- Joined
- Jun 5, 2014
- Messages
- 5
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- 1
Any news?
Any news?
I want understand The Engine of Black Gold To Make Age of wushu server Because you guys said Age of wuhsu and Black gold same Engine
DELIMITER $$
DROP PROCEDURE IF EXISTS `nx_district`.`create_account`$$
CREATE DEFINER=`ragezone`@`%` PROCEDURE `nx_district`.`create_account`()
BEGIN
declare i int;
set i = 1;
while i < 101 do
insert into dc_accounts values (concat('test',lpad(i,'3','0')),'test',CURRENT_TIMESTAMP,CURRENT_TIMESTAMP,'',CURRENT_TIMESTAMP,51,1,11,0,0,0,'');
set i = i + 1;
end while;
END $$
DELIMITER ;
i'm sorry, are you - stupidinsert into dc_accounts values (concat('test',lpad(i,'3','0')),'test',CURRENT_TIMESTAMP,CURRENT_TIMESTAMP,'',CURRENT_TIMESTAMP,51,1,11,0,0,0,'');
Hello, could you please send me a copy of "heijin-patch-0.0.1.017-0.0.1.018.zip"?there is an idea to update the server.
I have all the patches from 0 to the latest version. I think you can keep track of changes in the server and client and try to update
View attachment 200166
Hello, could you please share the repaired client? I can no longer find a complete client anywhere — it's been too long. I've searched on the Web Archive for a long time, but many files are already corrupted and cannot be downloaded fully.(have not engaged in the game, much that i forgot)
-use chinese client (in english you can not perform actions (you already knew that))
-try to find all chinese patches and install them one by one on the old сhinese client (can not remember the last working version of the patch (it seems that the 100 or so) but, in any case, new classes will not be)
-for synchronization server with the client uses 'share' folder of the client (unpack and move it to the same folder on the server)
- client reads uncompressed folder (.package), you need to unpack and put them in a folder 'res' (except Lua - it to the root folder of the game)
-lua scripts client can easily decompile of bytecode and edit them (then again to do bytecode)
chinese and english client (as i remember) are quite different gameplay (quest chain, etc...)
----upd---
here are remembered)
When I tried to understand why not to do anything in the English client found that do not match the way for action (...hard to explain in words) ... to capture packets on the server side (game_member) and compare that sends client English and Chinese (path, name-effects) - you see the difference
and more))) - to parts of the server, you can connect via telnet commands (see the folder LUA)
and more)))) - gm console (the same effects editor, quests, animations, and other things - it's all there in the client) can connect lua corrected on the client side (look for the hot keys F1 F2, etc.)