Audition Java Source (RedBabana 2019 client)

Could you send 80.acv and 100.acv? I might be able to help.
Here it is
Can you share the tool ?
 
Luannbr has already extracted it.

Generally, script are located in 80.acv+ for older versions and 100.acv for the latest version.
 
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I've created a Discord community for the Audition Reborn Project where I'll be posting progress updates, fixes, development discussions, tools, and resources.
Feel free to join:
 
Working on a Java Audition server (the "Audition Reborn" first-version source). I'm implementing the FAM (Family) system and I'm stuck on one specific packet — hoping someone who's reverse-engineered this before can confirm the response layout.

What I've confirmed on my end:
- When the client opens the FAM Center, it sends PacketType MESSENGER (0x12), subtype 0x1C, with NO payload (just the open trigger — full decrypted request is `12 1C`).
- The original source never implemented this — it threw UnknownPacketTypeException and the client showed "Connection lost."
- I built a handler for it so the server now responds instead of crashing. But my response payload is a guess, and the client still disconnects on receiving it — so the shape is wrong.

What I need:
The RESPONSE format the client expects for FAM Center open (MESSENGER 0x1C). Specifically:
- How many bytes / what fields? (result byte? counts? a ranking-list struct?)
- The FAM Center screen shows a ranking list (Rank / FAM Name / FAM Points / Intro), a "Best FAM / FAM Master / FAM Points" header, and "Joined FAM / FAM Points" for the player — so I assume the response carries some of that. What's the actual layout?
- If anyone has a captured decrypted hex of a working FAM Center open response, that would be perfect.

Also happy to hear if the FAM entry point actually rides on a different PacketType (I noticed FAM = 0x2D is reserved in my source but unimplemented) — i.e. whether 0x1C is "open" and the rest of the family actions live under 0x2D.

Any source that has FAM implemented, or a packet doc, would unblock me. Thanks!
 
Good

I've created a Discord community for the Audition Reborn Project where I'll be posting progress updates, fixes, development discussions, tools, and resources.
Feel free to join:
Broken link
 
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