name and descriptions of the set. I'll update this thread when Ijji releases them. Strings of my previous release are still pending as well.
Add the following to your man01.xml:
Add the following to your woman01.xml:
Screenshots:
jHunter Set (Male):
jHunter Set (Female):
Halem Set (Male):
Halem Set (Female):
Special Shadow Avatar Sets:
I will update the thread with strings when Ijji releases these sets. (They probably wont, considering their terrible condition).
Hit the "Like" button if you appreciate this.
Downloads:
The password of the files is : phoenix
What's an Avatar item?
The avatar item feature is a feature of GunZ 1.5 where all 5 parts of the set are classified as 1 type and 1 slot. It basically masks your character with that set even if you're using some other armor. It's just like a mask or disguise, to make your character look cooler. Unfortunately, we can't use it since private servers don't have GunZ 1.5 options yet.
Zitem part for an Avatar item:
Code:
<!-- avatar 아바타 //////////////////////////////////////////////////////////////////////////////////////// -->
<!-- 남자 //////////////////////////////////////////////// -->
<ITEM id="530001" name="STR:ZITEM_NAME_530001" type="avatar" slot="avatar" avatar_head="eq_head_shadow"
avatar_chest="eq_chest_shadow" avatar_hand="eq_hands_shadow" avatar_legs="eq_legs_shadow" avatar_feet="eq_feet_shadow"
res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530001" />
<!-- 여성 //////////////////////////////////////////////// -->
<ITEM id="530501" name="STR:ZITEM_NAME_530501" type="avatar" slot="avatar" avatar_head="eq_head_shadow"
avatar_chest="eq_chest_shadow" avatar_hand="eq_hands_shadow" avatar_legs="eq_legs_shadow" avatar_feet="eq_feet_shadow"
res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530501" />
We can still try to use this by separating the parts or something. I'll give it a try.
EDIT : It works! Just add the set normally!
Code:
<!-- Avatar Test -->
<ITEM id="950085" name="STR:ZITEM_NAME_520078" mesh_name="eq_head_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="0" ap="16" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520078" />
<ITEM id="950086" name="STR:ZITEM_NAME_520578" mesh_name="eq_head_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="0" ap="16" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520578" />
<ITEM id="950087" name="STR:ZITEM_NAME_521067" mesh_name="eq_chest_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521067" />
<ITEM id="950088" name="STR:ZITEM_NAME_521567" mesh_name="eq_chest_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521567" />
<ITEM id="950089" name="STR:ZITEM_NAME_522057" mesh_name="eq_hands_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522057" />
<ITEM id="950090" name="STR:ZITEM_NAME_522557" mesh_name="eq_hands_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522557" />
<ITEM id="950091" name="STR:ZITEM_NAME_523061" mesh_name="eq_legs_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523061" />
<ITEM id="950092" name="STR:ZITEM_NAME_523561" mesh_name="eq_legs_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523561" />
<ITEM id="950093" name="STR:ZITEM_NAME_524060" mesh_name="eq_feet_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524060" />
<ITEM id="950094" name="STR:ZITEM_NAME_524560" mesh_name="eq_feet_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524560" />
Add the following to your zitem.xml:
Halem Set (Male & Female):
Code:
<ITEM id="520078" name="STR:ZITEM_NAME_520078" mesh_name="eq_head_halem" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="0" ap="16" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520078" />
<ITEM id="520578" name="STR:ZITEM_NAME_520578" mesh_name="eq_head_halem" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="0" ap="16" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520578" />
<ITEM id="521067" name="STR:ZITEM_NAME_521067" mesh_name="eq_chest_halem" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521067" />
<ITEM id="521567" name="STR:ZITEM_NAME_521567" mesh_name="eq_chest_halem" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521567" />
<ITEM id="522057" name="STR:ZITEM_NAME_522057" mesh_name="eq_hands_halem" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522057" />
<ITEM id="522557" name="STR:ZITEM_NAME_522557" mesh_name="eq_hands_halem" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522557" />
<ITEM id="523061" name="STR:ZITEM_NAME_523061" mesh_name="eq_legs_halem" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523061" />
<ITEM id="523561" name="STR:ZITEM_NAME_523561" mesh_name="eq_legs_halem" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523561" />
<ITEM id="524060" name="STR:ZITEM_NAME_524060" mesh_name="eq_feet_halem" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524060" />
<ITEM id="524560" name="STR:ZITEM_NAME_524560" mesh_name="eq_feet_halem" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524560" />
jHunter Set (Male & Female):
Code:
<ITEM id="520077" name="STR:ZITEM_NAME_520077" mesh_name="eq_head_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="m" weight="4" hp="0" ap="5" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520077" />
<ITEM id="520577" name="STR:ZITEM_NAME_520577" mesh_name="eq_head_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="f" weight="4" hp="0" ap="5" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520577" />
<ITEM id="521066" name="STR:ZITEM_NAME_521066" mesh_name="eq_chest_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="m" weight="14" hp="2" ap="18" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521066" />
<ITEM id="521566" name="STR:ZITEM_NAME_521566" mesh_name="eq_chest_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="f" weight="14" hp="2" ap="18" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521566" />
<ITEM id="522056" name="STR:ZITEM_NAME_522056" mesh_name="eq_hands_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="m" weight="3" hp="1" ap="8" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522056" />
<ITEM id="522556" name="STR:ZITEM_NAME_522556" mesh_name="eq_hands_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="f" weight="3" hp="1" ap="8" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522556" />
<ITEM id="523060" name="STR:ZITEM_NAME_523060" mesh_name="eq_legs_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="m" weight="11" hp="1" ap="14" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523060" />
<ITEM id="523560" name="STR:ZITEM_NAME_523560" mesh_name="eq_legs_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="f" weight="11" hp="1" ap="14" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523560" />
<ITEM id="524059" name="STR:ZITEM_NAME_524059" mesh_name="eq_feet_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="m" weight="3" hp="1" ap="10" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524059" />
<ITEM id="524559" name="STR:ZITEM_NAME_524559" mesh_name="eq_feet_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="f" weight="3" hp="1" ap="10" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524559" />
Note: Ijji hasn't released this yet so I don't know the exact name and descriptions of the set. I'll update this thread when Ijji releases them. Strings of my previous release are still pending as well.
Add the following to your man01.xml:
Code:
<AddParts name="parts99" filename="man-parts_halem.elu"> </AddParts>
<AddParts name="parts100" filename="man-parts_jhunter.elu"> </AddParts>
<AddParts name="parts101" filename="man-parts_shadow.elu"> </AddParts>
Add the following to your woman01.xml:
Code:
<AddParts name="parts99" filename="woman-parts_halem.elu"> </AddParts>
<AddParts name="parts100" filename="woman-parts_jhunter.elu"> </AddParts>
<AddParts name="parts101" filename="woman-parts_shadow.elu"></AddParts>
- I've tested all the models and they work perfectly. None of the parts crash the client.
- Change iscashitem to false yourself if that's the way you use items on your server.
- Change the part numbers in the man01.xml and woman01.xml according to your order of sets.
Screenshots:
jHunter Set (Male):
jHunter Set (Female):
Halem Set (Male):
Halem Set (Female):
Special Shadow Avatar Sets:
I will update the thread with strings when Ijji releases these sets. (They probably wont, considering their terrible condition).
Hit the "Like" button if you appreciate this.
Downloads:
The password of the files is : phoenix
Attachments
You must be registered for see attachments list
Last edited: