__SYS_HONORSTAT no Save

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Junior Spellweaver
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I use file Asflyff > __SYS_HONORSTAT

but Stat Work!! But Logout.. Not save Stat and title

*********************
Edit Database right? :?:
 
no error



Alway logout and close server

...

And Run server Agian > My stat HP MP FP Bar > inconsistent to My Honor

///for example///
My Title Honor Slayer H >> DST_STAT_ALLUP 1500
I am play Flyff Hp MP FP at first Work nice Play But ......

I am go to dungeon My Hp Mp FP reduce //// inconsistent

i am bad English Sorry
 
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no error



Alway logout and close server

...

And Run server Agian > My stat HP MP FP Bar > inconsistent to My Honor

///for example///
My Title Honor Slayer H >> DST_STAT_ALLUP 1500
I am play Flyff Hp MP FP at first Work nice Play But ......

I am go to dungeon My Hp Mp FP reduce //// inconsistent

i am bad English Sorry
Either the system You copied Is incomplete or You did not copy & paste everything as well. I think you should debug.
 
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This system in no way touches the database and only edits the existing honor system AFAIK.

I'm pretty sure that your issue is due to poor editing and(or) copy/paste.

So double check your edits.
 
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not work agian i am use file Nanus
But Logo Honor Show very Good

But Stat Not work Agian

Are there any other sources?
 
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not work agian i am use file Nanus
But Logo Honor Show very Good

But Stat Not work Agian

Are there any other sources?

I'd stay away from Nanus entirely for anything. Anyone who uses this source seems to close there server within 2 - 3 months as they cannot fix any bugs.

Try pulling it from one of these sources:
https://forum.ragezone.com/f457/hera-src-resource-1190682/
https://forum.ragezone.com/f457/testing-files-holy-knights-rev-1163856/ (Where it originally came from)

Also a side note going over 500 stats will most likely cause an issue or not work at all either.
 
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I have tested many times. The result is the same. It doesn't work, but talking about the Logo nickname system is a good part that should be able to continue. Thank you for coming to help.
 
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I have tested many times. The result is the same. It doesn't work, but talking about the Logo nickname system is a good part that should be able to continue. Thank you for coming to help.

Hey,I added __SYS_HONORSTAT to my source (From HK) And there is no saving of the Title only when you restart the program (Database,Cache etc..)
From what I've seen the stats are working, You just need to re-select the title every time you login again after a program restart.
But It does save and working Just fine from What I see when you logging off. I also think that Honor titles does not saves after a program restart In general, And you need to reselect them again, I can be wrong however. So either You did not add it properly, or it just works differently than you thought.

Hope I helped you and that you were able to understand me, my English is bad :sneaky2:.
 
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As you enter the dungeon The nickname is still there but the Hp Mp FP display doesn't match. I'm sorry because I'm using Google Translate and another sorting program. When restarting the server again, the result loops, so I solved the problem by rearranging the resource instead of the nickname. I'm sorry to waste your time #close
 
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Hello, im not using this system myself. But I just looked into it and this might solve your problem:

In DPDatabaseClient.cpp

Find this:
Code:
#ifdef __SYS_HONORSTAT
        HonorData* pData = CTitleManager::Instance()->GetHonorDataByID( pUser->m_nHonor, -1 );
        if( pData && pData->nStat != DST_NONE )
            pUser->SetDestParam( pData->nStat, pData->nStatVal, NULL_CHGPARAM );
#endif

Add this to it:
Code:
g_UserMng.AddHonorTitleChange( pUser, pUser->m_nHonor );
 
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I have changed my game content. I hope I'm trying my same content again by adding #ifdef __SYS_HONORSTAT. Titles are also a good system. If possible, want to have more game titles, for example. overlapping nicknames (This one just in case) that I'm not good enough to code. So I'll try to go back to the same content again. thanks i am trying
 
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