- Joined
- Aug 10, 2009
- Messages
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My database server and worldserver are crashing because of the damn guild bug..
try to ignore the warning LNK4089.should no problem
and the LNK1120 maybe caused by gameguardlibs.try copy them to your lib directory.
just my mind,i'm C++ newbie
my neuz client have some errors too.who can help me?
sorry for my bad english.
@Improved: I used that DB but now my DatabaseServer crashes instantly.
Offtopic: @Dell Honne: Last link in your sig is dead.
You need to have no errors at all after compiling, else it wont work.
Try deleting everything in your DB, then execute it again, since it DOES work really good and has the missing procedures that Serus dosen't have.
Don't go offtopic unless it's important, i think dell can handle that himself.
hey improved bro you can please try to help me?
and someone please can answer this??:
thank you very much you know something about the login server error i post??
and now with release mod the world server show to me some warnings that's ok?:
Linking...
LINK : warning LNK4089: all references to 'NeuzD.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHELL32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHLWAPI.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'comdlg32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'ole32.dll' discarded by /OPT:REF
i already find a solution to the warning now work fine without linking problem on the worldserver but if i compile with /OPT:NOREF the world server is 4.20mb so what to do with /OPT:REF OR NO?.
login server errors:
Linking...
DPLoginSrvr.obj : error LNK2019: unresolved external symbol "public: unsigned int __thiscall CCSAuth2::CheckAuthAnswer(void)" (?CheckAuthAnswer@CCSAuth2@@QAEIXZ) referenced in function "private: void __thiscall CDPLoginSrvr::OnAuthQuery(class CAr &,unsigned long)" (?OnAuthQuery@CDPLoginSrvr@@AAEXAAVCAr@@K@Z)
DPLoginSrvr.obj : error LNK2019: unresolved external symbol "public: unsigned int __thiscall CCSAuth2::GetAuthQuery(void)" (?GetAuthQuery@CCSAuth2@@QAEIXZ) referenced in function "public: virtual void __thiscall CDPLoginSrvr::SysMessageHandler(struct DPMSG_GENERIC *,unsigned long,unsigned long)" (?SysMessageHandler@CDPLoginSrvr@@UAEXPAUDPMSG_GEN ERIC@@KK@Z)
User.obj : error LNK2001: unresolved external symbol "public: unsigned int __thiscall CCSAuth2::GetAuthQuery(void)" (?GetAuthQuery@CCSAuth2@@QAEIXZ)
.\..\..\Output\LoginServer\Release/LoginServer.exe : fatal error LNK1120: 2 unresolved externals
thanx if someone will help me
i have problems on neuz compile too... but i try now to fix it
i really need your help man thanx ^_^
i have sp1 already.
Download SP1.
Btw when building, do Build > Batch Build > Select all > Rebuild.
Anyone found out how to make a GM account since that seems to not be working (atleast not with my source)
^EasyxD tip: Ip
My worldserver, databaseserver and neuz.exe are crashing without leaving any errors in the error logs.
Can someone help me?
You need to compile without any errors.
There are no errors when I'm compiling them.
Exept for the .dll warnings.
Look on what I said. No errors or warnings.
Okay I fixed the dll warnings.
But I noticed that the databaseserver still has an error with compiling.
GUILDHOUSE_TENDER_END undeclared identifier.
How can I fix this?
GUILDHOUSE_TENDER_END = 0,
Okay I fixed the dll warnings.
But I noticed that the databaseserver still has an error with compiling.
GUILDHOUSE_TENDER_END undeclared identifier.
How can I fix this?