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Answer this for me.

Newbie Spellweaver
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When making a map for gunz, how detailed can you make it? I don't like how most of the detail in maps are just crappy textures. Also what is the max amount of polygons a map should have?
 
2D > 3D
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(Note* Polygons are trigonal)

Visuals: 35,000 polygons per map
Collisions: Single, solid mesh, unlimited (but shouldnt ever go over something like 3,000ish)
ELU: Limited amount of textures can be used for ELUs (I think it is 16?), and 5,000 polygons

Full Scene: Something like 45,000-50,000 is the maximum polygon count. (excluding npcs, weapons, and players)

For information on texture limits visit my guide here: http://forum.ragezone.com/f497/wucas-texture-sizing-dds-894668/

Remember: Density also matters, although you have the capabilities to go somewhat crazy, placing 2,000 polygons in a tree leaves will crash you; I know from personal experience.
 
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