Coders Chit-Chat

I need the following definitions for AllotEXP function
----------------------------
g_nReviseExpB
g_nReviseExpA
----------------------------
Thank you.
You can look up all thease static arrays inside the Main Server





Code:
[/COLOR]
[COLOR=#222222]
.data:004D8528    ; int g_nReviseExpA[10][21][/COLOR]
[COLOR=#222222]
.data:004D8528 00+g_nReviseExpA   dd 0,0,0,25,25,25,25; 0[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                                        ; DATA XREF: CMonsterReal::AllotExp(int &,int &,int &)+1E4↑r[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                                        ; CParty::AllotExp(int &,int,tagPOINT &)+56↑r ...[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 50,50,50,50,50,100,100; 7[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 100,100,100,100,100,100,100; 14[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 0,0,0,25,25,25,25; 21[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 50,50,50,50,50,100,100; 28[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 100,100,100,100,100,100,100; 35[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 0,0,25,25,25,25,50; 42[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 50,50,50,50,100,100,100; 49[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 100,100,100,100,100,100,100; 56[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 0,0,25,25,25,25,50; 63[/COLOR]
[COLOR=#222222]
.data:004D8528 19+                dd 50,50,50,50,100,100,100; 70[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 100,100,100,100,100,100,100; 77[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 0,25,25,25,25,50,50; 84[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 50,50,50,100,100,100,100; 91[/COLOR]
[COLOR=#222222]
.data:004D8528 19+                dd 100,100,100,100,100,100,100; 98[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 0,25,25,25,25,50,50; 105[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 50,50,50,100,100,100,100; 112[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 100,100,100,100,100,100,100; 119[/COLOR]
[COLOR=#222222]
.data:004D8528 19+                dd 0,25,25,25,50,50,50; 126[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 50,50,100,100,100,100,100; 133[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 100,100,100,100,100,100,100; 140[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 0,25,25,25,50,50,50; 147[/COLOR]
[COLOR=#222222]
.data:004D8528 19+                dd 50,50,100,100,100,100,100; 154[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 100,100,100,100,100,100,100; 161[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 0,25,25,25,50,50,50; 168[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 50,50,100,100,100,100,100; 175[/COLOR]
[COLOR=#222222]
.data:004D8528 32+                dd 100,100,100,100,100,100,100; 182[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 0,25,25,25,50,50,50; 189[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 50,50,100,100,100,100,100; 196[/COLOR]
[COLOR=#222222]
.data:004D8528 00+                dd 100,100,100,100,100,100,100; 203[/COLOR]
[COLOR=#222222]
.data:004D8870    ; int g_nReviseExpB[10][21][/COLOR]
[COLOR=#222222]
.data:004D8870 00+?g_nReviseExpB@@3PAY0BF@HA dd 0, 25, 25, 25, 50, 50, 50; 0[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                                        ; DATA XREF: CMonsterReal::AllotExp(int &,int &,int &)+24C↑r[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                                        ; CParty::AllotExp(int &,int,tagPOINT &)+BB↑r ...[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 100, 100, 100, 100, 100, 100, 100; 7[/COLOR]
[COLOR=#222222]
.data:004D8870 19+                dd 100, 100, 100, 100, 100, 100, 100; 14[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 0, 0, 25, 25, 25, 50, 50; 21[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 50, 100, 100, 100, 100, 100, 100; 28[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 100, 100, 100, 100, 100, 100, 100; 35[/COLOR]
[COLOR=#222222]
.data:004D8870 19+                dd 0, 0, 0, 25, 25, 25, 50; 42[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 50, 50, 100, 100, 100, 100, 100; 49[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 100, 100, 100, 100, 100, 100, 100; 56[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 0, 0, 0, 0, 25, 25, 25; 63[/COLOR]
[COLOR=#222222]
.data:004D8870 19+                dd 50, 50, 50, 100, 100, 100, 100; 70[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 100, 100, 100, 100, 100, 100, 100; 77[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 0, 0, 0, 0, 0, 25, 25; 84[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 25, 50, 50, 50, 100, 100, 100; 91[/COLOR]
[COLOR=#222222]
.data:004D8870 32+                dd 100, 100, 100, 100, 100, 100, 100; 98[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 0, 0, 0, 0, 0, 0, 25; 105[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 25, 25, 50, 50, 50, 100, 100; 112[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 100, 100, 100, 100, 100, 100, 100; 119[/COLOR]
[COLOR=#222222]
.data:004D8870 32+                dd 0, 0, 0, 0, 0, 0, 0  ; 126[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 25, 25, 25, 50, 50, 50, 100; 133[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 100, 100, 100, 100, 100, 100, 100; 140[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 0, 0, 0, 0, 0, 0, 0  ; 147[/COLOR]
[COLOR=#222222]
.data:004D8870 32+                dd 0, 25, 25, 25, 50, 50, 50; 154[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 100, 100, 100, 100, 100, 100, 100; 161[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 0, 0, 0, 0, 0, 0, 0  ; 168[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 0, 25, 25, 25, 50, 50, 50; 175[/COLOR]
[COLOR=#222222]
.data:004D8870 64+                dd 100, 100, 100, 100, 100, 100, 100; 182[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 0, 0, 0, 0, 0, 0, 0  ; 189[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 0, 25, 25, 25, 50, 50, 50; 196[/COLOR]
[COLOR=#222222]
.data:004D8870 00+                dd 100, 100, 100, 100, 100, 100, 100; 203[/COLOR]
[COLOR=#222222]
.data:004D8BB8    ; int g_nRevisePartyExp[61][/COLOR]
[COLOR=#222222]
.data:004D8BB8 00+?g_nRevisePartyExp@@3PAHA dd 0, 0, 0, 0, 0, 0, 0[/COLOR]
[COLOR=#222222]
.data:004D8BB8 00+                                        ; DATA XREF: CParty::AllotExp(int &,int,tagPOINT &)+278↑r[/COLOR]
[COLOR=#222222]
.data:004D8BB8 00+                dd 0, 0, 0, 0, 10, 10, 20[/COLOR]
[COLOR=#222222]
.data:004D8BB8 00+                dd 20, 30, 30, 40, 40, 50, 50[/COLOR]
[COLOR=#222222]
.data:004D8BB8 00+                dd 60, 60, 70, 70, 80, 80, 90[/COLOR]
[COLOR=#222222]
.data:004D8BB8 00+                dd 90, 100, 100, 100, 100, 100, 100[/COLOR]
[COLOR=#222222]
.data:004D8BB8 00+                dd 100, 100, 100, 100, 100, 100, 100[/COLOR]
[COLOR=#222222]
.data:004D8BB8 00+                dd 100, 100, 100, 100, 100, 100, 100[/COLOR]
[COLOR=#222222]
.data:004D8BB8 00+                dd 100, 100, 100, 100, 100, 100, 100[/COLOR]
[COLOR=#222222]
.data:004D8BB8 00+                dd 100, 100, 100, 100, 100[/COLOR]
[COLOR=#222222]



Code:
[/COLOR]
[COLOR=#222222]
static int g_nReviseExpA[10][21] =[/COLOR]
[COLOR=#222222]
{[/COLOR]
[COLOR=#222222]
 { 0, 0, 0, 25, 25, 25, 25, 50, 50, 50, 50, 50, 100, 100, 100, 100, 100, 100, 100, 100, 100 },[/COLOR]
[COLOR=#222222]
 { 0, 0, 0, 25, 25, 25, 25, 50, 50, 50, 50, 50, 100, 100, 100, 100, 100, 100, 100, 100, 100 },[/COLOR]
[COLOR=#222222]
...[/COLOR]
[COLOR=#222222]
...[/COLOR]
[COLOR=#222222]

 
DeathArt was all but kicked out for not being "nice" enough to leachers

Bakabug imo got more credit than he deserved, the releases he made were advanced in comparison to the average Kal dev but overall not THAT impressive that I remember... He also never completed a single project that I remember.


But just to toss some more names in KingIzu and Zen would be nice if they were back... both haven't even been on their skype/facebook that i knew them on in ages
 
DeathArt was all but kicked out for not being "nice" enough to leachers

Bakabug imo got more credit than he deserved, the releases he made were advanced in comparison to the average Kal dev but overall not THAT impressive that I remember... He also never completed a single project that I remember.


But just to toss some more names in KingIzu and Zen would be nice if they were back... both haven't even been on their skype/facebook that i knew them on in ages

HOLY **** A GHOST !!!!!!!!!!

hey nice to see ya around again :)

I see someone named Creative Zen in rankings around kal still but im guessing its probably not really him
 
HOLY **** A GHOST !!!!!!!!!!
hey nice to see ya around again :)
I see someone named Creative Zen in rankings around kal still but im guessing its probably not really him
nice to be around again
Mmmm, yeah doubt that's the same Zen.


So, anyway, whats the current state of Kal dev? Whats everyone basing their work on? Last I was active people were starting to release addons with .dll plugins to extend the game... Looks like that's progressed to the norm? Where can i get a good repack with a base setup worth extending? Core 2016 repack from R3v0 what everyone is working with as a base these days? That **** back doored?
 
nice to be around again
So, anyway, whats the current state of Kal dev? Whats everyone basing their work on? Last I was active people were starting to release addons with .dll plugins to extend the game... Looks like that's progressed to the norm? Where can i get a good repack with a base setup worth extending? Core 2016 repack from R3v0 what everyone is working with as a base these days? That **** back doored?
Guess everybody is working with the source of revo's files atm.
http://forum.ragezone.com/f315/real-2016-sources-package-1148330/

and for those who can't code 99% are now based on Revo or Beshoy repacks.
 
Yeah, at a glance that's what it looked like.
Those sources are complete source for r3vo's ****? I grabbed them first thing but haven't had time to look over the source...
yes they are very complete and all ready to compile.

i also compiled a ready to use set of dlls but you know some people are skeptical soooo use them if you would like or compile your own from the source.

its all there and ready to go
 
I'm trying to figure where the level limit for "Monster drop" is ..
For example after 28 levels you can't drop an item by a monster, where is that line stored? already checked ItemDrop, ItemDropEx, as well as CreateDropItem, CMonsterReal__Die.. any hint is welcome.
 
ihope if here someone make a video to now how to coding dll. and thanks



ihope if some one do video to know hot to coding in kalonline dlls and thanks
 
DeathArt was all but kicked out for not being "nice" enough to leachers

Bakabug imo got more credit than he deserved, the releases he made were advanced in comparison to the average Kal dev but overall not THAT impressive that I remember... He also never completed a single project that I remember.


But just to toss some more names in KingIzu and Zen would be nice if they were back... both haven't even been on their skype/facebook that i knew them on in ages

I come and check on the forum every couple of years hoping to see a cool resurgence and a new retro server to try out or something but I remember what a PITA Kal is to develop for :(

Honestly though I never released anything of meaningful value back in the day. I had a lot of fun and talked a lot of **** though!
 
Who are still here and would like to offer help ( i could pay a little, but not much ) - I'm about to: building a private server, and i want support. If you whatever reasons like to do everything free for me (its called stockholm syndrome), yeah... i'm in.

Ps! I'm a beginner level, absolutely rock bottom, but i know what i would love to see in my server. A new map with mobs reallocated and new level system.

Yeah, prolly just tell me whatever you willing to get paid for doing things like that for me. Could be a LOT of work.

Greetings whoever still active.
 
Kalonline codevibers, lets go!?

We need to upgrade coding into the vibecoding. Upgrade world edit and manager to ai prompting. Could be fun era.
 
Last edited:
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