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it is known that assembly is efficient and modern, and scales very well to machine code with large cluster processing units, the likes you will deploy to your clients as a third party negotiator as well as a mediator controller
attempting to expand into the abyss of deep computing for maplestory will only hinder the newcomer on their perilous journey, which is intrinsically expected from one's bystander point of view
the arrangement of a buffered multiprocessing array in this particular case is very important as it relies on erwin's principle of deferential pooled networking in computer science.
of course, it would be trivial to implement a finite polynomial concurrency scheme but it's a bit far fetched to think lightly of erwin's principle in these circumstances, especially since you will be the foster of thousands of players in this context.
note that it is important to be in the proper position to capitalize on these supplementary processing units when the time comes because they will be elemental in determining the packet loss factor while decoding.
i hope this is of assistance to u in this thursday night
c# is what i recommend these days. c++ would been the best choice if it wasn't about creating for an illegal purpose (so much useful hours wasted to create something which will get dmca)
I use paint all the way.
I thought he'd be writting a Piet hello world program, how disappointed was I. Plus that would be an IDE, not a language
If you're serious, then go pick up a book or google and research and then move up to something new; Groovy