- Joined
- Aug 14, 2009
- Messages
- 1,097
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Hello all!
Around mid-2020, I started work on PickleTrick, which is meant to be the successor of TrickEmuS2. Since then, I haven't been particularly working too hard on it.
I'm still trying to figure out how I want some things to be, but I've recently implemented the server selection packet (which wasn't even in the original TrickEmuS2!) properly.
The core has been in production for quite a while, serving a whole actual login server for a particular server. It has worked pretty well so far. If it matters at all, the FLS powered by the PickleTrick core hasn't been restarted in 3 months, and it's still going strong. With that being said, I'm still not happy with how packets are sent to the client.
So, um.. yeah. That's all I guess.
MIT license
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old post:
Around mid-2020, I started work on PickleTrick, which is meant to be the successor of TrickEmuS2. Since then, I haven't been particularly working too hard on it.
I'm still trying to figure out how I want some things to be, but I've recently implemented the server selection packet (which wasn't even in the original TrickEmuS2!) properly.
The core has been in production for quite a while, serving a whole actual login server for a particular server. It has worked pretty well so far. If it matters at all, the FLS powered by the PickleTrick core hasn't been restarted in 3 months, and it's still going strong. With that being said, I'm still not happy with how packets are sent to the client.
So, um.. yeah. That's all I guess.
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MIT license
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old post:
Basically nothing works at this point. NPCs are displayed and you can kind of move around in the world (not really, though). Portals somewhat work. Still not really.
The code is worse than the 0.50 version, surprisingly. You can tell that I never intended to release this as-is.
AGPLv3
The code is worse than the 0.50 version, surprisingly. You can tell that I never intended to release this as-is.
To view the content, you need to sign in or register
AGPLv3
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