Was Misterkid, developer
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- Jun 19, 2009
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Story(Skip if you hate to read)
I have been working on a client sided anti hack in c++ this time.
Someone gave me a tip going in c++ and check on a other way for hacks
The release is dll based and will/is (be) useable on other games aswell.
Attachment Info
The attachments contains prototypes.
A dll file/lib file for your game(Neuz)
A Test application.To test the dll.
The dll holds 1 function name: HackCheck
Version log
version 1
Able to Block Cheat engine speed hack.
Download Version 1: Removed
version 2
Able to block packet editors
Just 1 exported Function
Creates its own threads
Download Version 2:
Protection rate:Blocks Mega Noobs:/:
version 3
Networking has been added to see if the anti hack runs or not.
A build of the ServerSided check.
DLL/Server reads a .ini file with a ip addres.
Server listens to port 666 I will add that in the ini read next time
Download Version 3:
Protection rate:Blocks Noobs:/:
version 4 (First Release)
Ports added in configs.
Renamed client config.
Killing threads -> closes .exe(Importand)
Download Version 4:
Config example
Protection rate:Blocking Noobs(Maybe More):/:
Owh a quick show how to import dll's in your project.
For c++ Users
For c# Users
How to add it in your Neuz.exe
open up NeuzMsgProc.cpp
Look for void SkipPatch() at the end of the function
add this
Then find
And add under {
In versioncommon.h
add
This will make it work on the Neuz.
Testing results.
CheatEngine Speed hack wont work at all. -> Cheatengine crash
rpe packet editor wont work at all. -> Neuz.exe -> exit
wpe packet editor wont work at all. -> Neuz.exe -> exit
Infiltration wont work at all. -> Neuz.exe -> exit
Possible block Yanic mama paket editor.
ServerSided check closed-> clients closes.
ServerSided not running?-> Client wont start.
Stress test Localhost ran up to 200 clients(Console test DLL) at the same time.
Bugs
Didnt look for it.
Bypasses
PM me those incase random user uses this
tt1:
Backdoors
None I don't add backdoors in my projects.
Any help/Sugestions/tips are welcome
Special thanks:
phoen1x(For the basics)
I have been working on a client sided anti hack in c++ this time.
Someone gave me a tip going in c++ and check on a other way for hacks
Attachment Info
The attachments contains prototypes.
A dll file/lib file for your game(Neuz)
A Test application.To test the dll.
The dll holds 1 function name: HackCheck
Version log
version 1
Able to Block Cheat engine speed hack.
Download Version 1: Removed
version 2
Able to block packet editors
Just 1 exported Function
Creates its own threads
Download Version 2:
To view the content, you need to sign in or register
Protection rate:Blocks Mega Noobs:/:
version 3
Networking has been added to see if the anti hack runs or not.
A build of the ServerSided check.
DLL/Server reads a .ini file with a ip addres.
Server listens to port 666 I will add that in the ini read next time
Download Version 3:
To view the content, you need to sign in or register
Protection rate:Blocks Noobs:/:
version 4 (First Release)
Ports added in configs.
Renamed client config.
Killing threads -> closes .exe(Importand)
Download Version 4:
To view the content, you need to sign in or register
Config example
Code:
127.0.0.1
13
Code:
[ip addres]
[port]
Owh a quick show how to import dll's in your project.
For c++ Users
Code:
#pragma comment(lib, "ANTIHACKDLL.lib")
using namespace std;
typedef void (*HackCheck)();
BOOL CallDLL()
{
HackCheck _HackCheck;
HINSTANCE hInstLibrary = LoadLibrary(L"ANTIHACKDLL.dll");
if (hInstLibrary)
{
_HackCheck = (HackCheck)GetProcAddress(hInstLibrary,"HackCheck");
_HackCheck();
}
else
{
ExitProcess( -1 );
}
return true;
}
Code:
namespace AntiHack
{
class Program
{
[DllImport(@"ANTIHACKDLL.dll")]
public static extern void HackCheck();
static void Main(string[] args)
{
HackCheck();
Console.ReadKey();
}
}
}
open up NeuzMsgProc.cpp
Look for void SkipPatch() at the end of the function
add this
Code:
#ifdef Q_PROTECT
#pragma comment(lib, "ANTIHACKDLL.lib")//Lib directory
using namespace std;
typedef void (*HackCheck)();
BOOL CallDLL()
{
HackCheck _HackCheck;
HINSTANCE hInstLibrary = LoadLibrary("ANTIHACKDLL.dll");
if (hInstLibrary)
{
_HackCheck = (HackCheck)GetProcAddress(hInstLibrary,"HackCheck");
_HackCheck();
}
else
{
ExitProcess( -1 );
}
return true;
}
#endif//Q_PROTECT
Code:
int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
Code:
#ifdef Q_PROTECT
CallDLL();
#endif//Q_PROTECT
add
Code:
#define Q_PROTECT
Testing results.
CheatEngine Speed hack wont work at all. -> Cheatengine crash
rpe packet editor wont work at all. -> Neuz.exe -> exit
wpe packet editor wont work at all. -> Neuz.exe -> exit
Infiltration wont work at all. -> Neuz.exe -> exit
Possible block Yanic mama paket editor.
ServerSided check closed-> clients closes.
ServerSided not running?-> Client wont start.
Stress test Localhost ran up to 200 clients(Console test DLL) at the same time.
Bugs
Didnt look for it.
Bypasses
PM me those incase random user uses this
Backdoors
None I don't add backdoors in my projects.
Any help/Sugestions/tips are welcome
Special thanks:
phoen1x(For the basics)
Last edited:

