Auto Heal Hp Fix for MapleSEA-based source
Hmm, most of them keep asking on how to fix this bug, I might as well release this instead of giving to them one by one. =.=
PlayerHandler.java -> Heal Method After first four bytes, add
PHP:
if (slea.available() >= 8) {
slea.skip(4);
}
If this doesn't work, let me know again. As I'll have to double confirm. I've tested this and it works for me. And some of them also said its working. So I still need some reconfirmation from those who've added this.
Please can you help me how to make MapleSEA Private Server? I only know how to make GMS 83 and lower but this one is different, how do i set up the localhost thingy and why i get so many error on the server though i change all the ip to my ip and compile using netbean. Please reply ASAP thx.
Please can you help me how to make MapleSEA Private Server? I only know how to make GMS 83 and lower but this one is different, how do i set up the localhost thingy and why i get so many error on the server though i change all the ip to my ip and compile using netbean. Please reply ASAP thx.
Wrong. I've said add it after the first four bytes, so it will be like
PHP:
public static final void Heal(final SeekableLittleEndianAccessor slea, final MapleCharacter chr) {
slea.skip(4);
if (slea.available() >= 8) {
slea.skip(4);
}
Works alright, i must have messed it cause now it not only doesn't add 100% hp when recovering it doesn't add any at all :O better than going stright to full hp but not quite enough will keep tweaking it. Thanks for this.