AQW private server files WebGame 

Here are about 30 different adventure quest world files/emulators I've uploaded into a google drive -

Found these sometime last year on a tapatalk forum, someone just dropped a whole lot of emulators. I remember they split the site/html, db, and sources into different mediafire downloads. Can't find the original forum/post but it doesn't matter a lot of the links were broken and most likely that post is gone.

For Beginners - The 'HP 2012-2013 files', 'MasterQuestWorlds Files', and 'pEATL' files are pretty similar to the files used on the few private server setup tutorials on youtube if someone comes across this post wanting some post artix visual upgrade nostalgia, not all videos are equal in quality or completeness when explaining setup.

I know mpgh has a tutorial on making an external loader for an adventure quest worlds emulator so you don't have to use ruffle or use an archived chrome with flash. Not sure how it works since their recommended/required sothink swf decompiler has their sellers website giving a defunct download page and the wayback's uploaded version get flagged by virustotal for backdoors. Would love to know what ways people are using to make their own launchers/loaders for aqw that are standalone.
 
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Here are about 30 different adventure quest world files/emulators I've uploaded into a google drive -

Found these sometime last year on a tapatalk forum, someone just dropped a whole lot of emulators. I remember they split the site/html, db, and sources into different mediafire downloads. Can't find the original forum/post but it doesn't matter a lot of the links were broken and most likely that post is gone.

For Beginners - The 'HP 2012-2013 files', 'MasterQuestWorlds Files', and 'pEATL' files are pretty similar to the files used on the few private server setup tutorials on youtube if someone comes across this post wanting some post artix visual upgrade nostalgia, not all videos are equal in quality or completeness when explaining setup.

I know mpgh has a tutorial on making an external loader for an adventure quest worlds emulator so you don't have to use ruffle or use an archived chrome with flash. Not sure how it works since their recommended/required sothink swf decompiler has their sellers website giving a defunct download page and the wayback's uploaded version get flagged by virustotal for backdoors. Would love to know what ways people are using to make their own launchers/loaders for aqw that are standalone.
Which ones are working/reliable? any infos on that?
 
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I have, even latest too dm me


You found one; I need one too.
 
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I shared various private server packages of multiple Artix games (including the fan-made Dragonfable Online) in an older thread: https://forum.ragezone.com/threads/artix-private-server-collection.926757/post-9298903

Though the files I have were archived over the years and are woefully outdated, they might not be of any use in these endeavors and none of the AQW private server packages are from Armagedom unfortunately. I don't think any of the AQW private server files are 100% complete, though I never thoroughly tested to confirm this (I just have a hunch that the AQW private server files I do have archived are all variations/modifications of the DuskWorlds private server files which were widespread back in the day, judging by the backend code and their shared vulnerabilities).

EDIT:

It appears that Jankmas has similar private server files in their Google Drive link that I have in my Mediafire folder.

I don't know for certain if Jankmas grabbed some of the files from my Mediafire folder, but if so, then I'm very happy to see that those files are archived in multiple locations as opposed to solely being archived on my Mediafire account and on the hard drives of those who downloaded them.

I don't have the best experience when it comes to online archival of data, especially considering that many of my older posts now point to non-existent files that I don't have archived locally on my external hard drive.
 
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The best example for Dragon Fable would be

its using the latest version and an archive of swf files i assume i could release as not a big fan of Dragon Fable anymore i think i am sitting on around 11GB of files or more? I was moving to Java then ran out of steam after work and life got in the way but i used hiperesp as the base about 2 years ago.

You can use a man in the middle proxy to download the SWF files while playing any Artix Games both the Legacy Browser and the Launcher ( appimage on Linux ) is what i use with the best results.

Much of the back end still uses the older methods but with the launcher slowly becoming easier to use cross platform its still a good thing to scrape the files from to later patch them.

The only one not easily done is AQ3D as the client is written in unity but bots and other tools exist. Maybe someone could get this working but i have very little experience with reverse engineering unity games.
 
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