An .o3d Model

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Junior Spellweaver
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Okay this was my first attempt and I've had many mistakes, and I've learned from them :D This is a Mp5 with a silencer i found on the internet.. I'm sorry but I don't remember from who, but credit to them.
The First time when i tried it:
blazingracer - An .o3d Model - RaGEZONE Forums

this one i made is smaller but gun was facing wrong way..:
blazingracer - An .o3d Model - RaGEZONE Forums

now this one is when i get the perfect size and facing the right way but... the gun wrongly placed on the hand so i had to fix it..:
blazingracer - An .o3d Model - RaGEZONE Forums

But after a while I finally was able to complete it...and now presenting the first flyff gun ever! lol
blazingracer - An .o3d Model - RaGEZONE Forums

blazingracer - An .o3d Model - RaGEZONE Forums

blazingracer - An .o3d Model - RaGEZONE Forums

blazingracer - An .o3d Model - RaGEZONE Forums

blazingracer - An .o3d Model - RaGEZONE Forums

well there you go and now here's the actual files released..:



here's how to implement into flyff (first of all this will be overwriting your Bloody Bow)
1st Step: Download the file
2nd Step: Extract the file anywhere
3rd Step: Drag or Copy & Paste the folder into your Flyff Directory
4th Step: Open your Private Server
5th Step: Make or Login a High lvl Range and check it out..
Thanks for reading I hope you like it and Enjoy!
 
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xD alls you need to do is make a non converter 03d editor so you can edit animations and bones make a new edited arrow that looks like a bullets then your all set for a new class xD
 
Cool I've been working on my own models as well using the o3d>obj>o3d converters and its nice having them in game but I hate replacing them with another item, has anyone figured out how to do this with your own file names? We have done the res and stuff and looked through the client and server files even source files from dflyff can't really find anything that controls whether or not something allows certain names. I'm still a noobie but any ideas anyone? (also that read me in the pack that kingblazer posted had something to do with internal names being translated but I do not exactly get it)
 
hahah cus who would ever thought of putting guns . thats nice tho lol

actay I would but im tot lazy to post screan shots :D




ive make a red and purple tux

and ive moded red meteo bike into a fricken jet plain ^^ il post a screen shot and a DL some other day too buisy codeing atm


Cool I've been working on my own models as well using the o3d>obj>o3d converters and its nice having them in game but I hate replacing them with another item, has anyone figured out how to do this with your own file names? We have done the res and stuff and looked through the client and server files even source files from dflyff can't really find anything that controls whether or not something allows certain names. I'm still a noobie but any ideas anyone? (also that read me in the pack that kingblazer posted had something to do with internal names being translated but I do not exactly get it)


if your useign a caali file you will notice a name collum in one of the item tables that will be said like this blabla_blablabla so it 03d file it loads is blaba_blablabla.03d and blabla_blablabla.dds see whatever name is paced in there it will seek the o3d and dds by that name

but for that same reason all members of your server wil need it patched in or epic errors will happen



ive never actualy done it but by the way the servers are set up it should do so

GL dude and at east somone seamed to notice that post........ It was well setup too :<
 
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