I thought you already had a thread open in regards to this issue however I'll try to give some insight if possible?
So correct me if I'm wrong even watching your video I'm unsure if you are happy the window displays sometimes or annoyed, in my assumption it's anger since you've already gotten the skills maxed so why have the window in the first place....?
reverse searching
Confirm changes to skill points?
leads me to textClient.txt.txt
that gives me IDS_TEXTCLIENT_INC_001507
so I look inside textClient.inc
that leads me to
TID_GAME_SKILLLEVEL_CHANGE 0xffffffff
{
IDS_TEXTCLIENT_INC_001507
}
if I take "TID_GAME_SKILLLEVEL_CHANGE"
if I search that within the source I find this in the WndField.cpp
void CWndReSkillWarning::OnDraw( C2DRender* p2DRender )
{
}
void CWndReSkillWarning::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
// ¿©±â¿¡ ÄÚµùÇϼ¼¿ä
CWndEdit* pWndEdit = (CWndEdit*)GetDlgItem( WIDC_CONTEXT );
if( pWndEdit )
{
pWndEdit->SetString( _T( prj.GetText( TID_GAME_SKILLLEVEL_CHANGE ) ) );
pWndEdit->EnableWindow( FALSE );
}
make sure after the source edit has been made you compile the solution, place the updated exe files into the program folder start them and use the updated Neuz
if this still doesn't resolve the issue either attempt to remove the VOID and any calls it might pull on and if that still doesn't resolve the issue maybe this sort of thing isn't quite up your street?