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BLAuth connection error

Newbie Spellweaver
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Do you also have this error when logging into the game client on BLAuth?
 

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Newbie Spellweaver
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Deviating a bit from the main story. I am concerned about packets coming from outside. I put it in the attachment.

The packages are with
 

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Deviating a bit from the main story. I am concerned about packets coming from outside. I put it in the attachment.

The packages are with
Yep, have it to. Idk, but i check files for backdoor, any problem with it, only gateway detected it.
Need decompile BLServer and check inside. Mb it's part of server send some packets and get resposive.
 
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The date time tuple problem mentioned on the first post, is not the same as the one mentioned by Robyson. First one is solvable with some voodoo magic, I will post the solution soon. Robyson's screenshot is a problem that I didn't find a solution yet, it happens on client disconnection from server.
 
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Newbie Spellweaver
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The date time tuple problem mentioned on the first post, is not the same as the one mentioned by Robyson. First one is solvable with some voodoo magic, I will post the solution soon. Robyson's screenshot is a problem that I didn't find a solution yet, it happens on client disconnection from server.
I await your correction and thank you.
 
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I await your correction and thank you.
I will list all the changes I've made that are not part of the main thread. Beforehand, keep in mind that I had setup everything from scratch locally on 127.0.0.1 (Windows 11). I rarely use the VM anymore.

Open `GlobalDB` -> `WorldServer_Info` and change `Auth_Addr` to `101` and keep `Redirect_Addr` completely empty. This eliminates the usual one-line error you see about AuthAddr [0.0.0.0] not being found. Even though it's mentioned as `Auth_Addr`, the usage of this is for AuthServerID, weird I know.

Now, the second thing I noticed on the Chinese VM, is that the sequence of `Bless.exe` execution (the 4 shortcut items) is wrong! If you launch `World` before `Match` it will complain with an Async error, that the connection to a specific port can't be made. The sequence for which I launch everything is: 1.Cache, 2.Auth, 3.Match, 4.World, 5.Dungeon, 6.Field, 7.Ping. This combination sequence outputs the least amount of errors in `Logs`, all errors are related to Content (which we can obviously try to fix too), and not vital connection errors.

If I find anything else, I will post again.
 
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Experienced Elementalist
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Deviating a bit from the main story. I am concerned about packets coming from outside. I put it in the attachment.

The packages are with
Which server module are this logs? We have a test server running for a days and i didn't see any IP like this to try to connect to server.

Regards
 
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