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ChestBox Mob Spawn

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☺☺Just Ask The Pope☺☺
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hi guys / gals once again i'm back seeking help

i'm after a way to .. spawn chests after a mob / Boss has been killed

i'm not sure if its to do with script or not but if it is then i'm screwed but if not then please
give a guy a lesson ..

thanks in advance....
 
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StateMob.shn in Odin Files, use the falou files as tutorial.

StateMob.shn doesn't have anything to do with spawning chests after a mob has died. It sets an abstate to a mob after a certain mob has died, and as far as I am aware it's not possible to spawn in mobs with abstates.

There is another way to do this doing.
 
Newbie Spellweaver
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you wants spawn only the chestbox? or edit chestboxes after a mob?
 
Newbie Spellweaver
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It has to do with spawning chests.

There are 10 examples.
If ConditionMobInx dies-> TargetMobInx loses AbstateInx (StaInvisible) so you can see it.

Second Row explained:
If Chimera dies->ChimeraBox loses the Abstate StaInvisible so you can see it.


eZ
 
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@Kevx96 The problem with your solution is that it's a work around. With this method although you are achieving the desired results, there are some downsides to it, which may not effect some but could be troublesome depending on how you've setup your mob. First of all, if your mob roams the map then it will be a problem because if you kill the mob at point X the chests will still only appear at point Y. Second of all if there are multiples of the same mob, and you want each mob to be linked to each chests, then you'll also have a problem because if you kill mob 1 at point X then both chests at point X and Y will still appear even though you didn't kill mob at point Y.

There is a correct solution for this, my hint to you is AdlThorn.
 
☺☺Just Ask The Pope☺☺
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got it fixed thanks for the help guys ^^ but when i kill it at point x the chests like u say spawn at point Y but seeing as they spawn im good with it ^^
thanks again..
 
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In said script/regen most of the time the spawn location is defined
 
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