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Complete Ep8 Source Code

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Experienced Elementalist
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Re: [Release] Complete Ep8 Source Code

i have a question, how to compile ranclient or glogic frm this source?

as far as i know when i compile(im not sure)

It's not actually Client its only a game.exe... If u want you want to compile it you must check the dependencies of the baisc source code and compile it all..

Correct me if im wrong...
 
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Re: [Release] Complete Ep8 Source Code

thanks for answering my question, how bout glogic, Svrglogic, and others .rcc file, where can i get that file,?
(sorry for bad english)
as far as i know when i compile(im not sure)

It's not actually Client its only a game.exe... If u want you want to compile it you must check the dependencies of the baisc source code and compile it all..

Correct me if im wrong...
 
*Retired
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@all

anyone knows the

emclass of testclass?


Brawler (M) = 1
Swordsman (M) = 2
Archer (F) = 4
Shaman (F) = 8
Ext Man = 16
Ext Woman = 32
Brawler (W) = 64
Swordsman (W) = 128
Archer (M) = 256
Shaman (M) = 512
Gunner (M) = 1024
Gunner (W) = 2048
Assassin (M) = 4096
Assassin (W) = 8192
Testing (M) = ????
Testing (W) = ????
 
Newbie Spellweaver
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@all

anyone knows the

emclass of testclass?


Brawler (M) = 1
Swordsman (M) = 2
Archer (F) = 4
Shaman (F) = 8
Ext Man = 16
Ext Woman = 32
Brawler (W) = 64
Swordsman (W) = 128
Archer (M) = 256
Shaman (M) = 512
Gunner (M) = 1024
Gunner (W) = 2048
Assassin (M) = 4096
Assassin (W) = 8192
Testing (M) = ????
Testing (W) = ????

you can put anything you want in the charset for example just like this

Assassin (M) = 4096
Assassin (W) = 8192
Testing (M) = 16384
Testing (W) = 32768

the charset will do the trick..
 
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未命名 - Complete Ep8 Source Code - RaGEZONE Forums


ramispo

How to solve this problem by modifying the source code?

thank you, please help me!
 

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Skilled Illusionist
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Now able to read the new version, but the old version can not attend it.
Others can have read, do not know to Quebec.
未命名 - Complete Ep8 Source Code - RaGEZONE Forums
 

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jow

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Now able to read the new version, but the old version can not attend it.
Others can have read, do not know to Quebec.View attachment 131827

Code:
BOOL SVERTEXINFLU::LoadFile ( basestream &SFile )
{
	DWORD dwVer;
	DWORD dwSize;

	SFile >> dwVer;
	SFile >> dwSize;

	if ( dwVer == SVERTEXINFLU::VERSION )
	{
		SFile >> m_dwIndex;
		SFile >> m_vVector;
		SFile >> m_vNormal;

		SFile >> m_dwNumBone;

		SetBoneNum(m_dwNumBone);	//	Á¡°Ë Â÷¿ø¿¡¼­ È£Ãâ.
		if ( m_dwNumBone > 0 && m_dwNumBone != COL_ERR )
		{
			SFile.ReadBuffer ( m_pBone, sizeof(DWORD)*m_dwNumBone );
			SFile.ReadBuffer ( m_pWeights, sizeof(float)*m_dwNumBone );
		}
	}
	else if ( dwVer == 0x0101) 
	{
		SFile >> m_dwIndex;
		SFile >> m_vVector;
		SFile >> m_vNormal;

		SFile >> m_dwNumBone;

		SetBoneNum(m_dwNumBone);	//	Á¡°Ë Â÷¿ø¿¡¼­ È£Ãâ.
		if ( m_dwNumBone > 0 && m_dwNumBone != COL_ERR )
		{
			SFile.ReadBuffer ( m_pBone, sizeof(DWORD)*m_dwNumBone );
			SFile.ReadBuffer ( m_pWeights, sizeof(float)*m_dwNumBone );
		}
	}
	else
	{
		CString strTemp = "";
		strTemp.Format( "SVERTEXINFLU::LoadFile Error! Name:%s Version:%d Size:%d Current Version:%d" ,SFile.GetFileName(),dwVer,dwSize,SVERTEXINFLU::VERSION);
		MessageBox (NULL,strTemp,"Need New Version",MB_OK);
		CDebugSet::ToFile ( "EngineLoadError.txt",strTemp );
		strTemp.Empty();

		SFile.SetOffSet ( SFile.GetfTell() + dwSize );
	}

	return TRUE;
}
 
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@jow Thank you very patiently answered, according to what you said modifications, there are still some problems, but also be able to advise you.

SVERTEXINFLU::LoadFile Error! Name:eff_mirageslash_spear.cps Version:-932462720 Size:-52224 Current Version:524288
SVERTEXINFLU::LoadFile Error! Name:eff_mirageslash_spear.cps Version:0 Size:0 Current Version:524288
SVERTEXINFLU::LoadFile Error! Name:eff_mirageslash_spear.cps Version:0 Size:0 Current Version:524288
DxEffCharBlur::LoadFile Error! Name:eff_mirageslash_mask.cps Version:0 Size:0 Current Version:262


I attached some of the relevant documents.

View attachment 1.rar
 

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jow

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@jow Thank you very patiently answered, according to what you said modifications, there are still some problems, but also be able to advise you.

SVERTEXINFLU::LoadFile Error! Name:eff_mirageslash_spear.cps Version:-932462720 Size:-52224 Current Version:524288
SVERTEXINFLU::LoadFile Error! Name:eff_mirageslash_spear.cps Version:0 Size:0 Current Version:524288
SVERTEXINFLU::LoadFile Error! Name:eff_mirageslash_spear.cps Version:0 Size:0 Current Version:524288
DxEffCharBlur::LoadFile Error! Name:eff_mirageslash_mask.cps Version:0 Size:0 Current Version:262


I attached some of the relevant documents.

View attachment 131879

np.. i also just want to learn if i can fix that kind of thing.

try this again..

DxSkinMeshContainer9.cpp, SMeshContainer.cpp
Code:
BOOL SVERTEXINFLU::LoadFile ( basestream &SFile )
{
	DWORD dwVer;
	DWORD dwSize;

	SFile >> dwVer;
	SFile >> dwSize;

	if ( dwVer == SVERTEXINFLU::VERSION )
	{
		SFile >> m_dwIndex;
		SFile >> m_vVector;
		SFile >> m_vNormal;

		SFile >> m_dwNumBone;

		SetBoneNum(m_dwNumBone);	//	Á¡°Ë Â÷¿ø¿¡¼­ È£Ãâ.
		if ( m_dwNumBone > 0 && m_dwNumBone != COL_ERR )
		{
			SFile.ReadBuffer ( m_pBone, sizeof(DWORD)*m_dwNumBone );
			SFile.ReadBuffer ( m_pWeights, sizeof(float)*m_dwNumBone );
		}
	}
	else if ( dwVer == 0x0101) 
	{
		SFile >> m_dwIndex;
		SFile >> m_vVector;
		SFile >> m_vNormal;

		SFile >> m_dwNumBone;

		SetBoneNum(m_dwNumBone);	//	Á¡°Ë Â÷¿ø¿¡¼­ È£Ãâ.
		if ( m_dwNumBone > 0 && m_dwNumBone != COL_ERR )
		{
			SFile.ReadBuffer ( m_pBone, sizeof(DWORD)*m_dwNumBone );
			SFile.ReadBuffer ( m_pWeights, sizeof(float)*m_dwNumBone );
		}
	}
        else if ( dwVer == 0xC86BBF80) 
	{
		SFile >> m_dwIndex;
		SFile >> m_vVector;
		SFile >> m_vNormal;

		SFile >> m_dwNumBone;

		SetBoneNum(m_dwNumBone);	//	Á¡°Ë Â÷¿ø¿¡¼­ È£Ãâ.
		if ( m_dwNumBone > 0 && m_dwNumBone != COL_ERR )
		{
			SFile.ReadBuffer ( m_pBone, sizeof(DWORD)*m_dwNumBone );
			SFile.ReadBuffer ( m_pWeights, sizeof(float)*m_dwNumBone );
		}
	}
        else if ( dwVer == 0x000) 
	{
		SFile >> m_dwIndex;
		SFile >> m_vVector;
		SFile >> m_vNormal;

		SFile >> m_dwNumBone;

		SetBoneNum(m_dwNumBone);	//	Á¡°Ë Â÷¿ø¿¡¼­ È£Ãâ.
		if ( m_dwNumBone > 0 && m_dwNumBone != COL_ERR )
		{
			SFile.ReadBuffer ( m_pBone, sizeof(DWORD)*m_dwNumBone );
			SFile.ReadBuffer ( m_pWeights, sizeof(float)*m_dwNumBone );
		}
	}
	else
	{
		CString strTemp = "";
		strTemp.Format( "SVERTEXINFLU::LoadFile Error! Name:%s Version:%d Size:%d Current Version:%d" ,SFile.GetFileName(),dwVer,dwSize,SVERTEXINFLU::VERSION);
		MessageBox (NULL,strTemp,"Need New Version",MB_OK);
		CDebugSet::ToFile ( "EngineLoadError.txt",strTemp );
		strTemp.Empty();

		SFile.SetOffSet ( SFile.GetfTell() + dwSize );
	}

	return TRUE;
}
 

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Newbie Spellweaver
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please share a fix source of this release thanks
This source i good ,
all you need to do is to follow the step by step guide on how to compile this source ,
and probably if you have problem in this source try to fix by your own ,
don't wait other people to share a good and clean ,
and that's our job to fix the release
 
Skilled Illusionist
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thnx for this source code... i compile my server files in vs 2008 pro... ^^

thnx for this guide.

vs 2008 pro + dxsdk (march2008) = Compile complete...
 
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np.. i also just want to learn if i can fix that kind of thing.

try this again..

DxSkinMeshContainer9.cpp, SMeshContainer.cpp
Code:
BOOL SVERTEXINFLU::LoadFile ( basestream &SFile )
{
	DWORD dwVer;
	DWORD dwSize;

	SFile >> dwVer;
	SFile >> dwSize;

	if ( dwVer == SVERTEXINFLU::VERSION )
	{
		SFile >> m_dwIndex;
		SFile >> m_vVector;
		SFile >> m_vNormal;

		SFile >> m_dwNumBone;

		SetBoneNum(m_dwNumBone);	//	Á¡°Ë Â÷¿ø¿¡¼­ È£Ãâ.
		if ( m_dwNumBone > 0 && m_dwNumBone != COL_ERR )
		{
			SFile.ReadBuffer ( m_pBone, sizeof(DWORD)*m_dwNumBone );
			SFile.ReadBuffer ( m_pWeights, sizeof(float)*m_dwNumBone );
		}
	}
	else if ( dwVer == 0x0101) 
	{
		SFile >> m_dwIndex;
		SFile >> m_vVector;
		SFile >> m_vNormal;

		SFile >> m_dwNumBone;

		SetBoneNum(m_dwNumBone);	//	Á¡°Ë Â÷¿ø¿¡¼­ È£Ãâ.
		if ( m_dwNumBone > 0 && m_dwNumBone != COL_ERR )
		{
			SFile.ReadBuffer ( m_pBone, sizeof(DWORD)*m_dwNumBone );
			SFile.ReadBuffer ( m_pWeights, sizeof(float)*m_dwNumBone );
		}
	}
        else if ( dwVer == 0xC86BBF80) 
	{
		SFile >> m_dwIndex;
		SFile >> m_vVector;
		SFile >> m_vNormal;

		SFile >> m_dwNumBone;

		SetBoneNum(m_dwNumBone);	//	Á¡°Ë Â÷¿ø¿¡¼­ È£Ãâ.
		if ( m_dwNumBone > 0 && m_dwNumBone != COL_ERR )
		{
			SFile.ReadBuffer ( m_pBone, sizeof(DWORD)*m_dwNumBone );
			SFile.ReadBuffer ( m_pWeights, sizeof(float)*m_dwNumBone );
		}
	}
        else if ( dwVer == 0x000) 
	{
		SFile >> m_dwIndex;
		SFile >> m_vVector;
		SFile >> m_vNormal;

		SFile >> m_dwNumBone;

		SetBoneNum(m_dwNumBone);	//	Á¡°Ë Â÷¿ø¿¡¼­ È£Ãâ.
		if ( m_dwNumBone > 0 && m_dwNumBone != COL_ERR )
		{
			SFile.ReadBuffer ( m_pBone, sizeof(DWORD)*m_dwNumBone );
			SFile.ReadBuffer ( m_pWeights, sizeof(float)*m_dwNumBone );
		}
	}
	else
	{
	[COLOR="#008000"]/*	CString strTemp = "";
		strTemp.Format( "SVERTEXINFLU::LoadFile Error! Name:%s Version:%d Size:%d Current Version:%d" ,SFile.GetFileName(),dwVer,dwSize,SVERTEXINFLU::VERSION);
		MessageBox (NULL,strTemp,"Need New Version",MB_OK);
		CDebugSet::ToFile ( "EngineLoadError.txt",strTemp );
		strTemp.Empty();
        */ //<<<<  qoute this part[/COLOR]
		SFile.SetOffSet ( SFile.GetfTell() + dwSize );
	}

	return TRUE;
}

/* CString strTemp = "";
strTemp.Format( "SVERTEXINFLU::LoadFile Error! Name:%s Version:%d Size:%d Current Version:%d" ,SFile.GetFileName(),dwVer,dwSize,SVERTEXINFLU::VERSION);
MessageBox (NULL,strTemp,"Need New Version",MB_OK);
CDebugSet::ToFile ( "EngineLoadError.txt",strTemp );
strTemp.Empty();
*/ //<<<< qoute this part


try this remove or qoute that part... end all that part that have this code CDebugSet::ToFile ( "EngineLoadError.txt",strTemp );
 
Last edited:
*Retired
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please share a fix source of this release thanks

this is a fix source code

other problems is in client the shared client has too many errors its incomplete not the source code but the shared client

for source code you just need to adjust some of it . mine works fine and im adding diff. or more source .
 
*Retired
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some little virus :)


C:\Je.Development\Source Codes\Ep8 Source Code\ServerManager ''UdsPPurioXComm.rar''

 
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