4Story lv/exp enemies Pre-Gor

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Hi everyone,

I'm building a single-player adaptation of 4Story 3.3 (Oldschool version). I've already migrated from SQL Server to SQLite (singleplayer.db) and stripped the non-essential services, so the game is playable using the --process-runtime flow (TLoginSvr, TWorldSvr, TMapSvr).
The issue I'm running into is that the monster data appears to be partially mixed with Gor kingdom content. For example, mobs in Yesode spawn at level 11, while the early missions start at level 1, creating a clear progression mismatch.

Does anyone have a clean list of monster levels with their EXP rewards for vanilla 4Story 3.3? On 4Classic server the scaling looks correct.
In the original SQL Server setup, this data lives in TGAME_GSP.dbo.TMONSTERCHART (columns bLevel and wExp) connected via ODBC DSN TGAME_GSP against localhost\SQLEXPRESS. The related combat stats per level are in TGAME_GSP.dbo.TMONATTRCHART (HP, AP, DP, etc.). Can someone share that files?

As for why I'm doing this: the goal is to make the project fully plug-and-play — download the folder, press start, and go. That part is already working. Long-term, I'm toying with the idea of integrating some form of AI to create a more "living" world, though I'm completely new to AI. Still, the foundation is in place.

Thanks.
 

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On 4Classic server the scaling looks correct.

No its not? I leveled up to 90 in a couple of days, the instance dungeons give you enough xp to reach the new map finishing them which is ~9-10 lvls, slowing down around lvl 80 where some farming is needed to reach max lvl. BUT, It looks correct because Zemi probbably didn't adjusted every mob stat one by one. Looking at old videos the yesode pumas gave 20 xp and the puma in the database has a value of 414

414 / 20 = 20.7 multiplier

This is the multiplier they used to scale all the mobs experience points. But beetwen the game versions (this is before gor) they seemed to change xp so its easier to lvl up, i saw a video where a lvl 1 moray only gave 9xp. Maybe you should ask the question should the quests give you enough xp to instantly move to the next map or some farming is needed.

As for the early mobs being lvl 10 is a nice catch! I checked the online database: and it looks like only the first mobs from lvl 1-10 are changed after that the old lvls are present.
 
you could search on youtube for reviews/lets plays or whatever from 2008-2010 to see the true old lvls and xp value
 
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