Animation sequence name for Player.bmd

Newbie Spellweaver
Joined
Jun 23, 2015
Messages
17
Reaction score
0
Is there exist an animation sequence table for newer version? Below is from s5. I want a s16 one but if it doesn't exist then any is fine.

Code:
enum
{
    PLAYER_SET,   
    PLAYER_STOP_MALE,
    PLAYER_STOP_FEMALE,
    PLAYER_STOP_SUMMONER,                // 소환술사 제자리
    PLAYER_STOP_SWORD,
    PLAYER_STOP_TWO_HAND_SWORD,
    PLAYER_STOP_SPEAR,
    PLAYER_STOP_SCYTHE,
    PLAYER_STOP_BOW,
    PLAYER_STOP_CROSSBOW,
    PLAYER_STOP_WAND,                    // 완드 들고 제자리
    PLAYER_STOP_FLY,
    PLAYER_STOP_FLY_CROSSBOW,
    PLAYER_STOP_RIDE,
    PLAYER_STOP_RIDE_WEAPON,

    PLAYER_WALK_MALE,
    PLAYER_WALK_FEMALE,
    PLAYER_WALK_SWORD,
    PLAYER_WALK_TWO_HAND_SWORD,
    PLAYER_WALK_SPEAR,
    PLAYER_WALK_SCYTHE,
    PLAYER_WALK_BOW,
    PLAYER_WALK_CROSSBOW,
    PLAYER_WALK_WAND,                    // 완드 들고 걷기
    PLAYER_WALK_SWIM,
    PLAYER_RUN,
    PLAYER_RUN_SWORD,
    PLAYER_RUN_TWO_SWORD,
    PLAYER_RUN_TWO_HAND_SWORD,
    PLAYER_RUN_SPEAR,
    PLAYER_RUN_BOW,
    PLAYER_RUN_CROSSBOW,
    PLAYER_RUN_WAND,                    // 완드 들고 뛰기
    PLAYER_RUN_SWIM,
    PLAYER_FLY,
    PLAYER_FLY_CROSSBOW,
    PLAYER_RUN_RIDE,
    PLAYER_RUN_RIDE_WEAPON,

    PLAYER_ATTACK_FIST,                    // 주먹 에니메이션
    PLAYER_ATTACK_SWORD_RIGHT1,
    PLAYER_ATTACK_SWORD_RIGHT2,
    PLAYER_ATTACK_SWORD_LEFT1,
    PLAYER_ATTACK_SWORD_LEFT2,
    PLAYER_ATTACK_TWO_HAND_SWORD1,
    PLAYER_ATTACK_TWO_HAND_SWORD2,
    PLAYER_ATTACK_TWO_HAND_SWORD3,
    PLAYER_ATTACK_SPEAR1,
    PLAYER_ATTACK_SCYTHE1,
    PLAYER_ATTACK_SCYTHE2,
    PLAYER_ATTACK_SCYTHE3,
    PLAYER_ATTACK_BOW,
    PLAYER_ATTACK_CROSSBOW,
    PLAYER_ATTACK_FLY_BOW,
    PLAYER_ATTACK_FLY_CROSSBOW,
    PLAYER_ATTACK_RIDE_SWORD,
    PLAYER_ATTACK_RIDE_TWO_HAND_SWORD,
    PLAYER_ATTACK_RIDE_SPEAR,
    PLAYER_ATTACK_RIDE_SCYTHE,
    PLAYER_ATTACK_RIDE_BOW,
    PLAYER_ATTACK_RIDE_CROSSBOW,

    PLAYER_ATTACK_SKILL_SWORD1,
    PLAYER_ATTACK_SKILL_SWORD2,
    PLAYER_ATTACK_SKILL_SWORD3,
    PLAYER_ATTACK_SKILL_SWORD4,
    PLAYER_ATTACK_SKILL_SWORD5,

    PLAYER_ATTACK_SKILL_WHEEL,
    PLAYER_ATTACK_SKILL_FURY_STRIKE,
    PLAYER_SKILL_VITALITY,
    PLAYER_SKILL_RIDER,
    PLAYER_SKILL_RIDER_FLY,
    PLAYER_ATTACK_SKILL_SPEAR,
    PLAYER_ATTACK_ONETOONE,
    PLAYER_SKILL_HELL_BEGIN,
    PLAYER_SKILL_HELL_START,

    PLAYER_ATTACK_END,

    PLAYER_FLY_RIDE                 = PLAYER_ATTACK_END,
    PLAYER_FLY_RIDE_WEAPON          ,
    PLAYER_DARKLORD_STAND           ,   //  다크로드 다크스피릿들고 서기.
    PLAYER_DARKLORD_WALK            ,   //  다크로드 다크스피릿들고 걷기.
    PLAYER_STOP_RIDE_HORSE          ,   //  다크로드 공격 ( 찌르는 것 ).        (●)
    PLAYER_RUN_RIDE_HORSE           ,   //  다크로드 파티 소환.                 (●)
    PLAYER_ATTACK_STRIKE            ,   //  다크홀스 타고 정지.                 (●)
    PLAYER_ATTACK_TELEPORT          ,   //  다크홀스 달리기.                       
    PLAYER_ATTACK_RIDE_STRIKE       ,   //  다크홀스 타고 공격 ( 찌르는 것 ).
    PLAYER_ATTACK_RIDE_TELEPORT     ,   //  다크홀스 타고  파티 소환.
    PLAYER_ATTACK_RIDE_HORSE_SWORD  ,   //  다크홀스 타고 한손 공격.
    PLAYER_ATTACK_RIDE_ATTACK_FLASH ,   //  다크홀스 타고 선터읗라이크.
    PLAYER_ATTACK_RIDE_ATTACK_MAGIC ,   //  다크홀스 타고 마법 공격.
    PLAYER_ATTACK_DARKHORSE         ,   //  다크홀스 스킬.
    PLAYER_IDLE1_DARKHORSE            ,   //  (로그인씬용)다크홀스 타고 셉터 휘두르기
    PLAYER_IDLE2_DARKHORSE            ,   //  (로그인씬용)다크홀스 위로 다리 들기
    PLAYER_FENRIR_ATTACK            ,        //    일반공격 - 아무것도 안든 상태
    PLAYER_FENRIR_ATTACK_DARKLORD_AQUA,        //    일반공격 - 사용안함
    PLAYER_FENRIR_ATTACK_DARKLORD_STRIKE,    //    일반공격 - 다크로드 찌르기
    PLAYER_FENRIR_ATTACK_DARKLORD_SWORD,    //    일반공격 - 다크로드 타격(한손 공격)
    PLAYER_FENRIR_ATTACK_DARKLORD_TELEPORT,    //    일반공격 - 다크로드 파티 소환
    PLAYER_FENRIR_ATTACK_DARKLORD_FLASH,    //    일반공격 - 다크로드 아쿠아플래쉬
    PLAYER_FENRIR_ATTACK_TWO_SWORD,            //    일반공격 - 두손칼 공격(기사)
    PLAYER_FENRIR_ATTACK_MAGIC,                //    일반공격 - 마법 공격(마법사)
    PLAYER_FENRIR_ATTACK_CROSSBOW,            //    일반공격 - 석궁 공격(요정)
    PLAYER_FENRIR_ATTACK_SPEAR,                //    일반공격 - 창 공격(기사)
    PLAYER_FENRIR_ATTACK_ONE_SWORD,            //    일반공격 - 한손칼 공격(기사)
    PLAYER_FENRIR_ATTACK_BOW,                //  일반공격 - 활 공격(요정)
    PLAYER_FENRIR_SKILL,                    //    스킬공격 - 맨손
    PLAYER_FENRIR_SKILL_TWO_SWORD,            //    스킬공격 - 양손칼
    PLAYER_FENRIR_SKILL_ONE_RIGHT,            //    스킬공격 - 한손 오른쪽(100)
    PLAYER_FENRIR_SKILL_ONE_LEFT,            //    스킬공격 - 한손 왼쪽
    PLAYER_FENRIR_DAMAGE,                    //    데미지 - 맨손
    PLAYER_FENRIR_DAMAGE_TWO_SWORD,            //    데미지 - 양손칼
    PLAYER_FENRIR_DAMAGE_ONE_RIGHT,            //    데미지 - 한손 오른쪽
    PLAYER_FENRIR_DAMAGE_ONE_LEFT,            //    데미지 - 한손 왼쪽
    PLAYER_FENRIR_RUN,                        //    달리기 - 맨손(110)
    PLAYER_FENRIR_RUN_TWO_SWORD,            //    달리기 - 양손칼
    PLAYER_FENRIR_RUN_ONE_RIGHT,            //    달리기 - 한손 오른쪽
    PLAYER_FENRIR_RUN_ONE_LEFT,                //    달리기 - 한손 왼쪽
    PLAYER_FENRIR_RUN_MAGOM,                //    달리기 - 맨손_마검(114)
    PLAYER_FENRIR_RUN_TWO_SWORD_MAGOM,        //    달리기 - 양손_마검
    PLAYER_FENRIR_RUN_ONE_RIGHT_MAGOM,        //    달리기 - 오른손_마검
    PLAYER_FENRIR_RUN_ONE_LEFT_MAGOM,        //    달리기 - 왼손_마검
    PLAYER_FENRIR_RUN_ELF,                    //    달리기 - 맨손_엘프
    PLAYER_FENRIR_RUN_TWO_SWORD_ELF,        //    달리기 - 양손_엘프
    PLAYER_FENRIR_RUN_ONE_RIGHT_ELF,        //    달리기 - 오른손_엘프
    PLAYER_FENRIR_RUN_ONE_LEFT_ELF,            //    달리기 - 왼손_엘프
    PLAYER_FENRIR_STAND,                    //  정지 - 맨손
    PLAYER_FENRIR_STAND_TWO_SWORD,            //    정지 - 양손칼
    PLAYER_FENRIR_STAND_ONE_RIGHT,            //    정지 - 한손 오른쪽
    PLAYER_FENRIR_STAND_ONE_LEFT,            //  정지 - 한손 왼쪽
    PLAYER_FENRIR_WALK,                        //    걷기 - 맨손
    PLAYER_FENRIR_WALK_TWO_SWORD,            //    걷기 - 양손칼
    PLAYER_FENRIR_WALK_ONE_RIGHT,            //    걷기 - 한손 오른쪽
    PLAYER_FENRIR_WALK_ONE_LEFT,            //    걷기 - 한손 왼쪽(129)

    PLAYER_ATTACK_BOW_UP            ,   //  활로 하늘로 향해서 공격
    PLAYER_ATTACK_CROSSBOW_UP       ,   //  석궁으로 하늘로 향해서 공격
    PLAYER_ATTACK_FLY_BOW_UP        ,   //  날개 달고 활로 하늘로 향해서 공격
    PLAYER_ATTACK_FLY_CROSSBOW_UP   ,   //  날개 달고 석궁으로 하늘로 향해서 공격
    PLAYER_ATTACK_RIDE_BOW_UP       ,   //  말타고 활로 하늘로 향해서 공격
    PLAYER_ATTACK_RIDE_CROSSBOW_UP  ,   //  말타고 석궁으로 하늘로 향해서 공격
    PLAYER_ATTACK_ONE_FLASH         ,   //  기마검 일섬공격.
    PLAYER_ATTACK_RUSH              ,   //  기사 돌격 공격.
    PLAYER_ATTACK_DEATH_CANNON      ,   //  법마검 마섬광.
    PLAYER_ATTACK_REMOVAL           ,   //  마스터 스킬 제거 마법.
    PLAYER_ATTACK_STUN              ,   //  스텐 해제
    PLAYER_HIGH_SHOCK               ,   //  심각한 충격 효과.(142)

    //    추가되는 두손 무기 애니메이션.
    PLAYER_STOP_TWO_HAND_SWORD_TWO    ,
    PLAYER_WALK_TWO_HAND_SWORD_TWO    ,
    PLAYER_RUN_TWO_HAND_SWORD_TWO    ,
    PLAYER_ATTACK_TWO_HAND_SWORD_TWO,

    PLAYER_SKILL_HAND1              ,
    PLAYER_SKILL_HAND2                ,
    PLAYER_SKILL_WEAPON1            ,
    PLAYER_SKILL_WEAPON2            , //(150)
    PLAYER_SKILL_ELF1                ,    // 엘프 : 공격력업/발어력업/힐링
    PLAYER_SKILL_TELEPORT              ,
    PLAYER_SKILL_FLASH                 ,
    PLAYER_SKILL_INFERNO            ,
    PLAYER_SKILL_HELL                 ,
    PLAYER_RIDE_SKILL               ,
// 소환술사 전용 스킬.
    PLAYER_SKILL_SLEEP                ,
    PLAYER_SKILL_SLEEP_UNI            ,
    PLAYER_SKILL_SLEEP_DINO            ,
    PLAYER_SKILL_SLEEP_FENRIR        ,
    PLAYER_SKILL_CHAIN_LIGHTNING    ,
    PLAYER_SKILL_CHAIN_LIGHTNING_UNI,
    PLAYER_SKILL_CHAIN_LIGHTNING_DINO,
    PLAYER_SKILL_CHAIN_LIGHTNING_FENRIR,
    PLAYER_SKILL_LIGHTNING_ORB        ,
    PLAYER_SKILL_LIGHTNING_ORB_UNI    ,
    PLAYER_SKILL_LIGHTNING_ORB_DINO    ,
    PLAYER_SKILL_LIGHTNING_ORB_FENRIR,
    PLAYER_SKILL_DRAIN_LIFE            ,    // 소환술사 : 드레인라이프
    PLAYER_SKILL_DRAIN_LIFE_UNI        ,
    PLAYER_SKILL_DRAIN_LIFE_DINO    ,
    PLAYER_SKILL_DRAIN_LIFE_FENRIR    ,
// 소환술사 소환 동작.
    PLAYER_SKILL_SUMMON                ,
    PLAYER_SKILL_SUMMON_UNI            ,
    PLAYER_SKILL_SUMMON_DINO        ,
    PLAYER_SKILL_SUMMON_FENRIR        ,

#ifdef ADD_NEW_SKILL_SEASON4
    PLAYER_SKILL_BLOW_OF_DESTRUCTION,    // 파괴의 일격
    PLAYER_SKILL_SWELL_OF_MP        ,    // 마력 증대
    PLAYER_SKILL_MULTISHOT_BOW_STAND,    // 멀티샷
    PLAYER_SKILL_MULTISHOT_BOW_FLYING,
    PLAYER_SKILL_MULTISHOT_CROSSBOW_STAND,
    PLAYER_SKILL_MULTISHOT_CROSSBOW_FLYING,
    PLAYER_SKILL_RECOVERY            ,    // 실드 회복 증대
    PLAYER_SKILL_GIGANTICSTORM        ,    // 기간틱스톰
    PLAYER_SKILL_FLAMESTRIKE        ,    // 플래임스트라이크
    PLAYER_SKILL_LIGHTNING_SHOCK    ,    // 라이트닝쇼크
#endif    // ADD_NEW_SKILL_SEASON4
#ifdef YDG_ADD_SKILL_RIDING_ANIMATIONS
    PLAYER_SKILL_GIGANTICSTORM_UNI    ,    // 기간틱스톰 탑승추가
    PLAYER_SKILL_GIGANTICSTORM_DINO    ,
    PLAYER_SKILL_GIGANTICSTORM_FENRIR    ,
    PLAYER_ATTACK_SKILL_WHEEL_UNI    ,    // 회오리베기 블러드어택 탑승추가
    PLAYER_ATTACK_SKILL_WHEEL_DINO    ,
    PLAYER_ATTACK_SKILL_WHEEL_FENRIR    ,
#endif    // YDG_ADD_SKILL_RIDING_ANIMATIONS
    PLAYER_DEFENSE1                 ,
    PLAYER_GREETING1                ,
    PLAYER_GREETING_FEMALE1           ,
    PLAYER_GOODBYE1                   , //(160)
    PLAYER_GOODBYE_FEMALE1          ,
    PLAYER_CLAP1                      ,//박수
    PLAYER_CLAP_FEMALE1             ,
    PLAYER_CHEER1                   ,//환호
    PLAYER_CHEER_FEMALE1            ,
    PLAYER_DIRECTION1               ,
    PLAYER_DIRECTION_FEMALE1        ,
    PLAYER_GESTURE1                 ,
    PLAYER_GESTURE_FEMALE1            ,
    PLAYER_UNKNOWN1                   , //(170)
    PLAYER_UNKNOWN_FEMALE1          ,
    PLAYER_CRY1                       ,//
    PLAYER_CRY_FEMALE1              ,
    PLAYER_AWKWARD1                 ,//어색
    PLAYER_AWKWARD_FEMALE1          ,
    PLAYER_SEE1                     ,
    PLAYER_SEE_FEMALE1              ,
    PLAYER_WIN1                     ,
    PLAYER_WIN_FEMALE1                ,
    PLAYER_SMILE1                     , //(180)
    PLAYER_SMILE_FEMALE1            ,
    PLAYER_SLEEP1                     ,
    PLAYER_SLEEP_FEMALE1            ,
    PLAYER_COLD1                    ,
    PLAYER_COLD_FEMALE1             ,
    PLAYER_AGAIN1                   ,
    PLAYER_AGAIN_FEMALE1            ,
    PLAYER_RESPECT1                 ,//경의
    PLAYER_SALUTE1                    ,//경례
    PLAYER_SCISSORS                      ,    // 가위 (동작 순서 안맞으면 SetActionClass() 참고) (190)
    PLAYER_ROCK                        ,    // 바위 (계속 루프 안되게 하려면 PLAYER_SHOCK위에 추가)
    PLAYER_PAPER                      ,    // 보
    PLAYER_HUSTLE                    ,    // 일본 레슬러 동작 -_-
    PLAYER_PROVOCATION                ,
    PLAYER_LOOK_AROUND                ,
    PLAYER_CHEERS                    ,
#ifdef WORLDCUP_ADD
    PLAYER_KOREA_HANDCLAP            ,
    PLAYER_POINT_DANCE                ,
#endif //WORLDCUP_ADD
    PLAYER_RUSH1                    ,
    PLAYER_COME_UP                  ,
    PLAYER_SHOCK                    ,
    PLAYER_DIE1                     ,
    PLAYER_DIE2                     ,
    PLAYER_SIT1                       ,
    PLAYER_SIT2                       ,
    PLAYER_SIT_FEMALE1              ,
    PLAYER_SIT_FEMALE2                ,
    PLAYER_HEALING1                 ,
    PLAYER_HEALING_FEMALE1          ,
    PLAYER_POSE1                    ,
    PLAYER_POSE_FEMALE1             ,
    PLAYER_JACK_1                    ,    // 마빡이 동작1
    PLAYER_JACK_2                    ,    // 마빡이 동작2
    PLAYER_SANTA_1                    ,    // 점프 동작
    PLAYER_SANTA_2                    ,    // 턴 동작
    PLAYER_CHANGE_UP                ,
#ifdef PJH_SEASON4_SPRITE_NEW_SKILL_RECOVER
    PLAYER_RECOVER_SKILL            ,
#endif //PJH_SEASON4_SPRITE_NEW_SKILL_RECOVER
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
    PLAYER_SKILL_THRUST                ,
    PLAYER_SKILL_STAMP                ,
    PLAYER_SKILL_GIANTSWING            ,
    PLAYER_SKILL_DARKSIDE_READY        ,
    PLAYER_SKILL_DARKSIDE_ATTACK    ,
    PLAYER_SKILL_DRAGONKICK            ,
    PLAYER_SKILL_DRAGONLORE            ,
    PLAYER_SKILL_ATT_UP_OURFORCES    ,
    PLAYER_SKILL_HP_UP_OURFORCES    ,
// 레이지 파이터 관련 애니
    PLAYER_RAGE_UNI_ATTACK            ,
    PLAYER_RAGE_UNI_ATTACK_ONE_RIGHT,
    PLAYER_RAGE_UNI_RUN                ,
    PLAYER_RAGE_UNI_RUN_ONE_RIGHT    ,
    PLAYER_RAGE_UNI_STOP_ONE_RIGHT    ,
    PLAYER_RAGE_FENRIR                ,
    PLAYER_RAGE_FENRIR_TWO_SWORD    ,
    PLAYER_RAGE_FENRIR_ONE_RIGHT    ,
    PLAYER_RAGE_FENRIR_ONE_LEFT        ,
    PLAYER_RAGE_FENRIR_WALK            ,
    PLAYER_RAGE_FENRIR_WALK_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_WALK_ONE_LEFT,
    PLAYER_RAGE_FENRIR_WALK_TWO_SWORD,
    PLAYER_RAGE_FENRIR_RUN            ,
    PLAYER_RAGE_FENRIR_RUN_TWO_SWORD,
    PLAYER_RAGE_FENRIR_RUN_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_RUN_ONE_LEFT    ,
    PLAYER_RAGE_FENRIR_STAND        ,
    PLAYER_RAGE_FENRIR_STAND_TWO_SWORD,
    PLAYER_RAGE_FENRIR_STAND_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_STAND_ONE_LEFT,
    PLAYER_RAGE_FENRIR_DAMAGE        ,
    PLAYER_RAGE_FENRIR_DAMAGE_TWO_SWORD,
    PLAYER_RAGE_FENRIR_DAMAGE_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_DAMAGE_ONE_LEFT,
    PLAYER_RAGE_FENRIR_ATTACK_RIGHT    ,
    PLAYER_STOP_RAGEFIGHTER            ,
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
    MAX_PLAYER_ACTION               ,
};
 
isnt it in this tools sources?
Well, i cant do in Blender how it is described in those videos from repo. Idk why. I load each body part, then player.fbx and they are separate. idk , will try look YT about blender.

I just thought maybe someone already figured out and can share it :)
 
Upvote 0
Well, i cant do in Blender how it is described in those videos from repo. Idk why. I load each body part, then player.fbx and they are separate. idk , will try look YT about blender.

I just thought maybe someone already figured out and can share it :)
for me in 3ds max with plugin to import/export all works fine

milkshape 3d perhaps?
 
Upvote 0
Back