Contributing sucks butt. But until I get my hands on Cola, developing is kinda boring as it is, so why not make a guide?
Requirements:
(Theres probably an easier way to do it than the way I do, but duck it, this is my guide afterall)
- Weapon already in game with elements (BSword in this guide)
- Blender
- C4D
- 2nd Generation O3D Converter (The one with animations and etc)
- IQ of at least 100
Step One
You should already have your weapon finished and polished if you're reading this guide. Export it to wavefront somewhere.
Step Two
Convert that pre-elemented model to obj.
Step Three
Open in blender.
Select the sword (right click), and on the group menu, select the mesh (the drop down box, on most Aeonsoft[lab] the mesh is named... Mesh).
Hit X (delete), and click ok on the popup.
Now select (right click) the left over object, and go to File --> Export --> Wavefront (.obj)
Export with these settings. (And don't close blender just yet)
What we did here was extract the Element group from the Bloody Sword, and set it aside for future projects so we don't have to extract it each time we make a new model.