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BrickEmulator [C#] Pooling Sockets + From Scratch

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Old Habbo Developer
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Eh, good luck I suppose for the 3rd time

:thumbsup:
 
Master Summoner
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Look forward on BrickEmulator :

wichard - BrickEmulator [C#] Pooling Sockets + From Scratch - RaGEZONE Forums
 
Junior Spellweaver
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How about SQL on the emulator? It will be like uberEmulator (the "YES SQL EVERYWHERE" version) or maybe will be "static"?

Good luck with this...
 
Experienced Elementalist
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Ehh, is it just me or u always got some wierd names. Duck = duck - Diddo = Dildo - Break = Snake (rofl) - Brick = penis
 
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AWA

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Could you explain this multiply socket handler thing a bit?
 
Junior Spellweaver
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Could you explain this multiply socket handler thing a bit?

Maybe multi-threading or maybe a system to separate all connection in different socketlisteners and maybe be more fast (?)?

I supose, I don't know...
 
Junior Spellweaver
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Good luck! Looking forward to this, DuckEMU was a opening fail. When do you think you will be done? And please don't use WiredCMS, it's the worst one I've ever seen. Also, can you make so we can be able to change the welcome message in PhpmyAdmin? That would spare a lot of time. :)
 
What about no.
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Good luck! Looking forward to this, DuckEMU was a opening fail. When do you think you will be done? And please don't use WiredCMS, it's the worst one I've ever seen. Also, can you make so we can be able to change the welcome message in PhpmyAdmin? That would spare a lot of time. :)

Its weirdcms you silly habboon
 
Skilled Illusionist
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Seriously, stop with these shenanigans Uber rip-offs -.-
 
Master Summoner
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serious another emulator lol gotta say you have alot of time if you code this emulator from scratch again i hope this one actually is the original one
 
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