- Joined
- May 12, 2006
- Messages
- 475
- Reaction score
- 760
Closed
Last edited:
Legend: [COLOR="Red"]add - Red[/COLOR];[COLOR="Blue"]remove - Blue[/COLOR];[COLOR="Orange"]update - Orange[/COLOR]
1235:
- [COLOR="Orange"]Added a check if you are in a legion when you delete a character.[/COLOR]
- [COLOR="Orange"]Fixed legion disband error for newly created Legions. [/COLOR]
- [COLOR="Orange"]Fixed totalprice in privatestore. [/COLOR]
- [COLOR="Orange"]XP loss calculations patch. [/COLOR]
- [COLOR="Orange"]StatFix2 patch - now even more retail-like. [/COLOR]
- [COLOR="Orange"]Fixed problem with powershards not saving correctly when equipped stack was emptied.[/COLOR]
- [COLOR="Orange"]Classpath...[/COLOR]
Add download link and mirror for game client.
[color="red"]See first post.[/color]
[color="red"]- Admin commands list
- APS [Aion Portable Server][/color]
Legend: [COLOR="Red"]add - Red[/COLOR];[COLOR="Blue"]remove - Blue[/COLOR];[COLOR="Orange"]update - Orange[/COLOR]
1252:
- [COLOR="Orange"]Rebuild quest_data.xml[/COLOR]
- [COLOR="Orange"]Updated player_experience_table with more correct values.[/COLOR]
- [COLOR="Blue"]Removed unused import.[/COLOR]
- [COLOR="Orange"]Changed missing priest rewards.[/COLOR]
- [COLOR="Orange"]10 sec delay when force quit. Probably later need to add configuration of delay interval.[/COLOR]
- [COLOR="Orange"]Correct some packet. Delete not used.[/COLOR]
- [COLOR="Orange"]Some fixes in offhand damage calculations and multihit.[/COLOR]
- [COLOR="Blue"]Removed additional set power 100 modifier in weapon templates.[/COLOR]
- [COLOR="Orange"]Forgot to change npc enemy check in addition to rev1241.[/COLOR]
- [COLOR="Orange"]Simplified some Legion related things.[/COLOR]
- [COLOR="Orange"]Fixed buf/heal on non-aggressive monsters.[/COLOR]
- [COLOR="Orange"]Only one food effect will be applied.[/COLOR]
- [COLOR="Orange"]Changing map implementation in knownlist (should solve fastmap access nullpointerexception).[/COLOR]
- [COLOR="Red"]SM_ROOT -> SM_TARGET_IMMOBILIZE it should work with like stun, knockback, root.[/COLOR]
- [COLOR="Red"]Shutdown Rework, report any issue on forum.[/COLOR]
- [COLOR="Orange"]I tested, player datas saved for me, test with more players.[/COLOR]
you might try and improof the english abit :S
Launcher
a. Right click to file
i mean wtf ?
what file in the 1st place ?
its nearly impossible to follow this tut in this bad english
no offence
Legend: [COLOR="Red"]add - Red[/COLOR];[COLOR="Blue"]remove - Blue[/COLOR];[COLOR="Orange"]update - Orange[/COLOR]
1272:
- [COLOR="Red"]Added GroupService and added Group Loot.[/COLOR]
- [COLOR="Orange"]Min/max zero damage fix with log message. [/COLOR]
- [COLOR="Red"][Skill engine] Basic toggle skill support (like Shield Defense, Defensive Preparation, Aion Strength, Slaughter, Steel Wall Defense, Sprinting etc). This skills don't consume mp - will be fixed tomorrow.[/COLOR]
- [COLOR="Red"]Added correct abnormal effect status message.[/COLOR]
- [COLOR="Orange"]Needed for GroupService.[/COLOR]
- [COLOR="Red"]Added LegionMemberEx caching and fixed Character delete problem.[/COLOR]
- [COLOR="Orange"]Fixed doubled damage from dual weapons and bonus stat not applied to physical skills.[/COLOR]
- [COLOR="Orange"]Commons side, only one part needed.[/COLOR]
- [COLOR="Orange"]SM_MANTRA_ACTIVATION -> SM_SKILL_ACTIVATION.[/COLOR]
- [COLOR="Blue"]Removed unused import.[/COLOR]
- [COLOR="Orange"]Skill list methods small refactoring. SkillLearnService from static to injectable.[/COLOR]
- [COLOR="Red"]New admin command - givemissingskills. This will recursively check all missing player skills and add them (so it is possible to set level 50 and get all skills after).[/COLOR]
- [COLOR="Orange"]SM_STATS_INFO small correct.[/COLOR]
- [COLOR="Red"]New info loggers.[/COLOR]
Legend: [COLOR="Red"]add - Red[/COLOR];[COLOR="Blue"]remove - Blue[/COLOR];[COLOR="Orange"]update - Orange[/COLOR]
1280:
- [COLOR="Orange"]More correct initial main hand power, pdef, parry, evasion, block, accuracy calculation from template values.[/COLOR]
- [COLOR="Red"][Skill engine] Always resist effects added (Focused Evasion, Nature's Resolve, Contract of Protection, Aethertwisting, Spelldodging, Contract of Resistance).[/COLOR]
- [COLOR="Red"][Skill engine] Wall of Stell skill implemented (always parry).[/COLOR]
- [COLOR="Red"][Skill engine] implemented skills that have effect "always dodge attack" (Focused Evasion, Celestial Image, Illusion).[/COLOR]
- [COLOR="Red"]Introduced new StaticObject to represent craft machine spawns, added separate spawn file for static objects.[/COLOR]
-[COLOR="Orange"] Small correction for loot messages.[/COLOR]
- [COLOR="Orange"]Small refactoring of observers, added commons-lang.[/COLOR]
- [COLOR="Orange"]Added messages to looting.[/COLOR]