C9 client & server source code

What???

I mean archive in this release fake.

Yes I have full source and compare with this images, so I say its fake. Not loose time for get password, brute, etc.
If that’s the case, could you please share the version you have that you believe is not fake? I’d really appreciate it.
 
I don't think this is fake; it's very likely to be genuine source code. There is an SVN structure: Svn/CP_live/Client/Src/ --- Separate build scripts depending on the region: protect_c9_jpn_live.bat, protect_c9_kor_live.bat, protect_c9_thi_live.bat, protect_c9_tw_live.bat --- GameGuard, XIGNCODE, Gamania, NhnModule — These are real payment and anti-cheat modules, and all licensed. ------ There is Themida SDK.h, Themida's actual obfuscation SDK.--- Papka called it "fake," but the SVN checkout structure and regional build files aren't fake. 4GB compressed, 27.5GB uncompressed — that size makes sense for source code. But let's be realistic, there are no known vulnerabilities in 7z, and AES256 can't even be cracked by the NSA. But the 7z password is probably a Chinese forum name – or it could belong to a Chinese developer; trying it with a smart wordlist + hascat might give you a chance.
 
Have you already set up and run the server?
What is the address to experience
 
That structure is real, but looks to be old, and who knows how complete. It might be the source from one of the beta tests that has been supposedly floating around for years. Would need to see the contents of C9DefineDev.h to get a better picture, but, that won't be possible for obvious reasons lol.
 
papka Can you please release the 95 lv client? Also does anybody here have a tool that can be used to modify the GameData.c9d? I have been trying to map it out but it takes way too long, and to test if the correct int or float was edited takes time because i have to restart the server every time. It is sad really that this game is pretty much dead, yet there are still people who gatekeep these tools.. And yes i have checked the current releases but these threads are mostly dead. I was really hoping people are ready to let go of some of these files.
 
Let's get our hopes... I'm working on bruteforcing it. I'm going to my way to try solve it. Another thing I had been examining the files and the videos and other stuff seem true I know some of you told that is fake but looking to tree of files doesnt look fake.
(I know it's gonna be hard and maybe impossible but I do my best)
 

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Let's get our hopes... I'm working on bruteforcing it. I'm going to my way to try solve it. Another thing I had been examining the files and the videos and other stuff seem true I know some of you told that is fake but looking to tree of files doesnt look fake.
(I know it's gonna be hard and maybe impossible but I do my best)
This doesn't look fake to me, and I have several facts to support that conclusion.

It seems that the user "papka" is either trying to mislead people, or they simply have a different set of server files with a different directory structure, different file names, or files from another publisher. However, even that explanation doesn't make much sense. Regardless of the publisher, the actual developer was NHN Corporation. They licensed and distributed their work to different publishers, so the core codebase should be essentially the same across all versions, with only minor, publisher-specific modifications.

As for the evidence, both Continent of the Ninth Seal (C9) and R2 Online: Reign of Revolution were developed by the same company, NHN (Hangame). I have the original R2 Online server files, and after comparing them in detail, I found that more than half of the files match.

The similarities go far beyond file names. Many files have identical sizes, including libraries, resources, utilities, scripts, and other components. Some files even have identical hashes, which strongly suggests that R2 and C9 share the same underlying codebase, with only game-specific modifications built on top of it.
 
nothing ps to unpack this sources code,so.....
777,876 pw tries until now. I made my own wordlist with words, characters, numeric and symbols both English and Chinese. Let's see now i using a small part to test to no lost it. I'm really working let's see people. I couldn't do this due i had problems with thermalthrottle.
I will buy a rtx 5080 and 5590x3d later and use to have more horsepower because mine gtx 1050 4gb and i7 8750h isn't holding for this i am currently doing 13.77 pw per second. With new build I will table to do more 200 or more per second. If anyone has spare resource starting working too

This doesn't look fake to me, and I have several facts to support that conclusion.

It seems that the user "papka" is either trying to mislead people, or they simply have a different set of server files with a different directory structure, different file names, or files from another publisher. However, even that explanation doesn't make much sense. Regardless of the publisher, the actual developer was NHN Corporation. They licensed and distributed their work to different publishers, so the core codebase should be essentially the same across all versions, with only minor, publisher-specific modifications.

As for the evidence, both Continent of the Ninth Seal (C9) and R2 Online: Reign of Revolution were developed by the same company, NHN (Hangame). I have the original R2 Online server files, and after comparing them in detail, I found that more than half of the files match.

The similarities go far beyond file names. Many files have identical sizes, including libraries, resources, utilities, scripts, and other components. Some files even have identical hashes, which strongly suggests that R2 and C9 share the same underlying codebase, with only game-specific modifications built on top of it.
Do you have r2 source code? And I saw you message I am trying my best to discover password.
 
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Still idly deciphering code. They might as well just pay someone to buy it.
 
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