Compile the source files+Release vc2003/source

try to ignore the warning LNK4089.should no problem
and the LNK1120 maybe caused by gameguardlibs.try copy them to your lib directory.
just my mind,i'm C++ newbie

my neuz client have some errors too.who can help me?:blushing:
sorry for my bad english.

You need to have no errors at all after compiling, else it wont work.

@Improved: I used that DB but now my DatabaseServer crashes instantly.

Try deleting everything in your DB, then execute it again, since it DOES work really good and has the missing procedures that Serus dosen't have.

Offtopic: @Dell Honne: Last link in your sig is dead.

Don't go offtopic unless it's important, i think dell can handle that himself.
 
You need to have no errors at all after compiling, else it wont work.



Try deleting everything in your DB, then execute it again, since it DOES work really good and has the missing procedures that Serus dosen't have.



Don't go offtopic unless it's important, i think dell can handle that himself.

hey improved bro you can please try to help me?

and someone please can answer this??:
thank you very much you know something about the login server error i post??
and now with release mod the world server show to me some warnings that's ok?:
Linking...
LINK : warning LNK4089: all references to 'NeuzD.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHELL32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHLWAPI.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'comdlg32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'ole32.dll' discarded by /OPT:REF
i already find a solution to the warning now work fine without linking problem on the worldserver but if i compile with /OPT:NOREF the world server is 4.20mb so what to do with /OPT:REF OR NO?.

login server errors:

Linking...
DPLoginSrvr.obj : error LNK2019: unresolved external symbol "public: unsigned int __thiscall CCSAuth2::CheckAuthAnswer(void)" (?CheckAuthAnswer@CCSAuth2@@QAEIXZ) referenced in function "private: void __thiscall CDPLoginSrvr::OnAuthQuery(class CAr &,unsigned long)" (?OnAuthQuery@CDPLoginSrvr@@AAEXAAVCAr@@K@Z)
DPLoginSrvr.obj : error LNK2019: unresolved external symbol "public: unsigned int __thiscall CCSAuth2::GetAuthQuery(void)" (?GetAuthQuery@CCSAuth2@@QAEIXZ) referenced in function "public: virtual void __thiscall CDPLoginSrvr::SysMessageHandler(struct DPMSG_GENERIC *,unsigned long,unsigned long)" (?SysMessageHandler@CDPLoginSrvr@@UAEXPAUDPMSG_GEN ERIC@@KK@Z)
User.obj : error LNK2001: unresolved external symbol "public: unsigned int __thiscall CCSAuth2::GetAuthQuery(void)" (?GetAuthQuery@CCSAuth2@@QAEIXZ)
.\..\..\Output\LoginServer\Release/LoginServer.exe : fatal error LNK1120: 2 unresolved externals

thanx if someone will help me
i have problems on neuz compile too... but i try now to fix it

i really need your help man thanx ^_^
 
For the guildbug: Look into one of the Header Files if GUILDHOUSE_TENDER_END is declared. Maybe this will fix the Guildbug
 
hey improved bro you can please try to help me?

and someone please can answer this??:
thank you very much you know something about the login server error i post??
and now with release mod the world server show to me some warnings that's ok?:
Linking...
LINK : warning LNK4089: all references to 'NeuzD.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHELL32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHLWAPI.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'comdlg32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'ole32.dll' discarded by /OPT:REF
i already find a solution to the warning now work fine without linking problem on the worldserver but if i compile with /OPT:NOREF the world server is 4.20mb so what to do with /OPT:REF OR NO?.

login server errors:

Linking...
DPLoginSrvr.obj : error LNK2019: unresolved external symbol "public: unsigned int __thiscall CCSAuth2::CheckAuthAnswer(void)" (?CheckAuthAnswer@CCSAuth2@@QAEIXZ) referenced in function "private: void __thiscall CDPLoginSrvr::OnAuthQuery(class CAr &,unsigned long)" (?OnAuthQuery@CDPLoginSrvr@@AAEXAAVCAr@@K@Z)
DPLoginSrvr.obj : error LNK2019: unresolved external symbol "public: unsigned int __thiscall CCSAuth2::GetAuthQuery(void)" (?GetAuthQuery@CCSAuth2@@QAEIXZ) referenced in function "public: virtual void __thiscall CDPLoginSrvr::SysMessageHandler(struct DPMSG_GENERIC *,unsigned long,unsigned long)" (?SysMessageHandler@CDPLoginSrvr@@UAEXPAUDPMSG_GEN ERIC@@KK@Z)
User.obj : error LNK2001: unresolved external symbol "public: unsigned int __thiscall CCSAuth2::GetAuthQuery(void)" (?GetAuthQuery@CCSAuth2@@QAEIXZ)
.\..\..\Output\LoginServer\Release/LoginServer.exe : fatal error LNK1120: 2 unresolved externals

thanx if someone will help me
i have problems on neuz compile too... but i try now to fix it

i really need your help man thanx ^_^

Download SP1.

Btw when building, do Build > Batch Build > Select all > Rebuild.
 

Download SP1.

Btw when building, do Build > Batch Build > Select all > Rebuild.
i have sp1 already.
and now i try what you say to me to do
do build > batch build > select all > rebuild
but whats different from compile only world server and compile all in in batch?? i will edit if work.
edit:
i still have errors when build with batch build
 
Last edited:
My worldserver, databaseserver and neuz.exe are crashing without leaving any errors in the error logs.
Can someone help me?
 
Okay I fixed the dll warnings.
But I noticed that the databaseserver still has an error with compiling.

GUILDHOUSE_TENDER_END undeclared identifier.

How can I fix this?

Not sure if this may cause later bugs but for the first time I only decleared it with 0, i wrote in _Common\Guildhouse.h on line 15:
GUILDHOUSE_TENDER_END = 0,
 
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