Allright Source [ Crash Fixed ]

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Hi, allright source crash fixed, need test.
Warz.Sln Search For; BOOL obj_Building::Update()
and replace :D
Code:
[COLOR=#333333]BOOL obj_Building::Update(){
[/COLOR]//    if( m_bAnimated || MeshLOD[ 0 ]->IsSkeletal() && m_BindSkeleton )
//        m_Animation.Update(GLZGetAveragedFrameTime(), GLZPoint3D(0, 0, 0), mTransform);


    if( m_DestructionParticles )
    {
        if( !m_DestructionParticles->isActive() )
        {
            m_DestructionParticles = 0 ;
        }
    }


    return parent::Update(); [COLOR=#333333]}[/COLOR]

Final Build and start game, good games :D
 
yeni grafikler için binevi swap uygular, dakika başı crash atmaz. / ram swap for new graphics not loaded
 
Mesut server kurulumu hakkında Türkçe bir rehber hazırlarmısın?
 
car and load map / skype: delirice.z
server kurulumu ücretli yapıyorum
 
file: Building.cpp

Code:
BOOL obj_Building::Update()
{
[COLOR="#FF0000"]	if( m_bAnimated || MeshLOD[ 0 ]->IsSkeletal() && m_BindSkeleton )
		m_Animation.Update(r3dGetAveragedFrameTime(), r3dPoint3D(0, 0, 0), mTransform);[/COLOR]

	if( m_DestructionParticles )
	{
		if( !m_DestructionParticles->isActive() )
		{
			m_DestructionParticles = 0 ;
		}
	}

	return parent::Update();
}



demo

mesut816 - Allright Source [ Crash Fixed ] - RaGEZONE Forums




black line ^^



and thank, DarkAngelBR



my game crash by load map and get car
 
good or not ??



DNC
m_Animation.Update(r3dGetAveragedFrameTime(), r3dPoint3D(0, 0, 0), mTransform);

Aomsin
m_Animation.Update(r3dGetAveragedFrameTime(), r3dPoint3D(0, 0, 0), mTransform);

Invasion
m_Animation.Update(r3dGetAveragedFrameTime(), r3dPoint3D(0, 0, 0), mTransform);

mesut816 code
m_Animation.Update(GLZGetAveragedFrameTime(), GLZPoint3D(0, 0, 0), mTransform);

what your source ?
 
good or not ??



DNC
m_Animation.Update(r3dGetAveragedFrameTime(), r3dPoint3D(0, 0, 0), mTransform);

Aomsin
m_Animation.Update(r3dGetAveragedFrameTime(), r3dPoint3D(0, 0, 0), mTransform);

Invasion
m_Animation.Update(r3dGetAveragedFrameTime(), r3dPoint3D(0, 0, 0), mTransform);

mesut816 code
m_Animation.Update(GLZGetAveragedFrameTime(), GLZPoint3D(0, 0, 0), mTransform);

what your source ?
is my old source, i changed some unecessary things xD
 
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