Aran Combos

A few things:
player.setLastAttack(System.currentTimeMillis()); < this shouldn't be in the handler but in AbstractDealDamageHandler, why? I can spam the dam packet and get 30k combo in 1 second.

ARAN_COMBO_COUNTER = 0xA3 //v83

0xA2 is for clicking the guide.
 
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Can't this be define in CloseRangeDamageHandler? So I really don't think there is a use for a handler
 
Well They made it on January and it was the first ones with it and u think they just coded it on May o.o..
also its just a coincidence that it the SAME thing but different int.
O.O..

They really have to be like that -_-

A few things:
player.setLastAttack(System.currentTimeMillis()); < this shouldn't be in the handler but in AbstractDealDamageHandler, why? I can spam the dam packet and get 30k combo in 1 second.

ARAN_COMBO_COUNTER = 0xA3 //v83

0xA2 is for clicking the guide.

Not sure but if you look at the actual script, it checks for the latest use, if it's small enough, it sets it to 1, how does that in any way get you to 30k combo?
 
They really have to be like that -_-



Not sure but if you look at the actual script, it checks for the latest use, if it's small enough, it sets it to 1, how does that in any way get you to 30k combo?
If I send the packet, I get 1 Combo and the timer sets to the time I sent the packet. So if I keep sending the packet my combo goes up up and up. So put that in a place where you are really DAMAGING a mob. So not when you miss.
 
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