Junior Spellweaver
- Joined
- Jun 7, 2012
- Messages
- 183
- Reaction score
- 40
Can i edit animation with your tool? Or is there possible to edit with that modeleditor?
If not possible. Can i ask how to modify animations.? Because there's one posting animations . And credited to your tools. Thanks. Sfx editor helps me alot
Hey, i've got the following problem and i have no idea why:
04/10/2015 12:55:28
..\Common\Project.cpp line 838
class CTexture *__thiscall CProject::GetTerrain(int) const
Terrain texture with ID 215 doesn't exist
Which ends in this:
The client is rendering it without problems. :s
does ur client and the world editor use the same resource?
if not then get the texture you used from your client folder, and put it into the resource the world editor's using. just looks like a missing texture
Has anyone figured out why Atools wont open for other users like me?
I installed the Qt and add-ins and stuff.
The OS of my Laptop is Windows 10 currently. It worked before but now it doesnt open. No errors messages or logs. Just wont start
In that case debug, it's open source.
Okay for those who are having trouble of the program not opening, one way of solving this is reformatting your PC.
That's what I did.
Since I use Windows 10, I reset my PC but kept my personal files.
If ur using Windows 8.1 and older, reformatting is a good fix if you don't know how to debug.
Congratulations, you swept the problem under the mat by formatting your system drive, avoiding to find out what the problem source was. Happy it works again, but it will revenge on your, anytime.
Hey! First of all, I really love your releases and contribution to this forum! Keep up the good work! I have an issue with the model editor tho, which I've been trying to fix for a really long time, but still no luck.
So basically this:
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is the issue.
the pose it gets is always rotated and facing down, while the skeleton has the proper rotation. This wouldn't bother me, but
1) animation is wrong ofc and
2) this pose sets the hitbox and that is a problem
At first I thought it had something to do with the bind pose in max, but it doesn't.
Any idea why this happens? Thanks!:
I am just messing around, but I already tried that. If I set it to Z orientation, the model is positioned properly, but the bones rotate backwards. Anyways, I am used to making animations the old way (before the release of aTools), but I thought it would get the job done faster...
I am just messing around, but I already tried that. If I set it to Z orientation, the model is positioned properly, but the bones rotate backwards. Anyways, I am used to making animations the old way (before the release of aTools), but I thought it would get the job done faster...