- Joined
- Jun 10, 2009
- Messages
- 659
- Reaction score
- 141
I was trying to use Windows Packet Editor(WPE) sometime back while playing A3 in my local server. What I did was I logged into GM character, attached WPE to A3Client.exe, started recording packets sent to my server. Then in game I spawned 3 grahsaths using GM command. I minimized the game to check what my client had sent to server. I observed that all the 3 times when I used that command the client sent the same packet to the server. So I tried replicating the spawn command through WPE. I sent the same packet to the server using WPE and went back into the game expecting to have another grahsath in my inventory. But actually I saw a 'Disconnected from server' dialog box. I thought I did some mistake and so I started over the whole process again. This time again server kicked me. Why is the server kicking the character? I was sending the same packet that was being sent when I used actual command in game. How did server know that this packet was not coming from A3Client.exe? Not only this packet. If you send any packet from WPE which is related to the logged in character, the server kicks that character from game. If anyone knows the reason behind this please reply