Aion Private Server

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any game client goes to this server

Changesets:
Code:
Legend: [COLOR="Red"]add - Red[/COLOR];[COLOR="Blue"]remove - Blue[/COLOR];[COLOR="Orange"]update - Orange[/COLOR]  

1235:
- [COLOR="Orange"]Added a check if you are in a legion when you delete a character.[/COLOR] 
- [COLOR="Orange"]Fixed legion disband error for newly created Legions. [/COLOR]
- [COLOR="Orange"]Fixed totalprice in privatestore. [/COLOR]
- [COLOR="Orange"]XP loss calculations patch. [/COLOR]
- [COLOR="Orange"]StatFix2 patch - now even more retail-like. [/COLOR]
- [COLOR="Orange"]Fixed problem with powershards not saving correctly when equipped stack was emptied.[/COLOR]
- [COLOR="Orange"]Classpath...[/COLOR]

Code:
Add download link and mirror for game client.
[color="red"]See first post.[/color]
 
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Download the list is launcher [number 5] you can copy from there and then you change the IP from your server, you put in the folder where you installed the game and then it works. luck

In future:
Code:
[color="red"]- Admin commands list
- APS [Aion Portable Server][/color]
 
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Changesets:
Code:
Legend: [COLOR="Red"]add - Red[/COLOR];[COLOR="Blue"]remove - Blue[/COLOR];[COLOR="Orange"]update - Orange[/COLOR]  

1252:
- [COLOR="Orange"]Rebuild quest_data.xml[/COLOR]
- [COLOR="Orange"]Updated player_experience_table with more correct values.[/COLOR]
- [COLOR="Blue"]Removed unused import.[/COLOR]
- [COLOR="Orange"]Changed missing priest rewards.[/COLOR]
- [COLOR="Orange"]10 sec delay when force quit. Probably later need to add configuration of delay interval.[/COLOR]
- [COLOR="Orange"]Correct some packet. Delete not used.[/COLOR]
- [COLOR="Orange"]Some fixes in offhand damage calculations and multihit.[/COLOR]
- [COLOR="Blue"]Removed additional set power 100 modifier in weapon templates.[/COLOR]
- [COLOR="Orange"]Forgot to change npc enemy check in addition to rev1241.[/COLOR]
- [COLOR="Orange"]Simplified some Legion related things.[/COLOR]
- [COLOR="Orange"]Fixed buf/heal on non-aggressive monsters.[/COLOR]
- [COLOR="Orange"]Only one food effect will be applied.[/COLOR]
- [COLOR="Orange"]Changing map implementation in knownlist (should solve fastmap access nullpointerexception).[/COLOR]
- [COLOR="Red"]SM_ROOT -> SM_TARGET_IMMOBILIZE it should work with like stun, knockback, root.[/COLOR]
- [COLOR="Red"]Shutdown Rework, report any issue on forum.[/COLOR]
- [COLOR="Orange"]I tested, player datas saved for me, test with more players.[/COLOR]
 
you might try and improof the english abit :S

Launcher
a. Right click to file

i mean wtf ?
what file in the 1st place ?
its nearly impossible to follow this tut in this bad english
no offence
 
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you might try and improof the english abit :S

Launcher
a. Right click to file

i mean wtf ?
what file in the 1st place ?
its nearly impossible to follow this tut in this bad english
no offence

If you know the type you know that files bat file can be modified easily with notepad, maybe it really be an unsuccessful tutorial was made in haste. Google Translate

@loficvetion - I will try to make an update and see if it's works !
 
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the only client version that i can find is 1.5.0.9 and the only no ip restricts are for 1.5.1.10 and 1.5.1.11 which one do we use or do we need to update client. and if we need to update where can we find the patch?
 
Changesets:
Code:
Legend: [COLOR="Red"]add - Red[/COLOR];[COLOR="Blue"]remove - Blue[/COLOR];[COLOR="Orange"]update - Orange[/COLOR]  

1272:
- [COLOR="Red"]Added GroupService and added Group Loot.[/COLOR]
- [COLOR="Orange"]Min/max zero damage fix with log message. [/COLOR]
- [COLOR="Red"][Skill engine] Basic toggle skill support (like Shield Defense, Defensive Preparation, Aion Strength, Slaughter, Steel Wall Defense, Sprinting etc). This skills don't consume mp - will be fixed tomorrow.[/COLOR]
- [COLOR="Red"]Added correct abnormal effect status message.[/COLOR]
- [COLOR="Orange"]Needed for GroupService.[/COLOR]
- [COLOR="Red"]Added LegionMemberEx caching and fixed Character delete problem.[/COLOR]
- [COLOR="Orange"]Fixed doubled damage from dual weapons and bonus stat not applied to physical skills.[/COLOR]
- [COLOR="Orange"]Commons side, only one part needed.[/COLOR]
- [COLOR="Orange"]SM_MANTRA_ACTIVATION -> SM_SKILL_ACTIVATION.[/COLOR]
- [COLOR="Blue"]Removed unused import.[/COLOR]
- [COLOR="Orange"]Skill list methods small refactoring. SkillLearnService from static to injectable.[/COLOR]
- [COLOR="Red"]New admin command - givemissingskills. This will recursively check all missing player skills and add them (so it is possible to set level 50 and get all skills after).[/COLOR]
- [COLOR="Orange"]SM_STATS_INFO small correct.[/COLOR]
- [COLOR="Red"]New info loggers.[/COLOR]

Working revision I test it and sorry for bad revision ! Go play !
 
Changesets:
Code:
Legend: [COLOR="Red"]add - Red[/COLOR];[COLOR="Blue"]remove - Blue[/COLOR];[COLOR="Orange"]update - Orange[/COLOR]  

1280:
- [COLOR="Orange"]More correct initial main hand power, pdef, parry, evasion, block, accuracy calculation from template values.[/COLOR]
- [COLOR="Red"][Skill engine] Always resist effects added (Focused Evasion, Nature's Resolve, Contract of Protection, Aethertwisting, Spelldodging, Contract of Resistance).[/COLOR]
- [COLOR="Red"][Skill engine] Wall of Stell skill implemented (always parry).[/COLOR]
- [COLOR="Red"][Skill engine] implemented skills that have effect "always dodge attack" (Focused Evasion, Celestial Image, Illusion).[/COLOR]
- [COLOR="Red"]Introduced new StaticObject to represent craft machine spawns, added separate spawn file for static objects.[/COLOR]
-[COLOR="Orange"] Small correction for loot messages.[/COLOR]
- [COLOR="Orange"]Small refactoring of observers, added commons-lang.[/COLOR]
- [COLOR="Orange"]Added messages to looting.[/COLOR]
 
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