Cola working ?

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Okay Cola have been released and I'm still waiting till someone make use of it...
Cola works fine

I'm going to try out animation etc~ and release this sexy lugia!
Did anyone else got further with cola :P?
Also I'm going to try to translate the korean to english :P so it will be easy'r for people to understand the errors lol


Make use of ActorX in Maya to export it as ase.
:thumbup:
Its somewhere there :P Udk also uses Ase import for models

Model downloaded from
 
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Simple text edits on the .ase's have made plenty of conversions work for me, you just have to open the .ase up with notepad or a text editor and alter/add some lines.
 
i've made a test model and made a lot of try to get ani exported in ase and then convert with cola but it like nothing work's..
 
And the animation have always been a problem with Cola. But you should really try and talk to heathj about the animation part.
I havn't seen heathj on msn for a while...

Meh i'm translated cola to english
Got bones working fine...
Now I'm going to make a fail animation.

oh as for .chr i think its a max extansion ? :S
well my 3ds max wants to open it tough ("3ds max character file") thats what it shows on mouse over

-not a 3ds max fan-
 
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Well simple question for you guys , i was using 3dmax to convert some objects from rose online to ase and then cola to turn them in too o3d but im having problems with collision i made a copy of the mesh in 3dmax and i called it #coll , but when i check ingame the collision doesnt work i go right trough the model and when i check it in cola and click view collision the 2nd mesh shows up like upside down , and i would keep trying and trying diferent angle's but still nothing so any 1 have a idea of what i could be doing wrong or what the right way may be cuz if if the collision starts working ill release all the rose online world model objects for it , not much of a release but still something to make the game better , and it would let me chose different games to get models off
 
Ive talked to heathj before about creating moving animation with 3DS max and making them .ani with COLA..
If I remember Right, he said that it would not, and will not work without the 3DS max script that Aeonsoft uses for the game..

As I Said! IF I REMEMBER CORRECTLY!

But it would be nice if a .chr file could be created D=
 
So from what im seeing is either no 1 knows anything about collision or no 1 is willing to say anything or give hints about it
 
here is a hint. check the source on how it loads the mesh. half way through it starts to check for animations and then it loads them. Find out the structure of the .ani files and you should be able to write a script that ports it directly from 3ds max and skip the middle man.

or do what I did and made a converter to scan another file format to correctly create a .chr that if people payed attention that cola bitches about the .chr when converting something to a monster format

not need to reinvent the wheel with the rest of it

as well if I'm not mistaken .3ds similar to gimp's image format hold onto a lot of unnecessary data though useful in editing is dead weight when in use (like made to be converted) though I might be mistaken.

though yes chances are you can import other file formats but if you want them to be tracked without unnecessary complications your going to have to convert them into flyff's native formats
 
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or do what I did and made a converter to scan another file format to correctly create a .chr that if people payed attention that cola bitches about the .chr when converting something to a monster format

not need to reinvent the wheel with the rest of it

as well if I'm not mistaken .3ds similar to gimp's image format hold onto a lot of unnecessary data though useful in editing is dead weight when in use (like made to be converted) though I might be mistaken.

though yes chances are you can import other file formats but if you want them to be tracked without unnecessary complications your going to have to convert them into flyff's native formats
That's just pure chinese/gilgamesh/whatever.
Can someone please translate what she said?
 
Waka, you did leech her V16 skill window didn't you? :3

Nop, I just looked into the content of it, and made my own ;D

BUT! @topic

I have currently failed with creating the .ani..
Only the first .ASE file I used worked, but the rest just keep on being converted to .o3d o.o
really wierd...
I hope I can figure this fo shizzle out and I will give you the results later :p
 
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