Junior Spellweaver
- Joined
- Jan 26, 2023
- Messages
- 156
- Reaction score
- 355
Hey there!
Testing Files are available now, keep in mind that its WORK IN PROGRESS.
# Testing Drops, Items and their effects, Experience and overall feeling - such as Monsterspawns, Penyarates and such
# Fixing issues and making changes as i encounter them, feel free to leave feedback, issues or improvements. I'll merge whichever andkeep this updated.
# My focus is the resource, might add things to the source, but thats not a priority atm.
Current Systems:
Testing Files are available now, keep in mind that its WORK IN PROGRESS.
# Testing Drops, Items and their effects, Experience and overall feeling - such as Monsterspawns, Penyarates and such
# Fixing issues and making changes as i encounter them, feel free to leave feedback, issues or improvements. I'll merge whichever andkeep this updated.
# My focus is the resource, might add things to the source, but thats not a priority atm.
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Current Systems:
C++:
#define __ADDITIONAL_TARGET_INFO //: Additional Target informations and Jobicons
#define __ADDSHOPITEM //: Add items to vendors - AddShopItem(SLOTNR, ITEMID, PRICE );
#define __AUTO_PERIN_CONVERTER //: Auto Convert Penya to Perins - 2.100.000.000
#define __AUTO_SKILL_MAX //: Automatic Max Skills
#define __BETTER_BERSERK //: Possible to use skills while Berserk is active
#define __BETTER_BUFF_DISPLAY //: Better and Clean Buffs with H/M/S
#define __BETTER_IMPOWERWEAPON //: Removes the Element dependency of the Skill
#define __BETTER_MOVEMENT //: Continue Movement after Collision and Jumping
#define __BIGGER_POCKET //: Larger inventory bags
#define __BOWDMG_PROPJOB //: Bowdmg in Propjob
#define __BUFF_PANG_UPDATE //: Obtain buffs according to the class
#define __CLEAN_START_MENU //: Clean Start Menu
#define __DAMAGE_SPACE //: Damagespace after each 3 digits
#define __DARKVADOR //: Remove "Iam your Father" Shout with Vador Set
#define __ELEMENTAL_UPGRADE_BONUS //: Element upgrades yield additional stats
#define __EXP_STOP //: Experience Stop on HP Status
#define __FARM_BOT //: Farm Bot (R)
#define __FASTER_PROJECTILES //: Increase most projectiles speed
#define __FAST_JOBCHANGE //: Fast Jobchange
#define __FAST_LOGIN //: Fast Login
#define __FAST_NEUZ //: Fast Neuz
#define __FTOOL //: F-Tool (T)
#define __GAY_AND_LESBIAN //: Homosexual couples
#define __GUILD_BUFFS //: Guild Buffs based on Guilds Level
#define __GUILD_COLOR //: Guild Color changes based on level
#define __HEAL_OVER_TIME //: Heal over Time for DST_HEAL
#define __HIDE_FASHION //: Fashion hide system
#define __HIDE_PETS //: Option to hide pets and disable targeting.
#define __HOLYCROSS_SUPPORT_GW //: Holycross kills yiel Summport points in GW
#define __IMPROVED_BLOCK_CALCULATION //: Better Block Calculation with max value
#define __IMPROVED_PETS //: Improvements to function and QoL
#define __IMPROVED_SPIRITBOMB //: No Mp value dependency
#define __IMPROVED_STATUS //: Statusbar with seperator and better format
#define __IMPROVED_STAT_SCROLL //: Increased Scroll chances and Stated Items Drop Chance
#define __INVENTORY_168 //: Increase Inventory to 168 Slots
#define __INVENTORY_SORTING //: Inventory Sort function
#define __ITEM_COUNT_TOOLTIP //: Display Itemamount in Tooltips
#define __MAGIC_STEAL_HP //: Lifesteal for Magic and Skills
#define __MAX_AWAKE_COLOR //: Max Awake Color - Red
#define __MONSTER_BUFFS //: Buffs for the whole Party after Giant/ Special Monster defeat
#define __MONSTER_RAID //: Auto Raid/Invasion System
#define __MULTIPLE_ITEM_PICKER //: Pick Multiple of the same item at once
#define __NAVIGATOR_INDICATOR //: Minimap Indicator for Special Monsters e.x. Bosses/ Giants
#define __NEW_FONT_COLOR //: Better visible Font Color (same as __BETTER_BUFF_DISPLAY)
#define __NO_ARROWS_POSTER //: Unlimited Arrows and Poster
#define __NO_ASAL_MP //: Removed the MP scaling of Asal
#define __NO_GUIDESYSTEM //: Remove the guide pang
#define __NO_HOP_COST //: Removes the Penyacost of Hit of Penya
#define __NO_PARTY_GW_JOIN //: No Party while GW
#define __NO_PET_LIFE //: Removes Life/Health of Pets
#define __NO_PIERCING //: No Piercing on Items
#define __NO_QUAKE //: No Camerashake effect
#define __NO_QUEST_BUTTON //: No Quest Button function (Q)
#define __NO_YOYO_KNOCKBACK //: Remove Knockback of Yoyos
#define __ONLY_ARMOR_AWAKES //: Only awakeable parts: Helmet, Suit, Gloves and Boots
#define __PARTY_EXP_SOLO //: Solo party members contribute to party exp
#define __PARTY_FIND //: Partyfinder (Ü)
#define __PERM_EXTRABAGS //: Permanent extra bags for free
#define __PET_AUTO_LEVEL_UP //: Automatically level Pet up after "Blessing of the Pet Tamer"
#define __PET_FILTER //: Pet Filter (Y)
#define __QUICK_SELL //: Quick Sell Items at Vendors
#define __RANDOMOPTION_RETRY //: Scroll of Augmentation
#define __REACTIVATE_EATPET //: Remove Pet before Teleport and activates it afterwards
#define __REMOVE_BT_EXP //: Remove BT Exp% from Character Status
#define __REMOVE_GUILD_COOLDOWN //: Remove Guild Cooldown
#define __REMOVE_MAX_RECOVER_RATE //: Remove max Recovery rate
#define __RM_HERO_SKILL //: Changes Rm hero skill to all Assist and Rm buffs at once
#define __RUN_ON_CHARSELECT //: Run, instead of Standing on Charselect
#define __SAVE_PASSWORD //: Option to Save Password upon Login
#define __SELECT_LORD //: Vote of the Lord
#define __SERVERS_AUTHORIZE //: Auth account/ip ini checking
#define __SHUFFLE_DROP //: Shuffle drop index to randomize order
#define __SPEED_CAST //: Castrate affects all skills
#define __SPLASH_AUTOATTACKS //: Splash Damage for Yo-Yo Auto Attacks
#define __STATISTICS //: Extra stats in the char window
#define __SYS_PETLEVELING_MOBKILL //: Pet EXP while killing mobs and Automatic Hatch
#define __TARGETSAVE //: Target stays active (e.x. AoE's)
#define __TELEPORTATION_SYSTEM //: Teleportation System
#define __TRAILS //: Colorful Trails for M/F Characters
#define __V21_LEVELUP_SFX //: Different Levelup sfx
#define __WAND_AUTOATTACKS //: Proper Wand Autoattacks
#define __WELCOME_NOTICE //: Welcome notice to the chatbox on player login
//#define __AROUND_BUFF //: Around Buff command for Staff
//#define __DROP_AWAKED_ITEMS //: Itemdrops are Awaked
//#define __LOOTNAME_AND_AMOUNT //: Display Lootname and amount
//#define __NEW_BUFF_FORMAT //: Circle Bufficons
//#define __NO_BBAG //: No B-Bag
//#define __REMOVE_PVE_BLOCK //: Remove PvE Block
#define __AF_MAGIC_FIX
#define __ATTACK_RANGE_CODE
#define __DMGCORRECT
#define __FIX_GET_HP_MP_FP_POINT
#define __FIX_RANGER_ROLLER
#define __FIX_SETFST
#define __LOGIN_TEXT_FIX
#define __LONG_BUTTON_PRESS_FREEZE_FIX
#define __LORDNAME_FIX
#define __PATCHER_FOLDER_FIX
#define __TAX_FIX
#define __WND_BUTTONS
#define __WRONG_PW_FIX
// Server settings
#define NEUZ_TITLE "[VS22] V15" //: Window title of the client
#define NEUZ_BHASH "" //: String to boot the client "sunkist"
#define NEUZ_IPSET "127.0.0.1" //: Ip of the server, must match AccountServer.ini & LoginServer.ini
#define NEUZ_CPORT "5400" //: Cache port, must match CacheServer.ini
#define NEUZ_PHASH "kikugalanet" //: Md5 password salt
#define NEUZ_MSGVR "20100412" //: Ver of the server, must match AccountServer.ini & LoginServer.ini
#define WEB_FIRST_PAGE "http://mycoolflyff.com/index.html"
#define SERVER_ROOT "/RESCLIENT/"
#define PATCHSEVER_URL "patcher.mycoolflyff.com"
#define HOME_LINK "http://mycoolflyff.com/"
#define REGISTER_LINK "http://mycoolflyff.com/register.html"
#define SERVER_AUTHS_FILE "..\\Program\\Authorization.ini"
#define COLOR_ADMINISTRATOR 0xFFFF4500 //: Name coloring of admin characters
#define TITLE_ADMINISTRATOR "[Admin]" //: Title for admin characters
#define COLOR_GAMEMASTER 0xFFFF4500 //: Name coloring of gm characters
#define TITLE_GAMEMASTER "[Gm]" //: Title for gm characters
#define WELCOME_NOTICE_01 "Welcome #1" //: (__WELCOME_NOTICE) Welcome notice on player login
#define WELCOME_NOTICE_02 "Welcome #2" //: (__WELCOME_NOTICE) Welcome notice on player login
#define __SHOUT_LEVEL 15 //: Required level to Shout
#define __INCREASED_SPAWN 1.0F //: Spawn Rate from all Monster
#define __MAX_PACK_ITEM 9999 //: Maximum Items in a Stack
#define __MIN_NAME_LETTERS 4 //: Minimum amount letter in name creation
#define __MAX_NAME_LETTERS 16 //: Maximum amount letter in name creation
enum { ENCHANT_TIME = 1 }; //: Adjust the time of upgrading
#define __GUILD_KILL_CONTRI 25 //: Guild members contribute to guild exp on kill
#define __COUPLE_RATE 100 //: Multiply the growth of Couple Levels
#define __GUILD_RATE 25 //: Multiply the growth of Guild Levels
#define __PET_BASE_EXP 50.0f //: (__SYS_PETLEVELING_MOBKILL) Pet EXP while killing mobs and Automatic Hatch
#define __MAX_BLOCK_VALUE 75 //: (__IMPROVED_BLOCK_CALCULATION) Set Max Block Value
#define __MAX_BLOCK_VALUE_GW 75 //: (__IMPROVED_BLOCK_CALCULATION) Set Max Block Value for Guild War
#define __SET_MAX_SPEED 150 //: Set Max Speed Value
#define __SET_MAX_CAST 100 //: Set Max Cast Speed Value
#define __ALL_CS_PRICE 25000000 //: Set Price for Fashion parts (IK3_HAT, IK3_CLOTH, IK3_GLOVE, IK3_SHOES)
#define __ALL_PET_PRICE 50000000 //: Set Price for Pets (IK3_PET)
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