(70 commits since last post)
Added: (Re-)Load TalenTrack after achievements service (re-)load.
Added: Achievement ACH_BuildersClub
Added: Achievement ACH_CostumeHopper
Added: Achievement ACH_EsA (Freeze frozen player)
Added: Achievement ACH_GameAuthorExperience
Added: Achievement ACH_GiftReceiver GiftGiver
Added: Achievement ACH_RbTag
Added: Achievement ACH_RoomDecoHosting
Added: Achievement ACH_RoomEntry
Added: Achievement ACH_snowBoardBuild
Added: CrackableInventoryProductReward interaction
Added: Follow / Stalk command.
Added: ProgressAchievement(userId, achievementName, progress) overload. Schedules achievements progress if the player is offline.
Added: Set default room wall and floor paint.
Added: SwitchState Interaction
Added: VipGate interaction (vip_gate)
Added: WalkOverTeleport teleport within same room.
Added: camera publishing + events.
Added: command aliases option + add / delete alias commands.
Added: credits command.
Added: freeze points being given.
Added: interaction builder for black hole.
Added: more interactions to InteractionTypes.
Added: option to disable achievements.
Added: passing handitem notification
Added: threadsafe method to change credits / points
Changed camera_log table structure.
Changed: Buying walkover teleport now gives a set of linked teleporters instead of 1 teleport.
Changed: Failed commands are no longer showing in the room.
Changed: Handle exceptions gracefully in room cycle. Prevents room from crashing.
Changed: Hide inaccessible catalog pages.
Changed: Ignored variable replaced with _
Changed: Improved WalkOverTeleport interaction.
Changed: Introduced LagWarning event to IRoomSessionService and to IRoomSession
Changed: Load achievement score for user entities.
Changed: Load achievements async
Changed: Made TradingConfigurationLoader startable.
Changed: Made commands case insensitive.
Changed: Only kick when walking in door when there is no furniture.
Changed: Only send achievementprogress when progress is not 0
Changed: Refactored Achievements RoomComponent.
Changed: Reuse byte buffers for nitro proxy missing client initiated packets.
Changed: Small optimization to UserUpdateMotto achievement handling
Changed: Updated ACH_RoomEntry to only increment once per room.
Changed: Use new achievementsservice overload to reduce code duplication.
Fixed: Creating Guilds
Fixed: QuestsComposer not serializing _openWindow
Fixed: absolute achievement progress calculate correctly.
Fixed: bug in picking up furniture not being removed from selected furniture in wired.
Fixed: friend requests not being send correctly / loaded.
Fixed: giving respect. Roomid was missing.
Fixed: load navigator preferences.
Fixed: roller slide animation for furniture.
Fixed: sender of whisper not seeing the whisper.
Fixed: sender of whisper not seeing the whisper.
Removed: debug console write.
Removed: some nitro proxy initiated messages. Issues in v1 no longer in v2
Removed: status update causing rollers to glitch out.
Removed: text from MOTD
Renamed: CostumeHopper to CostumeRoomNetworkTeleport to match Habbos definition.
Renamed: Gate to PrivateRoomDoor to match Habbos definition.
Renamed: InteractionTypes.GuildFurni to GuildCustomized to match Habbos definition.
Renamed: NPCs component to EntitiesComponent
Renamed: OneWayGate to OneWayDoor to match Habbos definition.
Renamed: Wired Extra to Wired Propagation to match Habbos definition.
Renamed: interaction types to match Habbos
Demo hotel has been updated. Thanks for bill, laynester for fixing some things in Nitro. Thanks to RealCosis, Oliver for a couple bug reports.
(I wont advertise here, if you want to test play, contact me)
It's refreshing to see that there's still at least one person still contributing to the HH section.
Keep the updates rolling out, keep the community alive my friend.
I've also sent you a F/R on Discord
That enough updates for you
?