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- Oct 2, 2010
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The original source code was initially written in Visual Studio 2010 and later transferred to the 2003 Asura source that was shared here.
This is the first version of the Battle Pass system I created, but keep in mind that it was primarily coded for testing purposes.
If you find the source code to be poorly written, feel free to share your thoughts. Instead of spreading negativity, consider suggesting improvements and sharing the revised code here.
I haven't tested this on Visual Studio 2003, so if you have some free time, please give it a try.
Take the time to read and understand the source, as all the answers to your questions are already there.
I'll do my best to provide assistance and missing files/codes. However, for improvements and new implementations, I encourage you to take the first step in making changes.
Download Link:
Screenshot:
This is the first version of the Battle Pass system I created, but keep in mind that it was primarily coded for testing purposes.
If you find the source code to be poorly written, feel free to share your thoughts. Instead of spreading negativity, consider suggesting improvements and sharing the revised code here.
I haven't tested this on Visual Studio 2003, so if you have some free time, please give it a try.
Missing Features & Suggestions:
- Please check the code related to obtaining items and add any missing parts.
- You can move the "Trade Player" mission from the Field to the Agent, as all confirmations are handled on the AgentServer side.
Take the time to read and understand the source, as all the answers to your questions are already there.
I'll do my best to provide assistance and missing files/codes. However, for improvements and new implementations, I encourage you to take the first step in making changes.
Why am I sharing this?
Some of you might be wondering why I'm sharing this. Honestly, I figured, why keep it to myself when others are already enjoying the benefits, let’s make it available for everyone—completely free.Download Link:
Screenshot:
Credits:
- Juver – I used his UI design (battlepass screenshot) and code flow (Activity System).
- dmk14 – Helped convert the tool from Visual Studio 2010 to Visual Studio 2003.
- devart22 - Reading about his NPC buff source thread was an eye-opener.
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