Hi, I am doing reverse engineering and already cracked the dxt files and the database. Can i see the game server file? Lets make this game work.
Avalon Heroes Reborn — Lua Decompilation SUCCESS!

Step 1 complete. I successfully decompiled the game scripts. 48,384 lines of readable game logic extracted!
What we now know for certain:
Game Flow (Login → Play)
Intro → Login → Lobby → BattleWait →
BattleLoading → BattleHero → Game → Result
12 game states fully mapped — we know exactly what the server needs to handle at each stage.
Game Modes — 11 total
LOGIN, LOBBY, BATTLE, ADVENTURE, SCENARIO, ARENA, SIEGE, TUTORIAL, REPLAY, PLAZA — all confirmed with their IDs.
Combat System — Partially Revealed
8 attack/defence types (Physical + Magic subtypes)
Stats confirmed: Physical DEF, Magic DEF, Avoid Rate, Block Rate, Critical Rate, Concentration, Magic Attack
Toggle skills cost 2× MP
Max Attack Speed cap: 500 for all 5 hero classes
Reward System — Fully Revealed
5 battle bundle types (Normal 3-player, Team 6-player, Premium 4-player, PC Room, Special Event)
EXP fields: nTeamExp + nTeamAron per slot
20 reward bitmask flags (MVP, EXP bonus, Fatigue, Guild, etc.)
Base passive timer: 1800 seconds (30 min)
Hero System
182 heroes across 6 classes confirmed
Camera data per hero fully extracted
Hero slot, rental hero, resurrection time — all confirmed fields
What this means for server development:
We can now start building the server framework based on confirmed game states and modes. The reward and combat systems are partially implementable right now without cracking the .dxt files.
Next target: Engine.dll → unlock .dxt files → get all hero stats, skill values, item data