Newbie Spellweaver
- Joined
- Oct 3, 2014
- Messages
- 79
- Reaction score
- 20
1st POST(16-11-2019)
Hello everyone,I've been wondering how the guys managed all to convert all traditional WarZ/ISS objects to Bombillo's AfterLife game.
Becouse they .sco are magic to me, I can open without any problems, all files, without exception.
Because with me, the following is happening,
I've used [Release] 3dsMax 2012 Skeleton Importer - RaGEZONE - MMO development community doesn't work for me.
https://forum.ragezone.com/f791/info-sco-mesh-export-import-924930/ 3ds Max 2012, installed all plugins correctly, but I don't understand how he gets the "import" optionand now its buggy to mee.
I'm using the following plugin:
But when I try to open the same file in AfterLife I can open it without any problems.
If I try to use this softwer https://forum.ragezone.com/f790/release-speedy-scb-obj-sco-1074248/ I lose all the features, materials of the object,Please, Someone, some of you who give me some lights.??
2nd POST(19-11-2019)
They really are the ones who started all this so that we could all learn something.
HERE:http://forum.ragezone.com/f792/req-tutorial-explanation-sco-scb-1014673
If Someone wants, can try that:
But here is the following,I realized that you can directly open the mesh by the .sco file use this plugin 3DS MAX (2012 - to -2019) try by yourself
1 --> This plugin:
2 --> Open a universal WarZ folder that has not been touched by anyone
3 --> download this program "RsBuild SCB to SCO"-->
execute RsBuild to generate all news sco files...
4--> open .sco on 3DS MAX -->Like that:
Import a file you want.... A mesh to be specific
On this steps if you try render something, you just don't go far..
don't forget that NORMALS will be bugged/messy
Like that:
5 --> don't forget that NORMALS will be bugged/messy
FIX that: Right mouse -->Convert To:Convert to Editable Poly
and add new modifier list like this:
https://i.gyazo.com/73142dcf23683d439ff368fcac237364.png
Try To render that NOW
4K render with 100% standard textures WARZ/ISS
Hello everyone,I've been wondering how the guys managed all to convert all traditional WarZ/ISS objects to Bombillo's AfterLife game.
Becouse they .sco are magic to me, I can open without any problems, all files, without exception.
Because with me, the following is happening,
I've used [Release] 3dsMax 2012 Skeleton Importer - RaGEZONE - MMO development community doesn't work for me.
https://forum.ragezone.com/f791/info-sco-mesh-export-import-924930/ 3ds Max 2012, installed all plugins correctly, but I don't understand how he gets the "import" optionand now its buggy to mee.
I'm using the following plugin:
You must be registered to see links
and when I try to open .sco from a standard warz most dont open....But when I try to open the same file in AfterLife I can open it without any problems.
If I try to use this softwer https://forum.ragezone.com/f790/release-speedy-scb-obj-sco-1074248/ I lose all the features, materials of the object,Please, Someone, some of you who give me some lights.??
2nd POST(19-11-2019)
They really are the ones who started all this so that we could all learn something.
HERE:http://forum.ragezone.com/f792/req-tutorial-explanation-sco-scb-1014673
If Someone wants, can try that:
You must be registered to see links
But here is the following,I realized that you can directly open the mesh by the .sco file use this plugin 3DS MAX (2012 - to -2019) try by yourself
1 --> This plugin:
You must be registered to see links
2 --> Open a universal WarZ folder that has not been touched by anyone
You must be registered to see links
go to "\Data\ObjectsDepot" -->CTRL+F --> *.sco -->delete all files with that extension3 --> download this program "RsBuild SCB to SCO"-->
You must be registered to see links
from there --> http://forum.ragezone.com/f790/release-warriorz-rsbuild-scb-sco-1162165/execute RsBuild to generate all news sco files...
4--> open .sco on 3DS MAX -->Like that:
Import a file you want.... A mesh to be specific
On this steps if you try render something, you just don't go far..
don't forget that NORMALS will be bugged/messy
Like that:
FIX that: Right mouse -->Convert To:Convert to Editable Poly
and add new modifier list like this:
You must be registered to see links
https://i.gyazo.com/73142dcf23683d439ff368fcac237364.png
Try To render that NOW
4K render with 100% standard textures WARZ/ISS
You must be registered to see links
Attachments
You must be registered for see attachments list
Last edited: