- Joined
- Jul 2, 2008
- Messages
- 467
- Reaction score
- 40
Would you like to show us how it's done? because I surely cant
I think you're new here?:?:
He have done cpq since v62.
Would you like to show us how it's done? because I surely cant
You have to code the positions. And haven't found anything that says the position in the packet.that's all in the receive packets
You have to code the positions. And haven't found anything that says the position in the packet.
yeah, guardians are a *****. I'm almost done with them, I got them to spawn and everything, I just need them to break and kill the reactor.
some SS's for people lol:![]()
![]()
don't mind the same teams and the double points, those are easy fixes. just felt like putting it out there
THE **** WHAT ABOUT ME.
*RAGE*
OVER 9000. :grr::grr::grr::grr:
yeah, guardians are a *****. I'm almost done with them, I got them to spawn and everything, I just need them to break and kill the reactor.
some SS's for people lol:![]()
![]()
don't mind the same teams and the double points, those are easy fixes. just felt like putting it out there
The spawning is wrong. Each summon is on the platforms above the rombots and in random coordinates on a random platform.
my positioning for everything is way off. at least it works, I guess
I think you're new here?:?:
He have done cpq since v62.

my positioning for everything is way off. at least it works, I guess
You have to code the positions. And haven't found anything that says the position in the packet.
I know, I'm just giving you tips.
yup, and I fixed the positions, also do you have any info about the max number of spawns allowed in each game?
How would I make it recognize which key they pressed, and which tab that they had open for the summon packet?